Well yeah, the majority of the people in this thread are people who don’t like pressing the button, that’s expected. By itself that’s not indicative of much, and it isn’t stopping the players who are currently excelling with the class.
For the record, I liked your suggestion to tweak Cut to the Chase to just make SnD a passive entirely. I would still never take the talent, but it would allow both of us to be happy.
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LOL The same reason you just turned your character profile to private. You arent even playing assassination.
Youre playing sub for the same reason i am.
i never turn my profile private what are you talking about. You also did 0 end content on your rogue
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There’s a few people that have posted in here saying they like it.
Also, after Legion launched and Slice and Dice was removed, there were threads asking for it back.
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Yep, people have forgotten this.
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What exactly is the payoff? You press SnD several times during your rotation. I press it once. I’ve played a rogue for many years. What am I missing? What is the advantage of weaving SnD into a dps rotation.
I remember them asking for the Attack Speed buff back, not the actual maintenance of SnD. Because WoD had made it completely passive for Assa (What is being asked for by most here), before removing it in Legion.
The payoff is higher resource generation and healing over time. There are those of us who enjoy intentionally maintaining SnD because we enjoy the playstyle of investing combo points into a buff for a higher damage (and survivability) yield in the long run. It’s the process of investment and return that we enjoy, and that has worked perfectly fine since 2004.
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If you like juggling abilities because you find it challenging, that’s fine. You do what you like. It’s your dime. But do not try to pass it off as a better “investment”. It isn’t, not by any logic.
No it’s not.
On a 6 minute boss fight, I will spend 3 combo points and get the EXACT same return as you do for spending 45. We both get 100% uptime on SnD and the glory it provides. The math I learned as kid tells me my investment is better.
You could argue that I have to spend a talent point to do what I do and you get to put yours somewhere else. But sims show that my 1 point in Cut to the Chase is a better DPS return than any other talent where I can use it. There might be talent you choose because it offers some utility. Fine, that’s a fair tradeoff. Not necessarily a better investment.
Being able to weave SnD into a DPS rotation does not make someone a better player, Never has, never will.
I think I’m done here.
The ability is a combo point investment by design and has been since 2004. That’s literally what it’s supposed to be.
That’s not even what’s being discussed here. The point is that we like the playstyle of investing combo points into SnD, and we don’t want it made passive. This is why I choose not to talent into Cut to the Chase.
Whether that’s true or not isn’t the question here. The point is fun, and a fair number of people find it fun.
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This is where I’m at. Outlaw is pretty fast paced and you end up forgetting about SnD anyway. Its benefit is clear but the gameplay of it is lack luster.
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I’m convinced that anyone who says they like pressing SnD is just a contrarian.
There’s no noticeable change. Nothing happens it’s just a fluff button to press.
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The decision making aspect of SnD is much more noticeable in pvp, but I still enjoy it in pve. We aren’t contrarians lol.
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so youre just deliberately being bad?
got it
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“Bad” lol it’s not a big enough number difference to matter, dude.
Is that actually true? When I get home from work maybe I’ll sim this because that feels like an absolute massive amount of wasted CPs
It’s a difference, sure, but I can just use that extra talent point to help make up the difference elsewhere. Plus SnD still triggers Elaborate Planning.
I tried 7 or 8 variations of my raid build that didn’t include CttC. The next best build was 3% loss. The worst one was 5%. Does that percentage matter? For players that want to juggle SnD, I suppose it’s an acceptable tradeoff.
I see both sides, but I’m not a fan of removing it. That’s a cop out to me.
To me the best compromise on choice would be the option to make the current form entirely passive, AND the option to keep it active but drastically increase it’s effect and shorten the time so it acts as a turbo charge to short term poison application for Kingsbane and amp poison, with fitting synergies for sub and sin as well.
There’s no reason whatsoever both camps cant be satisfied. Removal is just lazy, as is not giving players options. There’s TONS of potential ways to spice it up.
For Sin make it so that poison applications splash to one additional target.
For Outlaw make it “take chunks of of enemy armor” and apply short term armor debuffs.
For Sub, I have no idea.
But making it work more like a significantly weaker feral frenzy or odyns fury where it provides a short 5-6 second huge attack speed boost + synergizing spec specific effect would be pretty fun to weave in, and for those who don’t want that…SnD as it is now, but passive.
Done and done.
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Now you’ve changed the rules of the argument. These are good ideas and they turn SnD into something other than an annoying maintenance buff. If you add a little a something extra, players will have a meaningful choice.