Is that really the case?
People offered the option of instead having invisible servers on top of servers (layering) that enables abuse, to have mutliple servers that are bound to be merged in the future if numbers drop. For a pool of realms like that, names can’t double.
This is actually the same as layering – with the huge difference being that there is no layering or phasing or whatever. And that those merges only happen if numbers do drop. No abuse possible.
Sounds way better to me, but please tell me how layering is better for the experience at hand.
Let me abstract this real quick:
One merges if necessary and people know in advance with which servers that will happen, if it happens, without any layering and double note spawns and/or other problematic issues occurring.
The other (layering), needs people to leave to begin with, and creates immersion breaking gameplay that enables people to abuse on top.
Just yesterday I’ve seen another issue on the beta, when a player whispered a streamer asking him to invite him into his layer cause there was nobody to duel against in front of OG for him. The streamers layer was packed.
The streamer declined in fear of getting pulled into the empty layer.
I guess that poor dude just wasn’t lucky enough to have fun with the game.