Casual vs 1% should stop

I do not recall coming across anyone asking for soulbinds to be decoupled from covenants. I’ve only ever seen people asking that significant player power be decoupled from them such as signature abilities and how they’re effected by soulbinds.

As well, asking for the ability to freely swap is in lieu of the fact such significant power is locked behind covanents. A 5% difference between Emeni and Theotar is miniscule, but a 25% and higher difference is significant.

And the reason they can get done so fast is because of the more dedicated PvPers who take the right choices to make that aspect easier. And… for a lack of better way to explain it, a casual player has a chance to hinder my chances at the BG win for the fact that we could be going up against dedicated players who are going to roflstomp all over the casual. So I have to pull extra weight to make up the difference.

I’m not against casual players, I’m part one myself. I’ll even go out of my way to help the casual players accomplish things they may not otherwise get to. However, when I want to accomplish something, I don’t wish to be hindered because they are unwilling to try and play at the level I need them to so I can.

Hard stop. No one can prevent you from zoning into any instance, anywhere in the game.

If you’re mad at “tryhards” because they don’t want to play with you, a “not even trying”, the issue might be the fact you’re not even trying. You could, you know, become a “at least try a bit” if not a “tryhard” yourself.

But you can also get other “not even trying” people, form a 20 man, and zone into Mythic anything. And give it a go from there. The gates are wide open.

For people who don’t care, they go out of their way to want to tie Covenant power, which removes choice from anyone who wants to actually be good at the game.

Yes, like a story path becoming unreachable once you’ve picked a certain fork in the road.

That’s an RPG element.

Literally the first section in the Dungeon Master’s handbook recommends strongly against numerical campaigns that tie any sort of importance to stats. “Build the campaign in a way the party can approach it and through creativity, succeed” (paraphrasing). That’s the mark of a good DM.

RPGs are not at their core about stats. Some RPGs don’t even have any kind of numerical systems tied to them.

Because that’s what makes a good RPG. You create a character identity, not a character sheet filled with numbers.

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i mean we need more rpg elements in wow than just big numbers

Yeah, too bad some part of the player base is hard stuck on “Numbers = RPG” and can’t enjoy something like Covenants without massive power systems tied to them.

I for one would have enjoyed Covenants entirely just for this :

i mean it looks cool and all but what will it do in the end game?

Same thing as any other WoW niknaks ever did for endgame : occupy you between raids/m+/PvP.

What you call heavy and meaningful I call forced and stupid.

What you call fake rp I view as interesting choices. Not every person/class would choose the most thematically cliche covenant. To think otherwise shows that you lack imagination and the true spark that most roleplayers have. And I know a thing or two about roleplaying characters and creating backstories coming from the elder scrolls series.

See, this kind of stuff is why so many people don’t like roleplayers.

i mean i use to rp but then i took a arrow to the knee

I said that as a matter of fact, not to insult qnyone. To think that choosing an appropriate covenent/theme based on your characters roleplay is “fake rp” just highlights a lack of imagination.

And to think that the power component is the only thing that matters in making a RP decision is also wrong and again, highlights a lack of imagination.

i mean if people want to rp let them to each there own

Casuals tend to care a lot more about how the “1%” play than vice versa. Idk why one would care how the other chooses to enjoy the game.

This is humanity now, We forgot how to be alone so mob mentality is normal

It sort of is when their’s such a significant difference in a game like WoW.

I don’t get what the difference in gameplay is. Are casual players excited about 20-40% differences between classes? I get that it might not make as much of a difference, but is it really preferable?

It reminds me of all the backlash against master looter that led to its removal. Now it’s actively detrimental to take non-core raiders to heroic runs, so we don’t take casual players any more. What is being won by fighting these things?

What’s being won is a game where the only playerbase is casual. There will no longer be the hardcore to tell people how to play optimally. There will no longer be difficulty. Everything is just going to be all power all the time and because there’s no need to balance everything because the hardcore players are no longer there, people can feel like gods without worry about their power getting brought into line.

So the ideal world is one where the only difficulty is LFR and mages doing say 200k while shamans do 120k?

From what I gather from the replies and posts in here and others.

Well City of Heroes was kind of like that, and I personally loved it.

City of heroes shut down while WoW lived on, so I don’t necessarily suggest WoW follow in its footsteps. But I personally enjoyed it.

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I don’t get it. You can still be an LFR hero with the other content intact?