Can Frost get Soul Reaper or at least another button to press

You cant top dps while watching tv now? And whats wrong with a preset dps rotation? People still had a lot of problems with set rotations, and things like Frost had a priority system and not an entirely set rotation.

But you still havent answered my initial question like I figured you wouldnt. Lets ignore this thing I said was someones opinion, yet never address it when a question is asked about it.

And on derailing threads, you started this whole thing between us didnt you? All the while not actually answering my initial question about that “opinion” as you call it. Cant defend your stance on the matter then dont talk about it.

its predicable, maybe if you pvp’d in game instead of just playing the forums you might get why that is bad.

the one not worth answering because festering strike wasn’t in wrath?

*Bad players had issues. frost didn’t have “a priority system”, wrath frost’s rotation was so rigid and inflexible messing up a single button press would screw your dps for basically the boss fight. the /flex of playing frost was that it required 100% perfect play.

PvP didnt have a set rotation. Dont know why you would think that, Frosts rotation wasnt rigid which is pretty telling of your knowledge, 1 wrong button wouldnt kill your dps for the boss fight.

Now onto the

statement. You replied to it yet you dont want to further explain upon it. Yes, festering strike wasnt in wrath, thats the whole point of my statement is that it would have worked in wrath that you said was just my opinion. Your logic is so flawed that its embarrassing.

I played DWFrost from 3.3-3.3.5, which was about a year, in fact 3.3.3 was when frost got a damage buff it didn’t need. so many players were bad at frost that they buffed it anyway, and my dps shot up 30% overnight, i went from top but competing with a few dps to miles ahead, all thanks to bad players QQing and blizz listening to them.

i was talking to you bringing up wrath runes, again. and if you just want to make up a strike that uses wrath runes, renews dots so it fits into wrath’s model, then call it FS, thats not the same as saying FS would fit in the wrath system.

So the players you were playing with were bad, doesnt actually say anything.

You clearly didnt understand the thing that you quoted if you think it was about wrath runes. It wasnt. It was about festering strike being able to exist in that environment.

And im not making up a strike. You just have absolutely no clue what you are talking about. Festering Strike costed 1 blood and 1 frost rune, it was introduced in cataclysm, it was created because of the valid complaints from wrath. So it would have fit the wrath rune system perfectly along with the overall spec.

Im not responding to you anymore. Not because you are right, but because you are so in left field concentrating at a wall that you are missing completely everything and its annoying.

does this mean you will go away now?

It’s 2022



 This is my first thread of the year.

Still not used to Inemia being an orc.

3 Likes

No issues with bringing in some complexity, would rather some rotation variation from ST to AoE. But I don’t want slow ramp up with diseases like UH has.
There are so many other things that I think frost needs addressed. Starting with dead talents.

Also lol at Kelliste calling someone a “casual”.

1 Like

I like how they’ve streamlined the rune system for all 3 specs, but one thing that I really don’t like is the wounds for Unholy. There’s other things, but the wounds are upfront with unholy for me.

The racial is just too OP not to switch, even if you are a casual pvper, in this meta every % counts

2 Likes

Not asking you why.

I’m just stating that I’m still not used to you as an orc. :stuck_out_tongue:

1 Like

What about Blood? It has no return like the other 2 specs. It does have abilities that are free, but only 3 runes can recharge at a time.

Bloods problems doesn’t seem to come from resources. From what I’ve played in some dungeons in 9.0 resource management is fine. And from how people have told me here on how to play it and from guides resources is fine. Damage and to some extent mitigation seems to be the big problem for blood.

More resources would mean more damage and mitigation, being able to keep up bone shield stacks easier, getting more RP to use for Death Strikes.

I need to clarify that.

Damage, as in the amount needed to hold agro and keep up with other tanks is what I mean. Keeping it going isn’t the issue. It’s the amount being put out.

If you have more resources you can hit things that hit harder, for instance Death Strike.

Also, if the amount of abilities werent an issue why is haste so high up on the list and not something like mastery for instance which increases attack power as well? Lessen the burden on the amount of haste needed which means other stats can be brought in to directly increase damage as well as somewhat increase mitigation.

This “streamlining” of the runes have also been steadily chipped away at. For instance, if you use DnD as blood, you get RP, but if you use it with a proc, you get no RP which reduces the amount of resources so DS happens somewhat less over the course of a fight. They have needed to put in more abilities that have no cost so Blood has stuff to do other than just sit.

While the rune system might only have one type to use, you basically only have 3 to use a lot of times because of how they recharge. All 6 on CD only 3 recharge so it takes 20 seconds at a base to gain all runes back. Before this change was introduced it was 10 seconds to get all runes back. Of course this is without calculating in GCD.

This new streamline hasnt really done anything of use but to slow the specs down. Yeah they could just increase the damage of blood by like 200% across the board, but that doesnt do anything for mitigation. Increasing the amount of resources addresses both and then tuning can be done afterwards.

Yeah i think a diseases focus should be on unholy. frost fever is fine but i want frost to have more frost not ebola. More variety in frost’s rotation would be nice in the form of a baseline skill for aoe runic spending. Not having it tied to a talent like how glacial advance currently is. With a runic cost as high as that and a radius as narrow as it is, it shouldn’t even have a cooldown let alone be a talent. Let me have a reason to use it damn it.

1 Like

i would like GA to be baseline as well. I also would like it to be better

you can fire it without targeting and if you target someone and use the ability it will track to them.

using diseases in a different way for each spec i think is a neat idea really
frost uses diseases for oblit damage and doesnt consume them via Annilation
unholy uses them for procing this n that and oh look it proc’d army or something like that

1 Like

I’m a bit late to this party, but I made a post regarding frost DK on the CC forums (Feedback on Frost DK)

One of the changes i suggested was making Glacial Advance baseline to give us an AoE RP spender, and has the added bonus of potentially freeing up a runeforge slot.

2 Likes

i meant to make a thread to get your attention but what do you think about more armor n migration for Frost n Unholy also maybe Blood like bringing back the armor to vet maybe even toughness and even presences the cata versions

yeah making GA baseline would be awesome and not just going in a straight line to attack something would help