Can we not get hunters mark back

They should just leave it as an utility ability to detect stealth/cover traps, both pvp and pve players would be happy.

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I’d be happy to not have to use it every time I swap targets, but getting one of our unpruned abilities back and having it be completely useless outside of PvP wouldn’t feel great.

PvP sure. If all it was, was the ability to track a stealthed target it would have basically 0 use in pve.

I think there’s a lot of great suggestions in this thread about potential fixes, and I’d be happy with any number of them. I really liked the idea to make it mimic the monk debuff. Just to throw another idea out there:

What if you just get a 5% damage buff from attacking a marked target that last 15-20 seconds? This should extend that feels bad window from switching to a secondary target from 15 to 35 seconds. Even if the buff was about to fall off, it would be easy enough to refresh with a damage GCD instead of a hunter’s mark GCD. I realize you’d still have to open pulls with the non-damage GCD, but I don’t think this is a big deal considering the range of it.

I don’t think every ability had to be usable in every situation. Hunters Mark will be useful in pvp and against bosses and elites. It won’t be useful against trash mobs and that’s OK.

I would rather get abilities like Hunters Mark that are permanent additions instead of rental abilities.

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Interesting idea. It would solve the issue for raid bosses where you swap to an add, but for true AoE it would still have the same issue once the marked target dies.

It would add an extra interesting layer in AoE situations too. Instead of always focusing on same target with tricks, you’d be always swapping to keep that buff up.

Personally, I don’t look forward to it. I haven’t played my hunter too much, I’ll admit, but I like how MM plays in that I can just immediately start pounding out DPS and target swaps cost me nothing. Adding HM back on will be irritating for me.

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I don’t think you are getting the part where they reduce our damage to compensate for that 5% buff. Which means it’s a nerf.

They aren’t going to allow hunters to deal 5% more than everyone just because of a marked target. Instead you will deal less damage without the mark. Which means you will deal less damage in target swaps and in AOE than now.

Abilities for the sake of abilities is just stupid.

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Hunter’s Mark: Rank 2
When you apply Hunter’s Mark to a new target, the damage of your next
Aimed Shot / Kill Command / Raptor Strike on that target is increased by
25% / 50% / 50%.

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What’s your source of info on that? I would like to review it because it is contradicting other info i have looked at.

From what I’ve seen of the Hunter class changes here:
https://www.wowhead.com/news=311908/new-class-abilities-and-class-changes-shadowlands-alpha-build-9-0-1-33978
If you look at the aura template changes for Hunter they are going from a current (bm value) of -6% to 0% in shadowlands (other specs have a similar changes) . That means the damage is increasing.

Now i do see some individual spells like kill command getting a slight decrease in damage but it balances out.

The alpha is not about tuning. That will come later. This is just common sense.

They will not tune for hunters to be top dps cause of marked targets. To think they will because of alpha builds is naive.

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Let’s just think about the logic for a moment. Say they do balance hunters around not having HM up. Means all our abilities do 100% damage, right? Well with HM they’d do 105% damage. Either way, we’re losing 5% damage by not having hunter’s mark up regardless of how they balance it.

You guys are the ones claiming that Blizz is going to nerf hunter dmg by 5%.

Do you have proof or not that this is planned? Some interview? Can you at the very least point to a past example of a similar situation (be prepared to provide proof that it happened)?

And I’m the naive one for daring to think critically and demand evidence? Hah!

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Classes with maintenance buffs have always been balanced around those buffs being up. Expecting an MM Hunter to do roughly the same damage as an Assassination Rogue, Fury Warrior, or Fire Mage, before Hunter’s Mark adds another 5% damage, is just ridiculous.

Alpha tuning doesn’t exist. They slap a first pass coefficient in things so you can test mechanics. They don’t touch the tuning unless it’s so egregious you can’t test mechanics properly.

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No one is claiming that

They are stating that after the changes happen whilst make all damage do we now irrelevant that max damage is behind hunters mark

There going to balance you around the abilities you have. To act like they won’t is just ignorant at this point honestly.

Pvp wise it’s cool. Gcd every target swap is awful and tedious not to mention boring. It’s not a choice. The hunter either gimps their dmg or they mark unless its dying so fast the global isnt worth casting. Otherwise you’ll be casting it.

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people in this thread recreating vulnerable from legion is pretty funny tbh

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it really should be a 350% damage buff for the duration of the mark. the mark should last 10-15 minutes.

Ya, also kinda breaks the concept of a “hunter’s mark”. The entire concept of the ability is that we mark our prey, and become more effective against that target. However, as Adreaver pointed out, “more effective” does not necessarily mean more damage. It’s very easy to create utility effects that would be useful, sufficient that it’s worth using the ability in many situations (especially if you can pre-cast it, like on bosses), but without the ability feeling mandatory like the current one does.

Great plan, that way we do ~78% less damage than everyone else against targets we’ve not yet put Mark up on, making it even more mandatory (literally at that point). Oh, and we get to refresh it on long boss fights.

If you were trying to make the ability worse in every way, you won the award.

It still surprises me that people don’t understand how Blizzard balances the game. Any damage that Hunter’s Mark provides comes at the cost of our base DPS. Blizzard will be balancing our DPS assuming 100% uptime on the Mark, because if they didn’t, MM would be 5% ahead of everyone else with Mark, and thus would be stacked like sardines in mythic. That means Hunter’s Mark is not a buff to our damage, because we’re tuned with it in mind. It’s a nerf to our damage in any situation where it’s not worth casting (ex. short-lived adds) or we can’t cast it (ex. AoE).

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