Ok… gear might be slightly easier when these dungeons are released sure. That’s how OG wrath was and their existance is irrelevant to RDF. Also the game being easier can’t possibly make it more “toxic” that relationship doesn’t make any sense. The only people that could ever get upset about the game being easier are gatekeepers so if toxicity goes up it is because of people like you lashing out at other people just having fun.
It reminds me of that “quit having fun meme” where the guy is crying about how he had a much harder time than the so called welfare epic noobs.
Per your example you want to run the ICC heroics? You can queue for them once, then you can queue for general randoms and after running every single other dungeon at least once you might get one a second time.
This is just ridiculous. Calling it ‘work’. Spamming the LFG channel is not working. It’s a pointless waste of time. Flying afk to an instant portal is not work. It’s a pointless waste of time.
Would it make an AV more enjoyable if you have to travel to Alterac every time you wanted to do one? Does that make the experience more fun? More rewarding? As far as lockouts…would bgs be better if you could only do one of each every day? Does that make the game a more positive experience?
Of course not. DOING the content is what makes players enjoy the game. Which is why accessibility and convenience of getting to that content is so important. You make it an inconvenient headache and the playerbase naturally becomes negative and frustrated and toxic. Aka: the Classic experience. Which is the worst, most toxic community I’ve ever seen in 18 years of playing the game. By far. It’s an elitist, gatekeeping disaster. Because the process of simply getting to the content is such an annoying waste of time. There is nothing of value in that process. There are no friendships forged, no feeling of accomplishment. It’s just pointless.
And gear is trivialized? What does that even mean? This is already outdated gear a tier old. This is just dungeon gear for casuals. And guess what: it’s not all about the gear to those types of players. At least it wasn’t back in Wrath. You know what I did when I had bought every single piece of gear I could get with Emblems of Triumph? I kept doing Heroics all day, every day. You know why? Because it was FUN. That was my endgame. That was the endgame for many, many players. The mass casuals. That’s something hardcore players will never understand. That is something Blizzard clearly doesn’t understand. They drove those players away almost immediately in Cata with the dungeons changes, and drove a nail in the coffin as they turned the entire dungeon experience into an endless scaling difficulty e-peen sport nonsense. That’s why Retail will NEVER be casual friendly again.
And now they’re doing it with Wrath Classic. And it’s two-fold. Obviously removing RDF kills that aspect of the game for those types of players. And now they have the brilliant idea of adding Mythic Dungeons. So what the Hell is there for players who just wanted to log in every night for a few hours and run dungeons? Like we did back in Wrath. For one glorious year in the 18 years of WoW there was end-game content for casual players. That was fun, accessible, that gave a sense of progression, that allowed them to get much more powerful and steamroll those dungeons eventually. Blizz took that away from the Retail game years ago, and has taken that away from Wrath Classic.
Raid log or gtfo. That’s what they’ve created. And it’s a shame.
its that Team brian messed up the part where they are supposed to sell more than 1 boost.
or they actually believed like retail…they’d get a lively relevel trend going.
hahahahahahah…no.
retail has QOL on leveling so its more tolerable to do. Like nice XP on quest rewards.
also retail has several expacs. one can go you know…I haven’t lore masterd MoP or played it to death. lets make alt 10 different.
Hey chromie, panda time.
Chromie goes sure thing…poof. go get on that airship and have a blast.
or wrath, cata, wod, legion, tbc, bfa. as opposed to making night elf number 8…and its back to the same place as the last 8 times.
Let’s go see the satyr, again, and go lol, dude me tricked me good.
Not really. You kill way more animals to leather work/skin level than he sends you to kill really.
Old girl in the village makes me laugh on new night elves.
do you know what youd did? you must atone for this!
sure, okay. as I have the 4 stacks of skins and scraps to make skins from the other 100 dead animals I also did extra. she doesn’t need to know about that, right?
It’s just hypocritical nonsense people spew forth because there’s no logical argument as to why pve is treated as essentially a separate game.
But I’m just tired of the incompetence of this company. Of their…just being bad at their job. They’re working on the most successful mmo ever and have zero understanding of human nature in general, and the playerbase in particular.
Let’s consider these changes to the dungeons. Who are they trying to appeal to? Do they not realize they’ve driven from the game the types of players who would consider dungeons their endgame experience? Lack of RDF…the scaling difficulty. This is in direct opposition to what casuals (aka endgame dungeon players) want.
So who’s left right now? The tryhard, hardcore, raid logging e-sport players. They’re not going to do these Mythic dungeons. For what? Gear that sucks for them? They don’t do dungeons for fun. They’re min/maxers. Everything is about efficiency.
Blizz is just clueless. They can’t fathom that there’s different types of players who play the game for different reasons. With very different goals. So they apply this lazy one-size-fits-all design like they’ve shoved down Retail’s throat for about 10 years. “You will play how we tell you to play!” Everyone has the same experience. Everyone plays the same way. Everyone is led down the exact same path. Choice and freedom are gone. How did that work out the first time?
i think they need to widen the gap between who gets exp and not like. if i have someone in the group thats 20 im 23 and the other is 25 and they dings in dungeon means i get little to no exp even though we are all in the appropiate level for the dungeon. some dungeons have a 10 level differnce on which players could join sunken temple brd etc. but you are now restricted to being either top or bottom end of scale if you grab someone in the middle scews everyone over that part to me is dumb.
50 level above or something stupid like that loosing exp makes sense here but if the dungeon was designed to be with x level and you are within the ranges you should get xp!
Basically…but I’d say really wide margins would not be too off either.
with some telling me gdkp is wth price levels on “real” servers (old blanchy really doesn’t have a hopping gdkp market lol)…someone going back to charge 25 gold for stockade runs is, to me, not a major deal lol.
nor 50 go for strath and tbcc really.
worrying about 50 whne gdkp flows is like worrying about not taking out the garbage…as your house is burning down.
Don’t worry about the garbage. its gonna burn down with the house really.
Look you are right on all accounts. I am truly glad that you where able to feel that level of progression. This is what we ALL search for.
It is not without it’s consequences . You log on, you run you grab your dungeon gear, and you feel the progression. Meanwhile raid teams that have worked Ulduar and ToC for weeks/months together as a team scratching out each gear upgrade that then can get over and over see to only that gear being replaced with 5 man dungeon runs on a continuous loop. Does that honestly seem fair?
That is what causes resentment and builds that toxicity - I don’t have to work together - I don’t need anyone to help me work toward a goal. Log in click a button an wait. No sense of team- no sense of community.
Do I think there are elitist’s that deliberately gatekeep. I sure do. You don’t need a 4K GS to role naxx. I hate that crap same as the next person. However imo (and it is just that an opinion nothing more) you should not be handed the gear/tools that can keep pace with what others have worked weeks for.
Life is not like that for most. Why should a game be that way? At the end of the day how you feel is how you feel. I respect that. Can’t change that and ultimately its not up to me anyway.
you actually can tank the nexus as long as everyone is 71 or higher. When other players become grey to you that is when they will not receive dungeon xp. 71 is still green to a level 80.
But that’s Wrath. You can always play Classic Era. If people want challenging, scaling dungeons they can play Retail. But what about people who want to experience Wrath? Why are we ignored and tossed to the side? Isn’t the whole point of a Classic server to experience the game as it was during a specific time?
I knew this project (Wrath specifically) was doomed when Brian said something like “We need to look to other expansion for inspiration.” No, you don’t. You want to emulate Wrath…just deliver Wrath. I don’t want to hear this “We can make it better!” Save that for Retail. Or a Season of Mastery type project. 2008-2010 Blizz made a game I love. 2022 Blizz has decided they know better. If they did the game wouldn’t have 10 million fewer subs than back then.
I’m just sick and tired of people at that company putting their egos at the forefront. They need some damn humility. They had a winning formula. They had a slam dunk with Wrath. And they couldn’t keep their damn hands off. And for what? Do players seem happier? Is the community a fountain of pleasantness and social wonders?
It’s sad that private servers treat this game with more respect than the company that owns the rights. At least they exist, and will continue to grow as Blizz drives the same players from their game for a second time.
Too many lies in your posts so I’ll just hit this one you repeat fairly often:
The latest version of Questie has 900,000 downloads. Questie is a Classic only addon and that number excludes players from China because they get their addons from their own websites. China makes up 60% of the Classic playerbase.
Not everyone uses Questie.
Not everyone updates their addons with every new release.
Worlwide, Classic alone has millions of active players right now.
I hate to agree with Cringelimicus but he’s right here, there are easily over a million active players considering about a 25 - 40% are DK bots selling cheap gold on every server world wide.