Can we get rid of Slice And Dice?

It should either be a passive, or be adjusted to have some kind of valuable on-demand effect that is TEMPORARY and is impossible to have 100% uptime with. It’s basically a passive buff at this point that you have to spend 5 combo points on every so often. Some oomph to it would make it better - it just doesn’t really feel worth casting at the moment, but you have to because it interacts with a bunch of passives and is a DPS increase.

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Easy to keep up by all 3 of us. Shadow techniques is crap without it, 15% energy regen with it up, increases proc chances per min with weapon poisons and weapon enchants, it’s good - it doesn’t need changing or pruning. We should be faster than other melee.

They turn it to a passive and it will turn to an incredibly nerfed passive to “compensate” because that’s how balancing works. Any actual rogue knows slice and dice is situational, it is also our only way to have recuperate.

Stop sabotaging our class with these half baked ideas team. Uptime is easy with coordination. Stop bringing this nonsense up.

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Balancing occurs around SnD whether it’s passive, active or baked in.

As are most of our abilities.

Recuperate used to be a finisher. Could default back to that.

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Maybe address the fact that most of us simply dont like the ability as is. For many reasons. Instead of acting like we are complaining and giving ideas on how to fix it for no reason?

SnD is the sabotage. Sin and Sub played better when they didnt have it. I cannot speak for Outlaw because it was a talent back then and rtb worked differently as well.

Its not even situational unless youre playing Sub in aoe.

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Oooorrrrr you could just reroll warlock >=D

Prob wont since this is what we are getting. I’m sure all of us have been asking for recuperate back forever.

They won’t make premeditation an active ability again and energetic stabbing would have to return which is something they are deciding not to do. So as always we rogues adapt.

Premed could simply be changed to our current sub tier set. First Shadowstrike from stealth or shadow dance hits every target. Honestly it fits even more thematically that way.

I dont know what energetic stabbing is. Honestly it sounds lame. Even without SnD theres so many thing in the trees that give extra CP generation i wouldnt be surprised if builds without shadow technique are viable.

Doesn’t feel too bad for outlaw. Always felt like it was interrupting my rotation when I was playing sub/sin.

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it increases damage by a lot, what is the replacement?

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SND feels good for Sub and Outlaw when needed to spend CPs and off target or will soon be on top of a target. Some people misunderstand that SND doesn’t need to be kept up in all situations.

Also a lot of inexperienced players believe that a 5 or 6 CP SND is mandatory but that is a misconception as well.

:surfing_woman: :surfing_man:

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In that case just use premed…jobs done sub sub!

I dont mind SnD, its pretty meh for assa in any AoE capacity really, something you press anyways then set & forget. Its a classic, but its a pretty boring ability.

That new idea is kinda cool. I’d be all for replacing it with something poison related tbh…
But not too fussed either way.

Kinda funny seeing people claim SnD as some megabrain skill ceiling ability, its just another maintenance button you hit every now and again lol or hit once and keep up w/ envenom

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It’s not brilliant imo - and not something bad either. It’s ok, like any other characteristic Rogue ability.

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Premed doesnt solve any of the issues with SnD.

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I dont mind SnD but I think Sub need something similar to assa where you can reset o dd more time to it so we dont have to spam the button all the time. Or why not just making it a full on buff with a 1h time

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Pretty sure topic is about the nuisance on SnD upkeep, how does Premed not solve that for you?

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For one its currently an insane dps loss in its current talent row (and definitely will be in the future compared to other things you can put the point in)

The topic was about how SnD is a nuisance in its entirety. The fact that premed exists to keep up a menial buff doesnt make the buff any less menial. And you seem to be under the impression that premed keeps SnD up by itself. it does not. Youll still need to use it yourself. SnD should either be removed or become a passive entirely with some special effect as a reward for good uptime.

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Seems as though you are under the impression that premed does not keep SnD up by itself…please elaborate…because i must not being doing it right, or mite be bugged…but i could swear everytime i shadowstrike a target out of “True” stealth it will apply SnD and then upon every shadowdance increase its uptime.

I have been known to be wrong before though.

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In a pure ST fight if youre using it correctly youre getting about 64% SD uptime. Even with Vanish its impossible to get it at 100%. Thats part of the reason why its a dps loss over the other options in the talent row. You still have to use SnD at some points.