They should just leave it as an utility ability to detect stealth/cover traps, both pvp and pve players would be happy.
Iâd be happy to not have to use it every time I swap targets, but getting one of our unpruned abilities back and having it be completely useless outside of PvP wouldnât feel great.
PvP sure. If all it was, was the ability to track a stealthed target it would have basically 0 use in pve.
I think thereâs a lot of great suggestions in this thread about potential fixes, and Iâd be happy with any number of them. I really liked the idea to make it mimic the monk debuff. Just to throw another idea out there:
What if you just get a 5% damage buff from attacking a marked target that last 15-20 seconds? This should extend that feels bad window from switching to a secondary target from 15 to 35 seconds. Even if the buff was about to fall off, it would be easy enough to refresh with a damage GCD instead of a hunterâs mark GCD. I realize youâd still have to open pulls with the non-damage GCD, but I donât think this is a big deal considering the range of it.
I donât think every ability had to be usable in every situation. Hunters Mark will be useful in pvp and against bosses and elites. It wonât be useful against trash mobs and thatâs OK.
I would rather get abilities like Hunters Mark that are permanent additions instead of rental abilities.
Interesting idea. It would solve the issue for raid bosses where you swap to an add, but for true AoE it would still have the same issue once the marked target dies.
It would add an extra interesting layer in AoE situations too. Instead of always focusing on same target with tricks, youâd be always swapping to keep that buff up.
Personally, I donât look forward to it. I havenât played my hunter too much, Iâll admit, but I like how MM plays in that I can just immediately start pounding out DPS and target swaps cost me nothing. Adding HM back on will be irritating for me.
I donât think you are getting the part where they reduce our damage to compensate for that 5% buff. Which means itâs a nerf.
They arenât going to allow hunters to deal 5% more than everyone just because of a marked target. Instead you will deal less damage without the mark. Which means you will deal less damage in target swaps and in AOE than now.
Abilities for the sake of abilities is just stupid.
Hunterâs Mark: Rank 2
When you apply Hunterâs Mark to a new target, the damage of your next
Aimed Shot / Kill Command / Raptor Strike on that target is increased by
25% / 50% / 50%.
Whatâs your source of info on that? I would like to review it because it is contradicting other info i have looked at.
From what Iâve seen of the Hunter class changes here:
https://www.wowhead.com/news=311908/new-class-abilities-and-class-changes-shadowlands-alpha-build-9-0-1-33978
If you look at the aura template changes for Hunter they are going from a current (bm value) of -6% to 0% in shadowlands (other specs have a similar changes) . That means the damage is increasing.
Now i do see some individual spells like kill command getting a slight decrease in damage but it balances out.
The alpha is not about tuning. That will come later. This is just common sense.
They will not tune for hunters to be top dps cause of marked targets. To think they will because of alpha builds is naive.
Letâs just think about the logic for a moment. Say they do balance hunters around not having HM up. Means all our abilities do 100% damage, right? Well with HM theyâd do 105% damage. Either way, weâre losing 5% damage by not having hunterâs mark up regardless of how they balance it.
You guys are the ones claiming that Blizz is going to nerf hunter dmg by 5%.
Do you have proof or not that this is planned? Some interview? Can you at the very least point to a past example of a similar situation (be prepared to provide proof that it happened)?
And Iâm the naive one for daring to think critically and demand evidence? Hah!
Classes with maintenance buffs have always been balanced around those buffs being up. Expecting an MM Hunter to do roughly the same damage as an Assassination Rogue, Fury Warrior, or Fire Mage, before Hunterâs Mark adds another 5% damage, is just ridiculous.
Alpha tuning doesnât exist. They slap a first pass coefficient in things so you can test mechanics. They donât touch the tuning unless itâs so egregious you canât test mechanics properly.
No one is claiming that
They are stating that after the changes happen whilst make all damage do we now irrelevant that max damage is behind hunters mark
There going to balance you around the abilities you have. To act like they wonât is just ignorant at this point honestly.
Pvp wise itâs cool. Gcd every target swap is awful and tedious not to mention boring. Itâs not a choice. The hunter either gimps their dmg or they mark unless its dying so fast the global isnt worth casting. Otherwise youâll be casting it.
people in this thread recreating vulnerable from legion is pretty funny tbh
it really should be a 350% damage buff for the duration of the mark. the mark should last 10-15 minutes.
Ya, also kinda breaks the concept of a âhunterâs markâ. The entire concept of the ability is that we mark our prey, and become more effective against that target. However, as Adreaver pointed out, âmore effectiveâ does not necessarily mean more damage. Itâs very easy to create utility effects that would be useful, sufficient that itâs worth using the ability in many situations (especially if you can pre-cast it, like on bosses), but without the ability feeling mandatory like the current one does.
Great plan, that way we do ~78% less damage than everyone else against targets weâve not yet put Mark up on, making it even more mandatory (literally at that point). Oh, and we get to refresh it on long boss fights.
If you were trying to make the ability worse in every way, you won the award.
It still surprises me that people donât understand how Blizzard balances the game. Any damage that Hunterâs Mark provides comes at the cost of our base DPS. Blizzard will be balancing our DPS assuming 100% uptime on the Mark, because if they didnât, MM would be 5% ahead of everyone else with Mark, and thus would be stacked like sardines in mythic. That means Hunterâs Mark is not a buff to our damage, because weâre tuned with it in mind. Itâs a nerf to our damage in any situation where itâs not worth casting (ex. short-lived adds) or we canât cast it (ex. AoE).