Original thread here: Making Solo Farming in Old Legacy Raids Less... Annoying? - #2 by Níghtstalker-malganis
Just giving my 2 coppers on some of the things they’ve discussed
Agree here whole heartedly, if it’s multiple kills having it account wide is fine, if it’s one kill having it character specific is fine, not both, and not neither either
Again: 100% agree, especially with how many classes have grown more mobile/zippy over the years and other’s haven’t, it means it can take ages for say, a Warlock, to run through an old raid if they didn’t take the ‘burn health to go fast’. Especially if you kill trash/loot it and have to run out to vendor things because you don’t like to waste.
This, OH MY GOD THIS. I was trying to farm for Armagedon way back wen for a mog set I thought would look good, didn’t get it…until I ran Nax on my mage, and that is INFURIATING to have happen! Just treating all BoP raid drops as ‘unlocks appearance period’ would solve a TON of frustrations!
This here I think will also have problems with SL raids (and to a lesser extent b4a, as that can be scrapped for crafting mats at least) and I agree with your solution to the artifact relic side but think this is caused by an underlying problem of putting socketable borrowed power items not only in raids but in game in general (really looking at you domination shards)
I think a way to fix this would be to make the boss actually targetable/attackable during the RP while they monologue and let the player able to attack to interrupt/cancel the monologue and start the encounter, but only in legacy content, as this would be funny/entertaining in my opinion for a catharsis type feeling if that makes sense?
Legion Raids aren’t the only thing that needs this, I haven’t tested but Heart of Fear in MoP has an issue with the Empress doing a mind control that instafails the encounter if you are solo and it goes off (protected cast mechanic), then there is the squid priest in Shrine of Storms, and the Witches in Waycrest (this last one at least can be interrupted if you burst down the middle sister fast enough so that she drops they eye before using the puppet)
Glory Achievements: No real thoughts on it here as I don’t really play for achievements (generally)
I like this alot as some one that has I think 1k+ combined Galleon kills and still no saddle drop between all of my toons (I have like…15-20 toons camped at his spawn point that log, kill him, log out weekly for christ sake) I’ve honestly lost count/stopped counting after doing it for 5 or 6 weeks strait. The super low drop rate is painful, and I think a good way to approach for low drop rate items like this would be 1% minimum drop chance, but each failed drop on it increases the chance by 1% capping at 50% chance to drop until the item in question drops. This doesn’t make it a ‘garuntee’ and could still take a very large number of kills and some randomness to it, but would MASSIVELY mitigate the odds of taking years of weekly kills to get a single item to drop.