That is kinda mean; players can improve and learn.
Its been 20 years.
He aint getting it.
Character name?
Says every gold buyer lol
Nobody’s mad except the p2w kiddos. Most of are glad it keeps those of your ilk away from this iteration and confined to the versions that allow you to swipe for pixels. Seems a veritable win win. Cheers!
The ban is great it keeps us good players from making alts, imagine doing a pug with low tier players like you and Frossty.
GDKP is hated by many because it fundamentally undermines the spirit of Classic WoW. The game is built around teamwork, progression, and community-driven play, but GDKP shifts the focus to wealth and “pay-to-win” dynamics. Instead of rewarding effort, skill, and dedication, it turns raid loot into a commodity that favors players with deep pockets, often fueled by real-money trading (RMT) or extreme gold grinding.
One of the biggest issues with GDKP is how it incentivizes gold-selling and botting. When raid spots and loot are tied directly to gold, it creates a massive demand for RMT, flooding the game with bots and devaluing legitimate player effort. This cycle harms the in-game economy and alienates players who value fairness.
Another reason it’s disliked is that it erodes the core importance of guilds. Classic WoW has always emphasized guilds as the backbone of progression. Guilds naturally run older content to help undergeared members catch up, fostering a sense of camaraderie and teamwork. GDKP, on the other hand, reduces raids to transactional events, stripping away the social and cooperative aspects that make Classic unique.
Ultimately, GDKP turns WoW into a marketplace rather than a game about adventuring and overcoming challenges together. It may be convenient for some, but it introduces far more problems than it solves and encouraging pay-to-win behavior, destabilizing the economy, and eroding the community-driven foundation of Classic WoW. That’s why so many players hate it.
Kind of strange to say it’s p2w when they have to do the exact same thing as a raid using any other loot setting.
Form raid.
Kill boss.
Hope your item drops.
Literally no different from any other loot setting.
Also odd because you gain no player power over anyone else, your items aren’t any better.
Y’all really watered down the definition of pay 2 win, it literally means all MMOs are now p2w with your definition
Your point misses the core issue. GDKP differs fundamentally from other loot systems because it allows players to bypass effort and progression entirely by purchasing raid spots and loot with gold, which is often obtained through real-money trading (RMT). This directly ties player power to wealth, making it inherently pay-to-win.
Yes, forming a raid and killing a boss is part of every system, but in GDKP, loot isn’t earned through contribution or group effort it’s bought. This undermines the fairness of progression and encourages botting and gold-selling, which destabilize the game’s economy and ruin the experience for legitimate players.
You’re also wrong about gaining no advantage. The “win” in pay-to-win isn’t about item quality; it’s about skipping progression and outpacing other players who are playing the game as intended. If someone can jump into Tier 2 content after buying Tier 1 gear via GDKP while others grind for weeks or months, that’s a clear competitive advantage.
Classic WoW’s appeal is in its cooperative, community-driven design. GDKP erodes that by commodifying raids and loot, turning the game into a gold-driven marketplace. It’s not just “another loot system” it’s a pay-to-win system that damages the integrity of the game.
Just rolling on gear isnt skill based either though. I dont get this statement.
GDKP are killing the same bosses as any other raid, they’re the same difficulty, the raid has the same abilities at their disposal and the drop rates are the same. Having gold bypasses exactly nothing.
Very well said.
Generalizing here, but I think the same people be moan about DKP are the same ones who like GDKP.
DKP was about earning currency through contribution to the guild. Lots of guilds did this wrong unfortunately, but the spirit of the system is more contribution = more currency to spend on loot.
GDKP is the antithesis of DKP, it is a PUG system that encourages some behavior that is really terrible for the game - most of all swiping.
Weird because GDKP’s tend to have better performance and less BS going on in them than other forms of PUG raids.
GKDP is a PUG loot system. DKP is for guilds that raid on a regular schedule.
I’m specifically referring to the people who join a raid guild, don’t show up or only show up when certain loot is going to drop and then complain about how unfair DKP is. Yeah bro, these other people who are here full time are gonna get it.
I ran plenty of PUG and alt raids with just need main spec, greed off spec, and it was completely fine. GDKP isn’t necessary and promotes bad behavior which is covered in every thread about it.
Except a lot of people who do GDKP’s also do raids in a guild with other loot systems, GDKP is their off night raid.
And Like I said in pug raids I’ve seen much worse behavior than what you see in GDKP’s when it’s SR/HR or just open roll. The biggest issue is people just stop caring when their thing doesn’t drop, a problem GDKP solves.
Except a lot of people who do GDKP’s also do raids in a guild with other loot systems, GDKP is their off night raid.
And Like I said in pug raids I’ve seen much worse behavior than what you see in GDKP’s when it’s SR/HR or just open roll. The biggest issue is people just stop caring when their thing doesn’t drop, a problem GDKP solves.
I’ll have to take your word for it. I can see that upside to GDKP and in theory it would be fine at reasonable prices - which there is no incentive to maintain. 5K gold is supposed to be a lot of gold in Classic - so it’s nuts when items are selling for 20x that.
Who gets the gold in the GDKP then? Couldn’t this person theoretically attend more then once and just be mindful of their spending so they walk out with more gold each time? Why would someone RMT for something they plan on using to make gold?
The skill isn’t in rolling. The skill is in completing the boss as a team. C’mon, you have to know this. I think you’re being disingenuous.
GDKP is notoriously known for being full of high skill players bringing along low skill players in order to carry the low skill players and get their money.
I’m just saying, if frostfire and others had more fervor in getting gold buying banned, we would have a better game ;).
So what is it?
It encourages RMT and botting.
GDKPs hold players accountable and people in WoW hate that.
If you consistently fail to perform mechanics you forfeit your cut.
If you consistently have low DPS or HPS you forfeit your cut.
There’s no argument or hard feelings, it’s a business transaction and people are there to perform.
The biggest reason I miss GDKPs is that they were 100% above and beyond any PUG experience.
Think about everything that has ever frustrated you about a PUG and 99% of those things just don’t occur in the GDKP groups because there are direct and immediate consequences.
I’m obviously biased because I have Mage money and in classic I happened to roll on a completely dead server (Arcanite Reaper) and my guild friends and I farmed probably 5k+ Black Lotus before they opened up server transfers to Grob and buffed the spawn rate.