Can we get rid of Slice And Dice?

Ah, yeah I didn’t see that. I’d be fine with that as long as it’s an optional talent in a location I can avoid.

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Scrawn detected, opinion rejected.

Stop defending a garbage, unimaginative ability that detracts from every specs enjoyment of the game.

We are going to leave out rupture And Kidney shot? Thats just combo point spenders, we arent going to get into the 40 other keybinds this class needs?

Its like legion feral at this point.

Not if it’s a passive effect. That’s the whole point of the argument. SnD has all the great benefits you listed. All of those benefits make it a great passive aura/buff. However, it’s a crappy rotational ability.

What would really make SnD an iconic ability is to make it a group aura. Then rogues would have a very desirable raid utility. Something we have begged for.

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You’ve resorted to irrelevant, nonsensical arguments because you have no actual response to my comment. Out of everything I said, that’s what you respond to?

I’m not, I’m defending Slice and Dice instead. :man_shrugging: You can keep hating SnD if you want, but that won’t help you enjoy the game. Rogue is the best designed it’s been since the Legion rework.

Atrophic Poison already exists. SnD doesn’t need to be a group aura to be iconic, it’s been “iconic” since 2004.

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So just a better windfury totem?

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maybe to you.

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You’re not even spec’d into assassination.

No, you just dont listen. A button that makes you swing a little faster (and costs combo points that could be used elsewhere) is dumb when we could have something more akin to arms bleed builds that is incredibly enjoyable.

This is my 3rd rogue and you barely play the class.

For someone who hates SnD you sure have a lot of Rogues. Arms bleed build is fine on Arms. Why should Rogue be like Arms? There’s no issue with needing to invest combo points into an ability that returns higher combo point generation, higher energy regen, and healing over its duration. Perfectly supports Rogue’s setup and payoff playstyle.

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No it doesn’t. Its a needless ability easily replaced by a passive.

AND Assassination has always been themetically tied to stabbing and then waiting for your poisons to take effect.

Why am i pressing 40 million buttons like bfa shadowpriest?

It doesnt have to be. Thats not the point. The point is that other specs got intresting new playstyles whereas

We couldnt even get rid of the one needless ability tons of people were complaining about.

WHILE the devs turn around and axe vendetta, which was a great ability.

You say it’s needless, I say it’s not. :man_shrugging: The best solution would be to give us an option that gives us the SnD active, or a passive, but weakened version of it.

Above that, the class emphasizes planning and investing combo points for more potent damage windows, which SnD accomplishes well. A lot of us enjoy having many abilities.

Well we agree there, at least. Rip Vendetta. I do like Deathmark though.

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No it doesn’t. Not even remotely. SnD requires ZERO planning.

There are quite a few already. Specifically referring to Assassination, you can have a build that includes: Exsanguinate, Serrated Bone Bone Spike, Bilndside, Kingsbane, Crimson Tempest, Echoing Reprimand, Thistle Tea, Deathmark AND Slice and Dice if you don’t take Cut to the Chase.

Here’s the build: BMQAOB/7AZ//CwQOf4fPMswHVLNJJBJJRJBAAAAAAQCAJJAAAAAAAEkiDUSCJJJpFISCiEJJB

And that’s not counting mandatory abilities: Mutilate, Garrote, Rupture, Shiv, Envenom, Feint, Crimson Vial.

As you can see SnD easily gets drowned out in the mix of all those abilities.

what makes you think i cant play all 3 spec

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False, it most certainly does. You need to be aware of upcoming Shiv/Dance windows and ensure that SnD won’t fall off during those windows to maximize your damage. This is especially noticeable in pvp.

I use all of those abilities in my rotation and I manage SnD just fine.

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True. It most certainly does not. You can press it once and not even think about again until the next fight. Very helpful when you have upcoming raid mechanics. This is also helpful in PvP where you have higher priorities to be concerned with.

That’s great! Have some cake?

For every point you make, there is a counterpoint. No argument you make will change anyone’s mind. The only mind that matters is Blizzard’s and I don’t see it changing anytime soon.

telling people to just not use it is pretty dumb…
you have to use it. its a damage increase.

you can tell that its not a fun button to press and the devs know about it
-outlaw geta roll the bones proc that makes you not have to press it for a large chunk of the fight (and possibly never)
-assassination presses it 1 time and never again
-sub… they have to press it. rip.

if the devs give us tools to keep us from having to press the button because they know it sucks to press, why is it still a button?

im sure your grey parses are impressive

It’s to try and find a middleground. They know some players like to use it and some don’t. So, they made mechanics to try and satisfy both crowds.

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You can, if you talent that way. I don’t because I don’t want to.

Sure, because increasing your lethal poison application rate for Kingsbane windows just isn’t that important. Or triggering Shadow Techniques more often for Dance windows isn’t a big deal. Nah, setting up SnD for a damage window is actually even more fun in pvp than it is in pve.

You said SnD gets drowned out among your other abilities. This is not true.

Back at you.

I see no reason why not.

Because it doesn’t suck and there are players who enjoy the setup and payoff aspect of it.

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Void, I mean this respectfully, but so far it just looks like you.

Like everyone else here is like “Yeah it sucks lets make a change” and you’re the one guy like “Nah it’s fine actually. I like it”