attacking faster isnt “a full kit” or a fun button to press.
Counterpoint (even though this is hyperbole), I intentionally do not play my rogue because slice and dice exist once again. This one single ability. I hate it. How many potential rogue players do you think feel the same way as I do? its clearly not a minor amount, otherwise these threads wouldnt be popping up from active rogue mains.
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It’s about what SnD does as a whole instead of memeing about “boring” abilities. Recupe isn’t coming back or the other abilities.
Also a rogue main is a rogue main, there are no alts to a rogue. This “community” doesn’t come up with solutions to jack. They just echo farts off a toilet bowl because they heard jeffytheowl or whatever nonsense streamer said to fit their goals.
Potential rogues nada just a bunch of kids who float around class to class watering things down and that is exactly how we got stripped of all our kit back in the day.
Same nonsense influence got cs to 1 cb pt , sanguinary vein removed , garrote removed, deadly throw, expose armor - only to have part of it restored in skill trees 10 years later. Poisons are also another thing that should have never left but the same mentality of the “community “ got that removed.
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I don’t remember players asking for poisons to be removed. I’m pretty sure this was all on Blizzard as part of the Great Pruning for the sake of class fantasy.
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Why can’t we just HST/VRS instead of CRT/VRS seeing crit on a rogue wasted then why not all together spec hast and do away with S&D all together. or at least VV the haste of S&D with mass crit? just my idea but even said that way we are just like wars with bloated moves, too much action too little key binds and too few passives. need I remind blizzard that it won’t hurt all classes to trim down our actions bars just a teny little bit…
I am 50-50 on the subject. Largely due to the fact that on retail, not SnD doesn’t really interact with your toolkit at all. It is purely a maintenance buff you have to keep up. On classic it does interact with your toolkit rather well. So either blizz needs to remove it or make it interact with the toolkit more.
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pls explain what snd does on classic which it doesnt do on retail.
Speaking from an Assassination POV from classic, the poisons are a vast majority of damage as rogue and SnD quite literally helps maintain your 5 stacks of deadly poison and thus procing more instant poisons, thus leading into harder hitting envenoms. SnD not only increases your attack speed on classic but also increases your haste as well.
Edit: poisons in retail are mostly forgettable unless you’re pvping or are assassination because you need poisons for venomous wounds. So a 50% attack speed buff feels more like a maintenance buff rather than impacting with your toolkit.
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so they are both maintenance buffs to press for you to do more damage. Retail snd affects attack speed which translates to more melee hits and weapon poison applications along with weapon procs like combat potency, shadow techniques. Also recup heal is baked into snd. I wouldnt say retail version has minimal interactions, thats pretty disingenuine. If its not impactful at all no one would press it.
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Not really a maintenance buff on classic as Sin because Seals of Fate refreshes SnD to a 5 points with Enven or Evis so a good rogue will have that up 100% of the time. Yes, Sin retail has SoF that refreshes SnD with Enven. I think SoF should be baseline for every spec or rogue but slightly adjusted though: Outlaw should be dispatch, Sin should be enven and Sub should be Evis.
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If you do this, then why not bake it into each spec? Then give each spec a more meaningful finisher. That’s the gist of all the arguments against SnD.
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Just got back and having to keep this up over and over is STUPID. Its NOT fun, its NOT skill, its just annoying and absolutely poor development.
Either bake it in somehow or how about a toggle? You have it ON you have -10% energy regen debuff, you can flick it on and off then.
But right now its total non-sense because you HAVE to keep it up over and over…honestly I feel like these devs dont “play” the game enough. Just feels like a hinderance.
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That’s exactly why it exists, though. So, that you have to monitor a ticking buff.
Also, after what happened in Legion, I am absolutely terrified of what would happen if they tried to replace Slice and Dice again. Do you know why Symbols of Death exists? It’s because Slice and Dice was removed. Why do we still have Symbols of Death now that Slice and Dice is back? To be a painful reminder of what happens when you remove Slice and Dice…
Tired of you Vanilla mfs. Go play classic.
I don’t play Classic.
E: I will add. If you can get them to just delete Slice and Dice. Whatever.
But, replacing it? That probably wont turn out well. Mostly because Slice and Dice is essentially the best maintenance finisher you could ask for. I mean, it has a minimal impact on your rotation and works for all 3 specs. Your rotation doesn’t feel awful if Slice and Dice isn’t active. Which, the suggested replacements I’ve seen would cause that situation.
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It does lmao because of the way its tied to energy. My solution was to make it completely passive but add an active element to it where the button itself becomes usable after youve had the buff up for a certain amount of time. Pressing it would add 10 seconds and double the buff for that time. So you could come back from intermission or doing a mechanic and instantly have it up again as a sort of burst.
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How exactly would that work? So, we always have +X% attack speed and then you press the button and X%*2 for 10s? I feel like at that point you may as well just remove it/make it completely passive. People would probably just macro it to their other short-CD burst. Like Symbols of Death or Shiv.
Also, I wont deny your rotation feels worse. But, some of the things I’ve seen suggestion would outright make just questing in the open world worse. Like make the shorter fights bad. If a mob is going to die in like 10s, not having Slice and Dice active isn’t that bad. But, some of these other finishers would straight up add several seconds to that if not active.
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Youd passively have it up for a second per CP spent up to 10sec.
Most likely yes. And in that sense its truly passive. But some active aspect does remain for those who would care about the slight boost whether its raid M+ or PvP.
Dumping 5 CPs should always give you a fat dopamine hit. It should always feel rewarding – never like you’re just doing maintenance.
Honestly – pretty much the same with any class dumping their resources.
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Wait, sorry. I am confused. The button would still cost combo points?
I’m not sure how that really fixes the issue, if that’s the case. Since you’d still be basically using Slice and Dice every so often. Gameplay-wise, it’d be the same, wouldn’t it?
… an added effect of spending CP on any finisher. Thus its passive.