Can we get rid of Slice And Dice?

I beg to differ, if you would swap to Kyrian for ST as you should the upkeep is at 99%.

Before you go to say “Kyrian empowered combo’s do not contribute to SnD”. You would be correct to say, thats why again i refer to the fact that with Kyrian Shadowdance is up 80% of the time which gives you the luxury of keeping SnD up on w/e for as long as you like AOE/ST doesnt matter.

Im pretty sure its a nuisance to you because of the Venth play style and dont get me wrong. I dont not Enjoy the Kyrian mini game of empowered combo’s BUT as long as i can get more time is SD thats all that matters because that is our bread and butter and outside of it feel like a wet noddle either waiting for Flag or SD is sh!t gameplay for a class thats mechanically designed around its burst openers.

1 Like

??? Why would i not be kyrian for ST? Why would i be making these statements based on the suboptimal builds?

You are talking without knowledge of the spec. As a kyrian your shadow dance uptime is about 61% with perfect play in an ST fight. Literally sim it. That might change in aoe but youre not using SnD at 5 targets. Even at 4 its usage is questionable.

I play Venth in M+. Because Venth is best in M+. You get more Flag CD reduction and shadow dance uptime in aoe. That fact + the fact that most M+ boss fights are short or have intermissions are what make Venth best for M+.

C’mon guys.

SnD is Ye Olde Fynishing Move. If they’re gonna remove it, they can at least buff the passives it… buffs.

2 Likes

I would not be talking to begin with if it was lack of knowledge. I am simply disagreeing with some of the statement’s you had made. Mean’s i’ve played Venth and Kyrian in all aspects of the game available to me. I can’t say with the exact #% of either because i have not done the homework and made spreadsheet therefore my 80% uptime was just a blatant guess off the top of my head. What i was trying to say with that statement is higher uptime on SD makes it more enjoyable fast paste play style VS the Venth pooling energy starving CD waiting counter part. Which i would say most would agree with.

You play Venth in M+ because that’s what meta tells you to do and the guides of varies diff websites that are strictly there for general purposes. I play and optimize my class the way i see fit and the way i enjoy to play it because in the end its not the meta that makes the class its the player behind the class.

2 Likes

But if you would like i would be able to educate you further. If you would be so obliged to join me in a M+ run and we could put it to the test.

No i play Venth in M+ because Kyrian is booty and you straight up cant make use of the effect in aoe without gimping your aoe. How are you gonna get 3 cp when youre hitting 5 targets?

You literally do lower keys than me. You wouldnt be able to hang.

Like i said im willing to educate also i never asked about what keys you are are arnt doing it was a simple question. I’m available right now actually just got off work we can do w/e key you want however high even if it compliments you covenant doesn’t matter to me.

The age of the ability is irrelevant. If something works fine, why change it. I agree devs can apply a solution to make SnD entirely passive if somone desire it, but I’m not cool with totally remove it, as I was not cool with removing Expose Armor, Recuperate, and other abilities instead of give player a choice to choose between that one ability and its new substitute.

1 Like

It used to be just baked into the class for the last few expansions up until shadowlands. I would love for the button to be removed. It’s pointless. Just bake it back into the class

I hated recuperate for the fact that it needed combo points to use. Much prefer crimson vial

2 Likes

Youre half right. It wasnt baked in. It just wasnt a thing for Sin and Sub and Outlaw had it as a talent. The specs all played well without it (well cept bfa sub but thats cause blizz legitimately gutted it). No one asked for it to be implemented in SL. It was one of the things people saw from the beta and immediately saw potential issues. When all those issues proved to be true blizz just slapped on the bandaids that exist in the form of premed, cut to the chase, and the extra energy at rank 2.

1 Like

Would it really cost so much to make it a passive buff?
I do not see how removing one button press every 30-40 seconds would somehow break the class.
At the moment it seems like little more than an atavistic reminder of times past.
#RemoveSnD

5 Likes

Not to me.

2 Likes

Nice to know the age of the ability matters to the 90 ilvl rogue that does no sorts of content besides tmog farming.

Iirc they added it back in because people complained about all classes losing abilities and such in prevoius expansions. So it got added back in when they added back in lots of other abilities in this expansion.

Now in DF, they’re adding even more abilities to use. Which is cool, fresh, and fun. I wanna get right into the action with these abilities, not settling up or nursing a maintenance buff.

Also if every spec has talents to basically make this passive, then it should just be passive.

5 Likes

I don’t like the concept of SND being passive.

SND is an important finisher for being able to do a finisher when not on a target in melee range. With combo point decay currently SND is more important than ever. The only other finisher that didn’t require melee range was Deadly Throw and it was removed. Losing tools like SND, Shiv, Poisons, and Deadly Throw really hurt the class bad.

In the past combo point decay didn’t occur because the CPs stayed on the target and you had to SND to switch targets.

Also Rogues are not going to gain more yellow damage with the removal of SND or making SND less relevant (eg passive). As we saw with Legion that didn’t materialize.

BlizZard made that promise that SND not being as important to Rogue game play that they would tune up yellow damage significantly. Never happened!

Be careful for what you wish for! Say no to SND removal or turning it into a passive. BlizZard will nerf Rogues if they make SND passive.

:surfing_man: :surfing_woman:

2 Likes

I’d not have minded so much if it had be reintroduced in a meaningful way which synergized with other abilities, rather than just adding a mandatory button press every minute.

Fair point, it is not like we are overburdened with buttons in any of our rotations, but this one seems utterly unnecessary.

3 Likes

Id like to congratulate you for bringing the dumbest reason in defense of SnD to the table. Combo point decay doesnt occur unless youre out of combat. That really only happens (in terms of endgame content) during PvP. And even then its minimal as you dont spend forever hiding in stealth during pvp (if you do SnD wouldve worn off by the time you reengage anyway). CP point decay is the most irrelevant argument for defending SnD. Even having something to use in combat away from melee is irrelevant. Theres no reason you cant use a finisher immediately upon getting back to the target.

And you claim losing SnD hurt the class… The class felt better without it than with it re-added.

1 Like

You can disagree if you want but it isn’t a dumb reason IMO. SND is a finisher that doesn’t require melee range.

Actually the reintroduction of SND for Outlaw and Sub has been very beneficial.

People wanted combo points to be on the Rogue and as a result decay was the compromise.

Like I said…if BlizZard makes SND 100% passive the compromise will be that Rogues will be nerfed.

This is how BlizZard operates and be careful for what you wish for!

:surfing_man: :surfing_woman:

2 Likes

Go back to doing WQ bro.