Is it though, Im not even 1200 elo in AOE2 and I feel like I still have to use a large portion of the keybinds or I just lose. If you can’t keep up with the number of buttons you have to press and others can it means one of two things either you have something to improve on and a goal to achieve (being able to keep up with the competitive players) or competitive play at a high level isn’t for you. If you don’t like the number of buttons on classes might I suggest a MOBA they usually only have 3-5 buttons to press.
That’s not exactly true. Your mind would be blown by the amount of button bloat that current EverQuest has, and it’s older than this game by 5 years. It’s also the reason WoW exists at all. Some of the original devs were top end raiders recruited from EQ in the very beginning.
That is the point for bears. They are intended to be the beginner tank class. With very simple rotations it allows new tanks to focus on learning the basics of tanking first.
Does not mean they should be disregarded in higher end content. There is a complete disconnect with some of the class designs. Shaman and Monk feel like I am playing an endless game of whackamole for a tiny bit of dps. Which by the time you might complete a cycle of that rotation to feel the damage, something always interrupts the long rotations.
Says Blizzard, it both interviews and the obvious way they designed classes.
And that’s not to say I disagree with you. I would love if one side of the talent trees allowed for simple rotation and the other side more complex rotations. For example, I was quite disappointed to see the Outlaw talent trees didn’t really allow for an old style combat rogue… but here we are.
No. They “nerfed” the amount of spells in WoD, Legion, and BFA and people hated it. Either pick more passives and take a bit of a DPS loss, or get better. There is no valid argument against this.
Dear god, this. I hated the spell contraction that WoD and Legion had. So many cool spells lost during that time.
Just because people have the option to take a new spell doesn’t mean you need to.
It’s like MoP all over again where they gave us reps and dailies and people decided they needed to do them all and blamed Blizzard for their boneheaded choices that lead to burnout.
I’m looking at several baseline abilities I once had which are now made into talents. And you can’t get them all anymore. All the fun abilities I loved are locked out by not having enough talent points to get them all. And they got replaced… by garbage that fills my skillbar I have no interest in.
They could easily fix button bloat and still maintain the classes playstyle. Take destro locks for example. I’d like immolate to just be a debuff instead of an active button I have to babysit. Like how it works with catacylsm. Maybe have it apply on targets you use conflag on as well.
Rain of Fire and Catacylsm should honestly just be merged into one ability as well. Have Cata be the move that happens when you press that button the first time. But when you press it again, before the CD is recharged it uses Rain of Fire instead. I think whenever catacylsm goes off it should do the shadowfury stun so we don’t need shadowfury anymore.
You could say have deathcoil and howl of terror back and also give that one button. Make abilities context sensitive. If you’re not targeting anyone, then Howl gets triggered. If you are targeting someone then deathcoil gets triggered. If only one is not on CD then the one that is left gets triggered no matter what.
Drain life could be something that happens when you press a button on an enemy, then when you press that same button on your minion it’ll use the ability that drains your life to heal them.
The curses… oh god the curses… they should just merge weakness and tongues together. There’s no thought when using them. It’s gee, is this a caster? Use tongues. Are they physical? Use weakness. Just make it into a blanket debuff.
Banish and enslave demon could be merged as well. First use banish on a target, then use “banish” again on the same target and now it is enslaved. Instead their answer to removing that bit of button bloat is to just tear out an ability that was baseline for my class for almost 20 years and add it to talents where I’ll never waste a point on it ever again because it was so damn niche and situational.
And before anyone cries “Omg but OP!” yeah the rest of the classes and specs would be getting similar treatment it all balances out in the end. I hate feeling like a gimped version of what my class used to be. Iconic abilities being removed or turned into talents I’ll never take is just a sad response when there are better ways to just redesign how the buttons themselves work. And yeah they do know how to use contextual buttons. They already did it with our mounts. Randomized mounts to pick our favorites, and picking mounts that are best for the zone we are in… or if we’re swimming or not. Bring this technical advantage over towards the rest of the abilities.
Some classes are very bloated, but some are lean and mean. Can always play one of those classes. There should be options for everyone. Demon Hunters have notoriously few buttons- monks are the opposite end of the spectrum.
Classes with fewer buttons (that I know of), that may be better suited to you OP:
Frost Mage
Guardian Druid
Demon Hunter
I am sure there are more, but those are my current go-to classes when I just want an easy pewpew brain auto pilot.
I do not see a need for a class to have 3 different resource bars and frequent use of a possible 30 key binds. To get near the same quality of dps of a class that uses 12 w/ one resource bar.
This is a true nightmare for a new player experience. You have folks scream they should go research but imo they should supply the tutorial or how-to. It should never be a 3rd party or players responsibility to inform players of doing a proper rotation.