Casual Players have no chance with this expansion

Do something else. You need at least 6 hours a day to get something done. 1 hour a day is just a waste of your time.

It’s really not a logical disconnect. Nathria is the 1st raid of the expansion. It’s not gated to casual community. You can experience all the content this game has to offer as a casual player. Thus Shadowlands being catered more towards casuals and why they find the need to make gearing so fast compared to older xpacs, why it’s easier to rank up and get rewarded from PvP, why it’s easier to earn something as simple as an extra/premium mount. Sure there are extremely rare mounts that still require enormous time sink into them but that’s not experiencing content really.

Nothing in this game is particularly gated from casuals. It’s just difficult for them to break into the end-game scene (which still isn’t that difficult at all compared to older xpacs).

Obviously they’re catering Nathria for people who want to raid. But they are still allowing opportunity for casual players.

I don’t quite get what your argument is? My whole point is to prove Retail is more catered towards casuals. I’m not asking for them to make it easier. You guys are just arguing semantics about the word casual and then inputting your own opinion on what raiding/experiencing end-game content is… nevermind all of this is moot point because Nathria really isn’t end-game content. the xpac just began. This is the easiest raid of this expansion likely.

Casuals don’t wanna raid, dude. They don’t wanna Mythic+. They may not even wanna do heroics. All that stuff involves doing inherently uncasual things, like studying up encounter mechanics or selecting only optimal talent and gear choices or caring about RIO scores.

Not caring about tryhard stuff/not being a raider got you way further in Vanilla than it does in Retail, because less of the total content was endgame. There was a more enjoyable experience meant for you if you didn’t care to do that stuff.

Yes, it is easier than ever for casuals to stop being casuals and raid or mythic+. That came at the expense of the content that is enjoyable to casuals.

Think of it this way: The most accessible endgame content design possible would be an xpac that redesigns the level experience to be a short class tutorial before putting everyone in a lobby where they queue for M+ or Nathria. No requirements, no gear, no gating, everyone can raid or run dungeons and just play their character.

You say, “Everyone can experience all the content who wants to!”. As you might imagine, a whole bunch of people complain on the forums about losing their world, their sense of progression, their character identity, their lore, whatever. They complain about how they’re treated in groups. They complain about RIO. Maybe they wanna be suboptimal and play the game. They get told “This game isn’t for you anymore. Go back to Classic.” So the casuals go away.

Do you then say “this game caters to casuals too much”? No! They were forced out! So hardcore content is easier to access!

The people you actually picked up from that approach, who are now raiding who maybe didn’t before, are the people who are now referred to by the tryhards as casuals. That is the semantic disconnect we’re having in this conversation. You and I are talking about two different types of people.

The funny thing is, we’re not that far off from that hypothetical being reality. The only thing holding them back is the need to keep people busy for 2 years.

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Two words.

Filthy casuals.

If you truly only have one hour at most for a game, you should probably spend it on a mobile game. WoW (especially the higher tier stuff) is not meant to be accessible to every single person, especially people with such little free time.

The logical disconnect is on your end. We can repeat this till you’re blue in the face, but you don’t seem to understand it:

Raiding is not casual content. Not because it’s inaccessible, but because CASUALS DON’T WANT TO RAID. It’s not that they can’t. It’s that they don’t want to. It doesn’t appeal to them. It’s not a matter of difficulty. It’s a matter of convenience. It’s a matter of wanting to spend the sporadic time you get in the game with your four buddies, not with 24 acquaintances. I don’t know how many times it’s going to have to be repeated for you.

I was referring to time gating, not gatekeeping from raid content.

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I understand you completely. I’m ready to take a break already, and we’re just now getting into raiding. So many grindy quests is such a turn off. On Topic though - if you have an hour to play, Diablo 3 is the perfect game for you. Dungeons only take 5 - 10 minutes depending on what difficulty you set. Only problem there is the never-ending slot machine that is the loot. It takes a long time to get the best stats on best gears.

They don’t have time to play, yet they have time to make a 300+ post thread complaining about not having enough time.

^^^^ This.

I may eventually pug a normal raid or two but that’s it. Maybe even a +4 mythic. I treat the game as a fun diversion.

It’s not a second job.

Normally I’d shoot down this sort of “Casuals are suffering in this type of content” mentality, but… The anima prices for upgrades are too damn high.

“Here’s 70 anima from a world quest. Only 4930 to go to get a tier 2 upgrade! Now do that 4 times.”

And it’s not even something you can grind out in one go when you have a batch of free time. You can’t just be like “Okay, I have Saturday free, so I can spend X hours just doing stuff I couldn’t do throughout the week”. No, it’s all tied to WQs and dailies so they can cap the potential anima income.

Honestly, if someone is real casual they’re better off coming back in 4 months or so when they’re liable to increase the rates at which we get anima.

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Super casual
Max Renown (for the week)
165 iLevel ( and climbing )
Just did first heroic dungeon
1040 / 1250 Soul Dust towards Legendary

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I’d dip from this game if I were you. Not friendly to those who can’t dedicate your life to it.

1 hour a day, this game and access to end game content isn’t open to 1 hour a day players. It’s an MMO Afterall . Your ilvl reflects the amount you play . There’s absolutely nothing wrong with it. You have access to LFR so you will see the dungeon bosses eventually and heroic and normal of every dungeon. Your just missing out of same content just more difficult. So it’s not like your seeing sort of the same content as others But if you want to start mythic raiding or doing M+ your going to need far more hours daily invested.

The way this used to work is that people would complain about end game being too much of an investment, and you’d then learn they were trying to roll 10 alts that were raid ready.

It’s quite apparent that at this stage, this isn’t an alt friendly expansion. Your secondary character will need to acquire everything your main does, which means doubling the workload for every alt you want to play at a competitive level.

That isn’t sustainable for a casual player, unless they’re a bit off base about how much free time they actually have. Blizzard will likely introduce some catch up mechanics in a later patch, but for right now? nah.

See I made one alt ( level 50 boosted mage ) for enchanting but I may level more alts as this expansion seems to be really alt friendly in my opinion.

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Sure if a profession mule is what you’re after, that’s one thing. But to do other stuff, you’re acquiring conduits, soul ash, trying to land leggo memories, unlocking soul binds / renown, chasing anima, basically doing the exact same thing you’d do on your main. There’s no real shortcut provided, though renown does go a bit quicker.

When I can only be a casual player I do things like pet battles, pvp, make gold, quests, farming, LFR, sometimes normal mode until I got booted.

I think you can pretty much mark up anything worth doing in life can rarely casually be done well.

This is like walking into a stadium, up to the platform, proclaiming Obama gay, dropping the mic, and waiting for applause.

Response may be unpredictable.

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And how do you know what casuals want? I get you guys are arguing people who don’t have enough time and want to raid are not casuals but a person who only has 1 hour to sink into the game a day but still can manage to raid is still a casual player no matter how you look at it because that person isn’t playing cpmpetitively, he’s not trying to clear world first, he’s not grindin out for full consumes/buffs and for people who’s clearing mythics, they’re not going on the leaderboards like crazy.

A casual by definition is someone who does something irregularly, not someone who has no interest in raids. The reason why I mention semantics is because people have changed the meaning of what casual means to fit a playerbase.

Because I know the demographic I’m talking about was explicitly targeted by the original designers of WoW in their vision for the game. Raiding was not a thing that everyone or even most people were expected to go do. That’s why it was originally gated in a way that ensured only the most committed would experience it. It was a very deliberate move on their part.

Notice how the criteria to be in that hardcore group have become more exclusive with time as it became easier and more mandated to raid. Used to be “raider” was all you needed to know about a person to determine what group they fit in. That tiny 5% or <1% of the population back in Vanilla or TBC is still probably about the same size subset of the population that gets to be called hardcore today.

What changed? The content changed. People of all walks are expected to raid now. The raider is being catered to. He finds it easier and faster to get to the content he wants, he needs to make less of a commitment to get to it, and many, many systems are engineered into the game (or OUT of the game) and adjusted to texture his experience. He has become the favored customer.

Meanwhile, for the OG casual who just wants to mess around and do the leveling and questing and absorb the lore and enjoy their RPG, the person the vast majority of the original experience was meant for, what content is left for him is ash in his mouth. It has to be in order to facilitate the complex progression schema designed by raiders, for raiders.

The leveling and world experience he wants has been squished down and smoothed out by scaling algorithm so everyone can turbo off to level cap as quickly as possible without thinking about it too much, making room for a ballooning skyscraper of escalating “progression” content. His stuff’s been replaced by the previous guy’s stuff.

It’s poison, though. They still gotta keep feeding the content sharks, and minimizing the world experience puts them right at the doorstep, in great numbers. That’s why they’ve contrived all this goofy unnatural dripfeed and infinitely repeatable content to meter stuff out.

Naw, dude. Blizzard started to change what casual was when they began refocusing the game’s design around expanding the “endgame” experience into the official path for everyone. They created that space for people who want to do endgame to push progression and not be too sweaty doing it. You call these low-tier raiders casuals. I get where you’re coming from, don’t worry.

The people I call casuals, who don’t want that to be a part of their experience yet had it imposed on their space, fell by the wayside a long time ago. That’s why I say this xpac isn’t catering to them. Hell, I’m having to spend all this breath wrestling the term back from you so I can even name them as a demographic! That’s how total the loss is.

The confusion about this long-term slide is why the community can’t figure out if this xpac hates casuals or serious players more, FWIW.

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