Call of the Wild breaks Mend Pet hunter ability 10.2 did not resolve

The talent ability “Call of the Wild” breaks the “Mend Pet” ability and forces it to be as “Revive Pet”. The only method to fix is to dismiss and resummon pet. This happens every time I tested the ability and when the random stable pet despawns. This is very impractical for combat as I cannot mend the pet without dismissing it and resummong it.

Patch 10.2 launched but I reading this is an old bug that has not been resolved.

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Came here to report the same issue.

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Also came to report this issue

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I found a work-around for this issue. If you make a Mend pet macro, instead of using the ability from your spellbook, it won’t dynamically switch to revive pet after using Call of the Wild. Here’s the macro:

#showtooltip
/cast Mend Pet

Cheers

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+1 Same here.

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Ty for this, but just adds another unnecessary button to my action bar. Was better working like I did before.

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Well, you’re certainly welcome to hold your breath until they fix it.

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I’m encountering this bug as well

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Same issue.

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Good work around. A bit annoying that uses up a action bar slot but yeah that should work for now.

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For anyone struggling with this. This is my pet macro I use.

#showtooltip
/cast [nomod,@pet,nodead,exists] Mend Pet ; [mod:alt] Dismiss pet
/stopmacro [@pet,nodead,exists]
/cast [@pet,dead,exists] Revive Pet
/castsequence reset=2 Call Pet 4, Revive Pet

Obviously replace Call pet 4 with whatever pet you want. And you can change the mod key for dismiss pet. If you don’t want the mod keys… and manually want to dismiss…

#showtooltip
/cast [@pet,nodead,exists] Mend Pet
/stopmacro [@pet,nodead,exists]
/cast [@pet,dead,exists] Revive Pet
/castsequence reset=2 Call Pet 4, Revive Pet

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Years playing this game and I didn’t think about macros lol. Thanks!

Thank you!

Please fix this asap. very annoying bug for M+ and Raids as Outdoor content. You will need to dismiss your pet in order to fix it.

Game Logic works here like this:

Player uses Call of the Wild → Temporary Pet spawns and dies → Game Logic thinks primary pet died → Mend Pet becomes Revive → Player no longer able to heal pet till pet is dismissed and called again.

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So I had my mend pet become revive pet while I was doing a superbloom because I used call of the wild, then my pet actually died, and it became mend pet, so I couldn’t revive my pet anymore…

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We’ve been working on a fix for this, and couldn’t get it finalized in time for today’s maintenance. Our current solution will be to make Mend Pet and Revive Pet into separate pet utility buttons that are no longer automatically swapped back and forth based on your pet’s state.

We’ll let you know when the fix is deployed.

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That’s really unfortunate. You can make a macro to handle both, but not one that works as well as the button-switching works (or used to work).

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Interestingly, I just had the same bug and it did something really odd with my party. I sent an invite while the mend pet was bugged and stuck on revive, and I was in combat. My friend took the invite, and told me they were in the party. The unit frames did not update, however when combat ended, my mend pet returned and the party member popped into frame as well. During combat they did show on the damage meter, and we could mark each-other, but a little concerned about other situations this could create. I think whatever is happening with the revive / heal bug, is more about the hunter not being counted as in their own party, not just related to the pet.

I encountered this bug today, I hope to see a fix for it.

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I dont understand how it broke not much has changed for hunters, pls make it so they continue to swap it how many hunters know their pet is dead cause it just works that way great. just revert whatever missed it up lol. oh and by the way the hunter mark buff is awful, no one uses the buff lol.

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