You will need to be dedicated Prot starting at Gruul
Because we love you and worry about you
So fury prot became a thing in classic as a response to the massive threat people got from world buffs and it out scaling the fixed threat deep prot generated. Now in tbc the tank threat is tuned around raid buffed and consumes players, there are no worldbuffs leading to unintended scaling. Paladins are on both sides for salv, shaman for windfury on both sides aswell. Also the top dps have threat dumps (hunters feindeath, locks soulshatter, mage invis). The long or short is the ānecessityā of fury prot has be removed, also as someone who is on the beta, the mobs attacks are no joke, they do a much larger % of your hp per attack then in vanilla.
Tried it, and an arms prot tank build on beta. Neither seem very good for threat in low to moderate rage situations. Both MS and BT cost too much rage, and then they have too many open GCDs where very little threat is coming in because there is no good ability to use. Neither really takes any extra damage over prot if you take all the defensive talents, but 17 rage shield slams and 9 rage devastates leaves a lot more room for heroic strike.
Fury prot ā¦ may work for a few bosses here or thereā¦ but generally no. Absolutely not to the level it works in vanilla. Additionally, because threat generation will be better in BC, fury-prot is less important.
huh?
misdirect provides plenty of additional threat, and even beyond that we did fine tanking whole d capped.
You got pally and warrior mixed up. Warriors can push crushing blows off the table with shield block with defense cap alone. Paladins require 72.4% block + avoidance to push crushing blows off the table. Paladins do have a more safe anti crush toolkit at that avoidance level but warriors getting crushed is pretty uncommon.
Paladins only need 15.3% block + avoidance after becoming uncrittable and holy shield. This can be achieved through the Redoubt talent but since it is a proc no one counts on that. That can be obtained even before getting full pre-bis. Pallys having a hard time hitting uncrushable is a myth and unlike a warrior they are basically immune to parry haste crushes.
Edit: Typo - originally had 25.3% required additional block + avoidance
Redoubt is UNRELIABLE because it has a 10% proc chance each time you are hit. Even if it was a 100% chance, it would be 42.4% required. At least get your math right before you correct other people. You will have to wait until WotLK Classic to have Paladin MT in the meta.
pretty sure you can use pvp gear to become uncritable on your druid to tank
This. Go ahead and be fury prot. Everyone will laugh at you and kick you from groups as you get pummeled into the ground as the bear tanks do the same threat and mitigate more damage.
Which is why I said you donāt gear around having redoubt active. You are the one spreading incorrect information. Hereās the actual math adjusted for level difference which builds in the āhiddenā 2.4% avoidance making the target 100% instead 102.4%:
350 Defense Base Hit Table - Belf
Entry | Value |
---|---|
Miss | 4.4% (5% base - .6 for 3 levels higher) |
Dodge | 4.1% (.7% base + 4% base agi - .6 for 3 levels higher) |
Parry | 4.4% (5% base - .6 for 3 levels higher) |
Block | 4.4% (5% base - .6 for 3 levels higher) |
Crushing Blow | 15% |
Critical Strike | 5.6% (5% base + .6 for 3 level higher) |
Hit | 62.1% (100 - 37.9) |
490 Defense Hit Table - Belf
Table Entry | Chance per attack |
---|---|
Miss | 10% |
Dodge | 9.7% |
Parry | 10% |
Block | 10% |
Crushing Blow | 15% |
Critical Strike | 0% (5.6 - 5.6 from defense) |
Hit | 45.3% (100 - 54.7) |
490 Defense + Talents, Libram, & Holy Shield Active (NO REDOUBT)
Table Entry | Chance per attack |
---|---|
Miss | 10% |
Dodge | 9.7% |
Parry | 15% (+5% Deflection talent) |
Block | 50% (+35% Holy Shield + 5% Libram) |
Crushing Blow | 15% |
Critical Strike | 0% (5.6 - 5.6 from defense) |
Hit | 0.3% (100 - 99.7) |
You need a total of 15.3% avoidance/block chance above and beyond 490 Defense, Talents, Libram, and Skills. Edit I just noticed I have a typo in my original post making the 15->25. Will edit the original.
We had a not correct spec bear tank in beta who got basically 2 shot by mobs in blood furnace. Using 2 shot loosely here because the first hit took like 90+ of his total health. (Heroic)
That was really interesting to see, itās stark difference from classic vanilla that we have now.
Was he tanking in tree form? lol!
Was in bear, his gear was kinda weak; he was normally a healer but trying out tanking. Heās a good player, just we didnāt think he would get flattened Like that.
I also wonder about his spec,
Thatās too funny. Heās going to get some ribbing for that one for a while Iād image. We still give one of our guys crap about shooting Hakkar in the face on accident as the GM was trying to explain the fight. With the GM being the closest guy to the boss and the hunter FDs, the GM getās oneshot. Epic.
This is true but that log shows 2x crushing blows. Which means
1.That warrior wasnāt properly geared.
2.He wasnāt rotating his shield block properly.
At that point the guild would have been better off taking a bear for threat.
Full tier 5 pallies were hitting 20k raid buffed, Bears were in the 33k+ range, prot warriors were about the same as prot pallies.
With Shield Block, properly-specced Warriors push crushing blows off of the table while standing there unbuffed with nothing but a 1H + Shield equipped.
Defense cap is mainly for (1) maintaining uncrittability when Shield Block is down, and (2) slowing the consumption of Shield Block charges (due to the added avoidance).
LOL!!! Iād be happy with that; if youāre gonna get destroyed, be sure to make it memorable!
No prot pally worth spit ignored defense cap or relied on redoubt.
Bad news buddy, You know your vaunted brownboi prot warrior tank? Welcome to being the gimmick tank. IE Bears and pallies do EVERYTHING better than you except those few fights where your gimmicks are needed.