Can we not get hunters mark back

He is probably just not understanding how GCD works. It’s less than 1.5 seconds but only due to our haste: the actual GCD is 1.5 / (1 + <haste>). So if you’re at 25% haste, you have 1.5 / 1.25 = 1.2 secs on its gcd. You can get it down to 0.75 secs which requires 100% haste (impossible outside of haste procs with high gear).

On the SL alpha it’s GCD is actually a 1.0 sec baseline. I don’t know if this is reduced by haste, or if it is: how it scales with haste and what the minimum GCD is. Assuming it scales the same way as a standard 1.5 sec GCD you would need 33% haste to bring it down to the minimum of 0.75 secs.

I’m aware for swapping it is, but as I said I don’t really think minor inconveniences matter too much. I think there’s value in everyone having some minor inconvenience. Not everything really has to be perfectly streamlined imo.

It existed in Cata actually

But ya can always give MM MFD back, and still have the ability to actively use hunters mark. You could have both on two different targets as well, which was neat.

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Would had been fun to make something unique out of it, that isn’t fully needed in PvE rotation. An idea, which is now somewhat what Bastion’s covenant skill is, would had been to make HM apply the mark on target and making your next 3-5 abilities ignore LOS. A skilled marksman able to do some ricochet / curve shots!

Not needed in DPS for PvE side, but a welcomed bonus when X mechanic requires you to LOS. At same time it gives that extra thing for MM on PvP.

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Bastion’s covenant ability gives LoS ignore and +crit against all targets in the area. If you don’t use it in PvE you are wasting DPS.

I’m ok with HM, preferably off the GCD so target swapping isn’t clunky

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Taking it off gcd = macro’d to everything

Which is a clunky version of MoP hunter’s mark where it was just auto-applied by our shots. More proof that hunter in MoP was peak design tbh.

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C’mon guys. His character’s name is Rickrolling. You obviously can’t take anything he says seriously.

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Maybe, but the night fae ability could be really, really good in aoe

I meant if you pick Kyrian and don’t use the ability you are wasting DPS. I think all 4 are fairly balanced for Hunter, though Flayed Shot needs a CD reset and BLP on the Kill Shot proc or it loses a lot of value.

It’s not some utility “I’ll use this if it’s useful in this situation” thing.

Oh, in that case true.

Agreed, definitely makes it an interesting choice. Not sure which one I am going to pick atp.

In my opinion, it’d be more fun with some additional gameplay synergy and player agency.

I’d love for Hunter’s Mark to empower your next skill in some way. It’d have a cooldown, and when cast on an enemy your next skill on that enemy would gain an effect. One skill use would consume the marked target debuff.

On a marked target, maybe Kill Command could add a bleed (remove that talent, add a better one). Maybe Barbed Shot could apply 2 stacks. Concussive shot duration increase. Aimed Shot would also hit your marked target. Arcane Shot would cost no focus on a marked target. Serpent Sting would summon a snake. Harpoon would pull the enemy to you. etc.

I always like gameplay situations where I get to make a choice during combat.

Hunters mark is going to make me play survival

You’re aware that Survival gets it too, right?

Trap the rogue then go healer.

But then it wouldn’t be Hunter’s Mark and should be renamed. I was excited when hearing that Hunter’s Mark is being baseline for all specs. But now it seems like a bunch of people want to change it to either a different spell or remove it’s PvE usefulness (except for invisible mobs). The only changes so far that I have heard that would improve the spell would be to increase all damage from the group (which is in keeping with the original function of the spell) and/or remove it from the GCD.

No matter what, we’ll be balanced to do ‘X’ damage. With Hunter’s Mark in there, it just means that we’ll be required to cast it on each target before we can do ‘X’ damage.

If Hunter’s Mark were not back we’d be balanced to do the same ‘X’ damage without the setup precast.

That’s what it is. We’re not Blizzard, we’re not on the design team. We don’t get to change Hunter’s Mark into some cool, if only, ability. Each of us just gets to decide if we like it or not, and if we want to play hunter or not…

Personally, right now, I’m leaning towards not being a fan but probably still going to play it.

If we are going to rename spells that have their functionality updated, there is a long list.

I am not talking about minor updates to functionality. I am talking about the spell doing nothing that it did before. The Hunters Mark MM talent isn’t exactly like what it was in Classic or in Wrath, but it is still recognisable as Hunters Mark.

Hunters Mark is an activated spell that increases damage done to the target and reveals stealthed enemies it is placed on. If it isn’t doing those things, it is no longer Hunters Mark but another spell entirely.

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I would disagree. So long as it is an activated spell where you are marking a target as your priority, and in doing so increasing your (or others) effectiveness against that target, it fits. The means it uses to make you more effective can vary, it doesn’t HAVE to be damage.

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I wish they would gut the ability so it can only see stealth and remove the rest of the benefits. I don’t want to be forced to use it again it has always been clunky and there is a reason it was changed and then removed so much.

Let us have it as a niche ability, don’t make it a main focus for us that we need to use.

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