Can we get rid of Slice And Dice?

After a full expansion of having snd back on all three specs, I still feel the same way about it:

-Mut: what snd?
-Sub: ugh, snd fell off again
-Outlaw: I guess I should refresh snd

I only ever really felt it was a hassle on sub, and I haven’t played sub as much during prepatch to know whether this has changed much. Worth noting though that sub is my worst rogue spec, so…eh? Maybe I’m just bad. Considering the change to alacrity, I’d say SnD is even more important/consequential now.

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Playing around with the new talents SND is still a crucial aspect for Outlaw and Sub.

Assassination it is not as important but that is fine as it can be adjusted for Assassination with some tweaks by BlizZard.

:surfing_woman: :surfing_man:

In DF it just gets worse for Sin, better for Law, and same for Sub. Unfair tbh.

Its also worth noting that Premed for Sub does not at all compare to CttC for Sin. One gives you near permanent uptime. The other gives you 10 seconds and 2 CP every 30 seconds (assuming SnD is up and youre doing ST). The CP generation alone does not compare to what you save on Sin by not pressing SnD.

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I find that I don’t use it as much on my Sin or Sub rogues so I understand those who think its unimportant. But I’m with you on Outlaw - SnD is central to my rotation.

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In DF you will not be pressing that button more than once in a fight (or even key assuming you dont die) because of talent tree interactions with SD and Grand Melee.

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I feel like SnD only exists because of legacy and to help give the illusion of choice for spending combo points. I think it would be better as a cooldown ability that all rogues got that just increased attack speed by a massive amount for a short time.

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I wouldn’t say it’s an illusion. You are spending combo points on multiple finishers. And, like I’ve said before, Slice and Dice is pretty much the best maintenance finisher you could ask for. So, if there is going to be a 3rd finisher in our rotation, that’s what I’d want it to be. As Subtlety, I’d rather lose Rupture. Rupture is worse in most cases to maintain. Granted, it can be fun to spread it around.

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Blade Flurry used to be a CD but it was limiting.

So people asking for SND to be a CD don’t realize what they are asking for. Even RTB which is now a cool down is still a travesty and I avoid like the plague from using it if possible or I just use addons.

:surfing_woman: :surfing_man:

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I like SND especially with swift slasher

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Is inquisition not a thing anymore (I haven’t played pally in ages)? And if blizz removed inquisition, is there a reason why SnD is still in the game?

Inquisition is currently not in the game. I wouldnt argue that inquisition’s presence or absence should predicate the same for snd: inquisition has come and gone like 2-3 times now, snd has been in the game since launch in at least one rogue spec.

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It is not any less fun than maintaining Rupture or Garrote but maybe we should remove those too, huh?

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From sub spec I’d be ok with this. It feels like useless abilities that are made annoying because they aren’t but still feel shoehorned into the toolkit.
Essential for assa identity though

If anything it’s the opposite, though. Every spec now has some way of making Slice and Dice easier to manage. With Premeditation and a 6cp build, you open with Shadowstrike x2 getting a 10s then pop Slice and Dice you got 50s right there. Every time you pop Shadow Dance thereafter, you add 10s to that.

You want to talk about annoying. Man, pick any expansion pre-Legion. You remember that one patch in Catalcysm when Energetic Recovery was on Recuperate and we had to have Rupture, Slice and Dice, and Recuperate active?

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I would equate SnD to Consecration. It it essentially the same type of maintenance buff that SnD is. But it has a much shorter duration.

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Inquisition was annoying to Palies though because they are a CD oriented class. Rogues are not primarily focused on CDs as they are a combo point and energy oriented class with CDs thrown in.

Big difference and which is why if SnD were to become a CD it would have severe opportunity costs attached to it. To the point it is pointless as happened to Blade Flurry when it was just a CD back in BC.

Over time Blade Flurry being tied to a CD was too limiting and very little flexibility which is why we have seen several revisions to it since BC.

Currently BF is a CD again but with restless blades it is basically not on CD for long.

Also maintaining Rupture is much more harder than SND because it requires melee range, must be applied from behind so it is not blocked or parried. And you have to make sure your target lives long enough to be worth applying a long duration Rupture.

With SND if a target dies so what? You can continue to the next target.

:surfing_woman: :surfing_man:

Let’s not remove them. Just make them passive

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You are trolling, right? You don’t actually want a class where you just funnel all your combo points into Eviscerate/Envenom/Dispatch, right?

I’m a rogue main, and I can tell u that slice and dice is very fair already, roll the bone is used to give an attack speed bonus, and they remove that to make a slice of dice, which removed some people complaining RNG of roll the bones, and for assassination rogue have the talent to pick for a passive increase timmer on slice and dice. melee for 3 rogue spec are usually the top 3 of the dps , making it passive just kinda too op. and most other class also have skills that require refresh every few sec. idk making slice of dice passive just kinda too broken

I mean I understood it back in Classic, when auto attacks were SOOO much of your damage. But with the way the current game design is, i agree it seems… Dated?

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