A lot of rotations can’t use castsequences due to rotation changing based on procs etc. on my brm I’m looking at around 25 hotkeys with only 5 of those being rotation.
It’s as other people have said, some classes just have more buttons. Mw feels even worse than brm to me honestly with fistweaving.
I actually think we need less procs/resets/buffs to track, not less buttons. Would the amount of buttons be a problem if you didn’t have to smash them as fast as possible in weird orders according to procs and buffs? Not really.
pre-asked and answered. You can’t expect people to go beyond the default setting of the game. Nor can you expect them to invest in a special mouse. If the game is designed for you to use keybindings, macros, and a special mouse there is a flaw in the design. A game should always be plug and play.
And that is exactly what the game should be designed around. If people use other ways to play the game and say it’s too easy because of it. That is their own problem, a problem they choose to cause. As they are the ones that chose to do the optional thing and shoot themselves in the foot.
You people keep clipping away the part where it’s already been addressed
Terrible take the top players are only but 1% of the game designing around the top would make the game unenjoyable for the average player. If anything a game should designed more around the average joe and I can almost assure you the average joe doesn’t look up guides, bind their keys, or mess around with addons.
It’s obvious that button bloat is out of control and it would make balancing classes much easier. However people will howl if Blizzard did prune classes. I mean they already did once and now we have even more button bloat.