Can we get rid of the awful M+ squish changes please?

the gaps are interesting.

how do you get 567 if normal only gives 554?
is there other content to fill in those gaps?
Or are you waiting for a random upgrade when you loot an item?

Mehh keep forgetting upgrading your gear is a common thing these last few expansions

I dont think normal dungeons have upgrade tracks honestly.

But theres crafting, renown gear, weeklies, delves, special assignments, BoE gear.

My first alt hit level 80 and like 530 something ilvl. Within 2 hours i was clearing LFR.

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I havent looked into it as ive always disliked renown gear because by the time i had enough renown to get that piece of gear it was absolutely worthless to me.
reach renown 12 with this faction to get lvl 71 gloves
bah.

584 ilvl and can usually get it just by doing the story line :slight_smile:

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Hmm 580 anything would be nice but ive done all 5/5 of the campaign and never got that level of gear… i perhaps should go check the Rep vendors that i usually pointedly ignore.

They’re also nerfing classes/specs mainly because of Weekly DPS Rankings for Nerub-Ar Palace Raid “Overall” and “Boss Damage” data.

You’re not seeing Blizzard nerf M+ and Delves because of “OP” classes/specs, it’s because of Raid which is the majority of guilds/players that are clearing at a higher rate than Mythic+ and Delves by a long shot.

So, what does Blizzard do?..they go after the Heroic/Mythic Raid “data” and bounce off class/spec balance if certain classes/builds are being “too OP” which and when those nerfs DO go live, they inherently affect M+ and Delves (to include every other Open World Content that includes Elite Rare’s and World Bosses). This is why Blizzard needs to nerf M+ and Delves (mainly T8 and above for solo clears) around class/spec balance, not because classes/specs are under performing in M+. Think about it…

I think its levels 7-8-9 respectively from Dornogal, Meredal, and the Ringing Deeps one.

2600 resonant crystals each

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This is an opinion of yours.

In no way even suggests that this was what “people” wanted. Or if some did, how many or which people wanted it.

So for people who were not affected by the change because they never did that content anyway, it has been positive because other people’s content that they never did themselves has been removed from the people who used to do it.

Need to see your data on how 100% of players ended up soloing mythic+.

Not opinion, M0 inherited the rewards that were usually given from the lower keys. It effectively took its place.

The top complaints about M+ was the timer, the go-go-go nature of it, and people leaving when it wouldn’t be timed, so yes, people wanted M+ without the timer and there’s even posts about it still, recently, of people asking for it. M0 is, by nature, a pre-squish M10 key without a timer and no key depletion.

Not all players were soloing it. But whenever I went into a low key (usually on an alt) it was more or less the tank doing 80% of the entire dungeon themselves in the 2-9 range because they were still immortal when doing wall-to-wall pulls. When I did them on my BDK, the only reason to have other members of the party was to finish the dungeon in 9 minutes instead of 30.

That is why they made mythic 0 so much more rewarding. They offer what is +10 gear, without having to deal with all the normal mythic+ systems and limitations.

Why would they ever need to change it back with how good of loot delves are giving you?

I geared up an alt with Delves and it was insane how fast it went, get enough gear and +2’s and up don’t feel bad at all. If it’s a skill issue then it’s no different than any other season, there’s players who just can’t hack it in M+.

It is merely your opinion that it was an adequate replacement. Nothing more than your opinion.

Again, this is the agenda you needed to push to cover for the fact that in all those threads, what people were asking for was megadungeons like they used to team up with other players on their realms with whom they had a social relationship already, to sit and plot out a strategy for doing the dungeon, which is something that will never ever happen in modern wow, where everybody already knows the dungeons.

Those people didn’t get anything remotely like what they wanted.

I see what you did there. I called you on your lie and you’re trying to pretend you never said it.

I see. Only the most overgeared players were able to solo it, and that was a good enough reason to punish player starting on the learning curve. Got it.

So the change was a smashing success, and now far more players are starting mythic+ who never did any before, and rapidly rising from fresh 80-hood to KSH, right? Let’s see your numbers.

You took what I said and tried to make it out as if I was saying something else, it wasn’t a lie, you removed the context and tried to twist it into saying everyone could do it. There’s never a world where 100% of players can do something because there are players that can’t finish Exile’s Reach.

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I get that it doesn’t sound good when I put it that way. But it’s what you are saying. Wanting to destroy others’ gameplay opportunities and using misleading opinions to support them is not consistent with honorable intent.

Gonna save this for when they release the M+ stats.

When are you gonna carry me in a +8/9?

I am waiting my brutha.

This ia moving goalposts. You never mentioned anything about whether anyone felt if it was adequate or not. Its just a fact that Heroic + M0 took the place of lower keys

No. Everyone’s number one complaint about m+ is the timer. They wanted the challenge but at their pace. So m10 scaling. No timer. Literally says it in the blue post that the changes were in part by player request

When losing an argument that you know clearly whats being discussed, attack semantics!

Normal → Heroic → M0. Heroic overcompensates on gear to make you more than adequately ready to tackle m0. No one is punished. People just dont like following a very linear progression path for some odd reason.

Raider io website has all the numbers. First two weeks of m+ were higher than that of DFs starting season weeks as well…so…yeah, actually.

Soon as i can focus on a main

Ok boi Ill be practising in the meantime.

They don’t track mythic 0 numbers and given that these are now giving out loot on par with mythic 10, they are more popular with people who didn’t do mythic+ before. My point had nothing to do with mythic+ being popular, next time try reading and then taking a second to try and understand what you read.

I’m sorry. I guess you don’t think that doing content should provide gear adequate to do that content and progress a bit. I’m not surprised you feel that way, given your posting history.

Some had that complaint. There were a variety of complaints. The threads were always full of comments associating “no timer” with “back in the old days, when I knew everybody on my server and played with childhood friends, we used to travel on foot to go to mega dungeons for dungeon crawls. We would sit between bosses and work out a strategy for completing that dungeon.” They got none of that. You gave them none of that, and you took away the learning curve.

Thank you Mr. Amateur Propagandist.

So not even normal, do random stuff to get gear, and then, since you’ve had no practice in the dungeon, get dissed on the forums for not being an expert with decades of experience at doing hard content. Sure. Whatever floats your boat.

This “real progression is preparing to do dungeons by getting gear from doing random world content but not actually doing dungeons” is beyond silly.