I’d rather macro it.
I roll marks currently as a main spec and I friggin hate HM. I don’t even use it on trash packs because of how obnoxious it is to set up when there’s target swapping.
I’d rather macro it.
I roll marks currently as a main spec and I friggin hate HM. I don’t even use it on trash packs because of how obnoxious it is to set up when there’s target swapping.
I’ll say it again, if it’s off the GCD and macroable, it might as well not exist (or at least, might as well not have any damage component). It’s effectively just a passive at that point, with the annoying pre-requisite of macroing it into all of our abilities.
If it’s going to exist, it must be on the GCD, though that doesn’t mean it can’t have a shortened GCD. Personally, I’m still a strong advocate of removing the damage component of the buff and adding another purely utility benefit that is beneficial in PvE.
If It’s going to exist, I want it negligible in PVE.
Ya’ll wanna keep the stealth prevention for PVP fine, I don’t care, I don’t PVP. I’m tired of having to waste a global on it. Having a separate GCD for it doesn’t change the fact that I have to stop using abilities every time a target dies to mark a new target of my damage is punished.
Maintenance abilities are not fun, and this is a maintenance ability.
I’m speaking as someone that has to put up with it NOW. You BM hunters complain about it coming in, I’m complaining because I already have to deal with it and I hate it.
I don’t even use it on trash packs because targets don’t live long enough. Wasting a global to remark during target switches is wasting a global I could be spending on aimed shot.
I agree with this. I don’t mind having something that doesn’t really help PvE wise all the time. I mean we are getting scare beast back as well right? Is that a real huge PvE gain? It will help in some instances, but I know i’ll mostly use it vs druids and shamans in form.
This is kind of the point of removing the damage from it and giving it actual pve utility. Currently in pve it’s lack luster and boring at best. They could easily give it some interesting utility and remove the damage. If they refuse to do so, I’d rather it just be gone though.
See, I’m willing to concede the stealth detection and keep it for pvp.
But it’s just stupid that I lose 5% damage if I don’t put it on every main target I’m attacking.
Blizzard once said maintenance buffs aren’t fun. This is a maintenance buff that isn’t fun.
Please for the love of god get rid of Hunters Mark.
This is the same situation as Searing totem. It’s not a fun button to press ever in PVE and worse, it punishes you for not pressing it. Awful game design.
I mean, they also once said “bring the player, not the class”, and now we have unique and mandatory raid buffs brought by one class in the game. They also said that party-only buffs were dumb, that having to play games with stacking parties in raids wasn’t good design, and that classes shouldn’t be brought just for their buffs, but SL is bringing back Windfury Totem, and it’s party-only again, just like Burning Crusade.
Blizzard seems to be throwing away every lesson they’ve learned over the last couple decades.
Sounds like it.
Seriously though. Windfury totem? Every non caster is goinna drool over that.
Yep, and it’s basically a straight copy/paste of the TBC version that mandated having an enhancement shammy in the raid:
https://shadowlands.wowhead.com/spell=8512/windfury-totem
At least totem twisting isn’t coming back (well, yet, at this rate).
Totem twisting was obnoxious. Looks like our shammy’s gonna have to go enhancement. Lol.
Ya, and that totem is going to be nuts for specs that scale especially well with auto-attacks or gain resources from auto-attacking (ex. Outlaw rogues, Arms warriors, Demon Blades Havoc DHs, Murderous Efficiency Frost DKs, maybe Sin rogues, and probably BM hunters if it works for them).
Its an iconic ability that has been part of our tool kit since forever. I think the mistake was making it into a talent and now people who dont normally use it are asking why?
It’s an ability that increases your own damage in both st and aoe that requires a lowered GCD press and can detect stealthies yet people are asking why have it with their logic saying “i’m not sure if I should press it again after killing a target…blazi blah”
Thats the wrong mentality. Learn when and how first and don’t be lazy about it. Use it to its fullest.
My 2 gripes I have with HM are it’s was made into a talent in bfa and eats globals like a mofo in such a volitile setting like 8.3 in pvp. and it’s a self buff that has been the same for years and has no cool interaction other than being a passive once applied. I’m glad it became baseline in SL because I won’t feel bad for not benefitting from the other talents in it’s row when I don’t need to use it if that makes sense.
I don’t agree with it being applied by abilities because then whats the point? Just bake the 5% into the spec. I don’t agree that it should only be used for stealthies only either.
So I’d take it as is or atleast make it more interesting.
It was passive in MoP, removed in WoD, a proc in Legion that had nothing to do with the old usage, and a talent in BfA. That’s half the life of the game, equivalent to the amount of time it was a boring maintenance buff.
I get that it’s iconic, and I like setting up with it. I have been specced into it for the entirety of BfA. I want it to stay, and I want it to be useful in PvE and PvP, and I want it to be INTERESTING, not just some stupid boring maintenance buff we are balanced around.
Yea man, I know all of it’s past iterations hence why i say it’s iconic.
Agreed, I’d rather HM change somewhat to be more interesting as well. I just hope they don’t do a backwards a*s move and make it less interesting lol at that point leave it as is.
…it’s already less interesting on alpha.
It’s just the 5% damage.
At least on live you get the Focus return on target death, which you can game to get massive amounts of Focus back on AoE pulls if you put it on targets about to die.
It was also able to be placed manually.
Which works similar to how it worked before. The only issue is it was limited to MM. So that makes 6 versions where we have Hunter’s Mark as an activatable ability that increased damage and revealed stealth characters and 2 where it wasn’t.
But would be immediately overwritten by you using abilities on any other target. It could be placed manually outside of combat, which nobody is complaining about in the first place, because it’s outside of combat.
In MoP, you couldn’t put Hunter’s Mark on a Rogue and burst down their healer while preventing stealth, because the second you fired any major abilities at the healer, it auto applied Hunter’s Mark, canceling the manually applied one, because you can only mark 1 target at a time.
Yea please take away hunters mark. Adds nothing but inconvenience. Unless they make it a raid wide buff, I want nothing to do with hunters mark.
I don’t like hunters mark it feels really bad to use, I would prefer if it was auto placed on a target or just not added back into the game. I understand the argument for stealth target in pvp but in pve it has literally no use, its on a gcd which makes it clunky as hell to use and its kind of annoying to place it on a target right after you killed an enemy.
Putting this on a rogue or druid that goes stealth and still being able to see them is amazing but other than that it feels really bad to use anywhere else.
The way I see it is, they can either make it a pvp talent with additional benefits that actually make it better to use in pvp. They can also make it a raid wide buff for pve, take it off the damn gcd and just make it smoother to apply to enemies after one dies. I can just make a macro to bind it to every main ability I use but I shouldn’t have to do that in order to make an ability that is crucial to the class (if added) feel good.