Casual Players have no chance with this expansion

WoW has always been very time consuming however it has gotten more so since Legion hit. When the pandemic is over and I am able to go back to work and do my other hobbies I probably will not play WoW or only stay subbed for RP.

I used it as an example to prove retail is more catered towards casuals and shouldn’t stop. Then people started arguing about how I’m wrong and Classic doesn’t require that much time sink compared to Retail.

As the guy above has stated, once people in lockdown from the pandemic goes back to work, a huge portion of these subs will die out. Shadowlands has to stay relevant to casual players or they lose these subs permanently (which is the problem Classic is facing; there’s no outlets to allow casual players to play in any satisfying means at all so people are just quitting/going to retail). I was playing 1 hour a day and ran out of things to do before the holiday seasons; hard capped on renown/weeklies/etc. But the community/culture of PUGs is what makes it difficult for casual players, not the game in itself. Shadowlands doesn’t really require a lot of time sink for people to catch up and keep up.

This is my point.

Some of the items I stated like Drake Fang Talisman is required for a lot of tanks. It helps them optimize on tank sets which really matter for raids like Naxxramas. If you don’t have suitable hit rate for example, you’re not raiding progression at all.

Again you’re doing nothing but proving you’re completely disconnected from classic yet giving these arguing points like you know it inside and out. Nevermind this is all ignoring the fact the point is Retail is more casual friendly than Classic is and I guarantee 99% of the WoW community will agree except the elitists who think being called casual is synonymous with derogatory slurs.

Nothing in classics was required for anyone, other than hitting max and running some dungeons, as nearly all the raids could be completed adequately without some computational determination of the “best” to squeeze out some tiny percentage of gain.

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There’s some level you can get to where the behind-the-scenes scaling…stops and you actually have power progression happening (or had happened).

Last few xpacs, that was achievable outside of raiding and/or high keys.

Haven’t seen it yet in SL other than anecdotally watching a raid-geared druid convoke 20k+ pulling giant AoE packs and walking away having lost nearly zero HP.

While I’m whaling on the one mob I pulled hoping that he doesn’t have friends.

What are you talking about. If tanks had no hit rate, they can’t hold threat and would wipe the raid; tanks shouldn’t even sunder armor for threat anymore; just spec fury prot and BT/HS/revenge. People don’t wait for the sunders like they used to in Vanilla. Again proving my point people making this argument are so out of touch with classic content right now.

For encounters in Naxx, tanks NEED specific gear set but instead of You need X or Y item, it’s you need X amount of crit, you need X amount of hit, you need X amount of mitigation.

If you have no idea what you’re talking about and basing the argument on “Well we did it back in vanilla some 15 years ago” please just stop

I am both old and sat through Vanilla. The thing is in Vanilla you needed a guild unless you were just farming things. But rep grinds didn’t suck nearly so bad as now. Most everything needed attunement so you were kept busy. Professions were more useful then and the best gear was crafted gear.
You really needed a guild and they had personality’s , You got frustrated when you didn’t get that needed item and everyone cheered when another got a coveted item.

The game itself has changed yes but mostly the people have changed.

The fun seems sucked out for me lately.

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Yay, I am with you. Between additional chores for characters to much more time needing to be invested in getting loot. I feel like I run out of time as a casual player.

Finally, if you like a spec too bad. Each class only has one viable spec while the rest are trash (ie Affliction for Warlock, Fire for mage, Marks for hunters, etc.). So go change covenant and re-gear as necessary to be the only viable spec. Shadow lands definitely feels very anti casual.

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These are all community behavior driven not driven by the game design. The only reason tanks need items is because dps have all been min maxed to death to have high threat.

Again, how exactly do you think we did this same content 15 years ago without all this theory crafting. We didn’t even know what bis was then and everyone just wore whatever tier sets they could scrounge up no matter how bad it was.

Somehow tanks got by without this and still managed to tank naxx just fine.

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SL is such a struggle for me to stay playing. I’m VERY disinterested and overall disappointed with the way the multiple and various systems are needed to acquire gear. It’s all just too much.

At least in BFA at the start of the xpac, you basically knew to mostly focus on your neck and getting Azerite to boost its level up.
Hell… in SL I’m so dang confused? Back when I was still attempting to figure out this convoluted mess, (I’ve now all but given on this atm) i spent a huge chuck of my very limited play time on freaking WoWhead. So annoying to have to constantly do that. Even after that, I honestly still don’t what I’m suppose to be doing or what’s the most vital gearing objective.
Another gripe… M+ are WAY WAY harder than what they were in BFA!!! It’s overturned for many casuals like myself. Plus gear hardly ever drops and not worth my time and frustration anymore. I got tired of them and constant wipes and gave up.

Nothing feels very rewarding or interesting to me in SL. I hardly log on anymore. PvP is so bursty for a casual it’s just a joke!

I’m come to the conclusion that SL was all but created with the high end elitist raider in mind. It’s not at all made for the casual player. That’s fine it’s best to just know that up front, this isn’t a xpac for casuals. It’s mostly made for elite raider (like Ion) by elite raider. To hell with the casual. That’s my feeling after a month of playing.

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Gearing is much much much much worse. Leveling speed has no quick catch up, unlike islands in BfA, Renown does really little for you unless you want to use the gear from the covenant quests…which is not good compared to any dungeon drop…

You need to go to your bridge champ, because its not just me saying its casual unfriendly in the slightest.

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ahhh the same classic boomers who told us how much harder everything was back then yet all content got cleaned out day 1 by private server players who played the same game for 10 years of their lives.

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Yeah, it’s painful to read everything from “play something else” as if the game would even survive without casual players (or there’s anything comparable to play instead anyway), to “I get my chores done in half an hour” as if that’s not exactly the problem.

The game right now for a casual player is to log on, and do your chores. You might have a little bit of time left for something else, where you probably won’t get anything.

The entire issue is that it is extremely unrewarding to be a casual player right now; and that’s not a one hour a day problem. I have more time than that to play, personally, but play casually…and while there is stuff to do there isn’t anything rewarding to do, it’s pretty much do your chores and then maybe do them again on another character. You see it reflected in the hardcore players singing the praises of all that content being “optional”, which just translates into them being happy they don’t have to do any of it because it isn’t rewarding. Well, that stuff is what casuals normally would be playing the game for…and it’s all “optional”, which means there’s not much of a reason to do anything at all.

It’s not just a matter of play time. The game is unrewarding and does not value your time if you aren’t a raider or pushing mythic+ keys in Shadowlands, regardless of whether you have more than an hour a day to play or not. As it is in Shadowlands, since I don’t raid or do Mythics, from the point I hit 60 I pretty much stopped playing because the game was done with me more than I did because I was done with the game.

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I’ll throw my anecdotal hat in the ring. I cut my teeth on EQ Vanilla. My parents monitored my game time because it’s all I wanted to do and they felt that was bad for me. I got 2 hours a day to play whatever. 2 hours a day, to play frickin’ Everquest. Typically regarded as one of the least “casual” video games ever invented.

I plugged away at that game for months. Years. 2 hours at a time. My main finally dinged 50 around the time the game’s fourth expansion came out. And I enjoyed all of it.

I am having a hard time sticking with Shadowlands. It ain’t a difficulty/tedium slider problem, it’s a design problem.

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No hit rate is not community driven… It’s a literal stat that dictates whether your attacks hit or not. And if you’re a tank with no suitable hit rate, you will never hold aggro. There’s a reason why sweaty guilds hard res Drake Fang Talisman and That Kiss of Death ir w,e its called to tanks

Seriously you’re delusional… and I’m just about done with this circle jerk. You clearly have no idea what you’re talking about in regards to Classic. There is without question Classic requires way more of a time sink for virtually everything… and you can clear mythics/raids with 180 ilvl which is just gearing up in m0 or pvp casually. You don’t need gear requirements for retail either. I’m not sure what your argument is other than the fact that you got offended that Retail is catered more towards casuals. Everything about classic takes more time sink period. If you’re arguing that, you’re downright wrong. Seriously go try playing it right now. You can actually get boosted to lvl 60 within 2-3 days by a mage.

https://www.youtube.com/watch?v=7hx4gdlfamo

R.I.P.

Debatable, seems like folks are easily able to get loot, but players are getting salty that they’re not the ones getting it. Meanwhile the Great Vault gives you quite a lot of options to chose from as long as you’re doing some content over the course of the week.

Levelling speed is ridiculously quick. You can level from 50 to 60 in a day or two, depending on how you prefer to play.

The renown system is far better than the Azerite system from BFA. There’s no rush to get it, it’s easy to catch up to where everyone else is, and there’s no feeling of being left behind if you do miss a few days or weeks of play.

Damn… I just realized that you are effectively saying Azerite was more casual friendly. Did you even play BFA?

So yeah, I stand by what I said. Go back under your bridge.

Ok. Sounds good. Your right, Classic is hard and requires time consuming grinds to beat the raids.

https://youtube.com/watch?v=k8wT1IjJITI

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I’m a casual and I’ve been thoroughly enjoying it and more content than I did in BFA.

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The point is that the last expac that really required living WoW 24/7 was BC, at least for non-mythic raiders. WoW kept becoming more casual friendly so yes, it’s an abrupt and distinctly unwelcome change in Shadowlands. Between the raid-or-die loot, casual-unfriendliness and Pathfinder spitegate Daddy Blizz has driven me to unsub for the first time in 15 years. :rage::face_with_symbols_over_mouth::rage:

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