Wow, 2600. Woah dude, your max rating in 3s is 2561, not 2600+ as you claim. Also, you need 50 wins after 2400, not just touching 2400.
Almost like DH didn’t exist and this isn’t my main. I was 2100 in wotlk, nice try though.
Your opinion.
I never said the current system is good? I just said how you can get around it.
Yikes, and yet there’s maybe 10 DH on ladder rn that are gladiator since the class is in the worst state ever. You can do the percent math on how many people are US 100, multi glad, and top end for their class in M+. I’m guessing 0.001% of the playerbase.
That’s your response? That is sometimes the other team getting absolutely dumpstered?
I think the point of the thread is its not fun for the big kids to be playing in the little kids sandbox.
But currently, the big kids are getting rewarded (upgrading their conquest gear) through beating up toddlers instead of playing with the other big kids.
And it can be pretty rough. I tried taking a 180 character into random bgs to upgrade their weapon as it’s the only guaranteed source other than a lfr weapon and it was at least 8 people who were 220+ on both teams. Absolutely zero reason to fight them when you get two shot because of their massive vers rating.
Not the same as being in the top % of the bracket at all, especially when rank1 was often 600-700 points above it. That’s duelist pre-BFA
Your first arena achievement is from BFA. As broken as the armory is, that’s what it says
Retorting to rating bashing in a casual BG thread is not the move if you want to get your point across.
Yes pve gear was for sure a problem, especially in s11 Cata with daggers/vial of shadows/gurth. Let’s not let s11 overshadow how perfect s9 & s10 was for arena
Wod’s style gearing fixed this by adding a dmg reduction from wearing both pvp trinkets, as well as downscaling PvE gear in a pvp setting. Without adding resilence back into the game, this was the best thing blizzard could do and it worked well for the time
In MoP, they added a pvp stat that was shortly removed for baseline resilence as well as a fix to disable pve trinkets in arena.
There’s plenty of ways they can fix the absurdly big power difference between fresh-geared players and 226 geared players. Let’s also not forget this is only the first season and the power gap is already this big, it’s only going to get worst for people as each season progresses.
Your right that fresh geared people are always going to squashed by end-game geared players, but i’ve never seen the power gap this bad ever in PvP. It’s a huge deterrence for new players and hurts participation in PvP, especially when the gear is tied to arena rating
Bragging about being a “multi-glad” with only 2 mounts and both of them were seasons with 4000+ people getting gladiator, essentially duelist in the old system. I mean, if he is gonna call himself one of the best players in the game you’d think he’d at least have the 2700 achievement considering he played in the most inflated season the game has ever seen.
You’d also assume one of the best players in the game wouldn’t be bragging about welfare BFA/SL glad and would instead be getting r1. But then again they wouldn’t be bragging about getting r1 either since it would essentially be a given as long as they queue, like it is for the actual best players in the game that are on the front page every season.
Actually Legion is when they got rid of the pvp vendor. Before that honor gear only took time and it was all a matter of how much you had if you wanted to do random battlegrounds.
The end of WOD is when I believe they introduced the token and then legion got rid of the pvp vendor. Maybe the whole point was to have people buying gear and boosts like today?