I got through about 10 of your posts before I decided that you don’t have the mental faculties to actually contribute meaningfully to this conversation.
Button bloat is not about the number of abilities.
Every standard piano has the same number of keys, yet some songs are hard and some are easy.
I could say the same about you clearly your extremely deluded viewpoint leaves you to believe that you have done no wrong in this thread and nothing i say will change your mind just know that everyone knows your trolling and everyone knows you have attacked people in this thread numerous times.
Agreed. I really think that hero talents are going to be Covenants 2.0. I think we’re just all going to be playing the one Hero Talent tree that performs the best, fantasy, class identity, or desire be damned.
You are right. About me forgetting about Flash of Light. Though to be fair it is not an ability I would consider part of my active rotation, at least not since the talent you mentioned was removed from the game, and replaced with one that further empowers Word of Glory.
With respect to it being able to be macro’d with Word or Glory, it is still another key bind. Modifiers don’t remove key binds. I touch on this further in response to your comment about the Storm/Verdict macro.
Flasks yes. Offensive combat potions, debatable. But healthstones and defensive combat potions (e.g. healing) are entirely reactive.
I use key bound mouseover macros. But even with an addon like Clique, these are still functionally equivalent to key binds, buttons, actions (whatever you want to call them). They are just using your mouse buttons instead of buttons on your key board. You still need to use mental bandwidth to understand the difference between Left Click, Shift Left Click, Right Click, and so forth. And to track their availability (unless you are just sitting their spamming clicking until they become available, which won’t fly in higher content).
That is two key binds. 4 and SHIFT-4. I have already mentioned I am using modifiers, and I really do not understand the argument that modifiers somehow make the key bind / button count go down.
The concept of button bloat has nothing to do with physical access to keys. There is a related conversation about accessibility where that becomes and issue, but the topic of button bloat is not about being able to reach keys easily. Button bloat is about the need to use mental bandwidth to track what a vast number of actions do, the availability of those actions, the interaction between those actions, and finally, how to physically access those actions.
Modifiers do nothing to solve that problem. And modifier macros do nothing but take up less screen real estate (and often that isn’t true because you still need to track availability and procs, so you likely have a weakaura somewhere on your screen anyway).