Cataclysm “classic” is never going to happen

The fresh servers without boosts were so popular they were locked and they created a new one.

What does that tell you.

1 server doesn’t keep the lights on

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Blizzard released Wrath without RDF. They are obviously incapable of making intelligent decisions. I expect we get Cata within a year.

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It’s going to end up where we’re playing Dragonflight and have Classic Shadowlands…

Blizzard just needs to stop this train ride at Arthas before it goes on for too long.

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There isn’t really anything to do so people went to fresh servers. I want to see the population once Wrath actually launches. I am guessing the population will drop dramatically.

Nah, I think they are well aware the demand for Shadowlands and Dragonflight are quite low. Classic was created because they realized the huge disconnect and realized they needed an alternative to keep the subscriptions going.

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This. This this this. I feel like large number of players hating on Cata for two reasons.

One was stated-Content patches went on for way too long.

Two-Raids difficulty from wotlk was a massive step up, mainly mechanically and not raw numbers, from wotlk outside of a few niche wotlk bosses that left all the casuals unable to do the raid, aka rant and remember how bad it was.

Infamous C’thun history about “Not being possible because numbers” Well Heroic Rangnaros pre-nerf was nearly unkilled because, while numbers we’re doable, required near perfect play in a stacked comp raid on a mechanically intense boss.

Classic doesn’t allow a user to spend $400 on tokens per week. If I’m playing Shadowlands and want to get boosted, oh boy, Blizzard will help me get $1600 worth of tokens per month.

if all that matters to you is endgame raid content then retail is a better experience

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If you want that style of raiding, that any wrong move wipes you difficulty, doesn’t Blizzard already cater to you with retail? Why do we need retail and old retail?

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so… Cata Classic+ essentially

I would rather not have Cata, not really interested in the changes it brought to wow, wotlk changes were about as close to balancing making life a little easier while still having to put work into getting things. The easier they make things for the noobs the less interesting and re-playable the game gets. The best thing i think would be to continue wrath as it is, and add either new content within it. Or upscale tbc, vanilla dungeons and raids to have a lvl 80 plus mode to go back and play them for rewards with 80 lvl difficulties.

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IDK about that. I am sure there is a pretty decent population who rolled on fresh servers because they didn’t play through TBC. It is way more fun to level a character with the first wave on a fresh serer than it is to level on a mature server.

20 man is the biggest mistake Blizzard has ever made with raiding. Very few people have 20+ friends to play WoW with, so nearly every Mythic guild is left with a never ending conveyor belt of recruits to fill the last 8-10 spots outside the core group.

The numbers don’t lie. In ToT in MoP, almost 5000 10 man guilds cleared Heroic, compared to less than 400 25 man guilds that cleared Heroic. 10 man was preferred by nearly everyone, but Blizz went with 20 man for “balance” then proceeded to release wildly unbalanced Mythic raids.

I am really looking forward to difficult 10 man raid content. We only got it for 2 expansions and it was not enough.

I would keep playing Wotlk era indefinitely. If they don’t keep Wotlk Era servers I will quit WoW.

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100% correct assessment by Blooddrunk.

It’s called the path of least resistance.

If they had a 5 man raid it would be even way more popular than the 10 man raids.

Yeah I agree, that’s why M+ is way more popular than raiding on retail. But people would rather take a bigger challenge in mechanics rather than recruiting. A lot of Heroic fights in Cata were easier on 25 man, but 10 man was more popular.

heroic rag was easier for my guild on 10 than 25. same for heroic dragon soul now that i think about it

I think 10 mans are just easier to maintain a group for, even in TBC with a large guild filling 25s weekly was more of pain than it was worth. A lot of the classic players ive met or raided with are older now, and played original tbc, we all have jobs, kids or lives that make it more difficult to get 25 of us together each week. 10-15 people seems to be about the right amount to be able to maintain a group without pugs for weekly raiding.