Until the Horde characters from the highest of positions to the lowest of the low explain themselves in the game with enough care, persistent story telling from patch to patch with a proper finale this toxic merry-go-round will continue wherever the story is discussed.
The Alliance needs to reestablish its identities, its security and self-interest rather being a doormat always doing what is best for the Horde or the “World” rather what is best for them.
As a bonus… dump the Horde council. Its unbelievably dumb. Dump the Highking. its unbelievably dumb.
Until this happens the Alliance are the eternal victimized door mats and the Horde evil empire of killers who use the slightest excuse and provocation to sate their bloodiest fantasies.
In RL they have compared the russian brutality in Ukraine as Orcish behavior. Art imitates life afterall. The Horde has been made to play the LOTR orc role far too many times to declare they did nothing wrong.
As Alliance however, I could play a hero with righteous anger.
On Horde you faced a fork in the road authored by an Evil version of Yogi Bera, which gave you not even a good illusion of choice. Either “path” you chose you wound up killing your own people without any real substantive justificaiton.
An impotent hero who is told to stay their hand no matter how much evil they are forced to endure and witness. Then forced to help, save and cooperate with the very same people who committed the evil.
There was no hero role to play, we just played the horde’s supporting character to the Horde’s latest identity crisis story.
There’s no way to go back in time a re-do Battle for Azeroth Smallioz.
I understand that this expansion was probably the worst expansion for Alliance players. But what Drahalia is also pointing out was it was not enjoyable for Horde players either.
We were all equallly dissapointed by BFA, some more than others. But what can we do to change it? nothing. We are just along for the ride
For me, the worst part about BfA was honestly the war campaign. Zandalar itself was actually super fun to quest and level in. Plus we met a lot of cool characters like Wardruid Loti.
But the war campaign tainted /put a damper on the overall narrative
Adding Zandalar and Kul Tiras to the factions was the only good thing to come out of BfA. But, the expansion switched to the Old Gods about halfway through. Not even counting G’huun.
“Alex, I’ll take Things That Will Never Ever Happen If Only Because If The Writers Were Competent Enough To Do It, They Would Have Been Competent Enough To Not Paint Themselves Into A Narrative Corner In The First Place for $800.”
You go to all this trouble to find a scepter that never comes up again at least on Redside. Maybe it does in the Dazar’Alor raid and I think it creates that fog in Nazmir but that’s about it.
But we’ve Derek as the big plan B. And I still have 0 idea what the plan was there.
As I figured we would let him run back to the Alliance, who’d presume him a trap and try to kill him, so we rescue him. Then bingo bango we’ve a star admiral with inside knowledge on how to dismantle the vaunted Kul Tiran fleet.
But apparently ‘torture the ish out’ve him’ was the plan. Which Baine stops in one of the weirdest missions in game. Idk if I’m trying to sneakily break a prisoner out I’d go with literally anyone else as a co conspirator before I chose the 8ft tall clip clopper who’s weapon of choice is a tree. That’s like trying to launch a surprise attack with a marching band. I think they might just hear us coming.
And then that fleet business falls to the side after all the boats fall into a big sea hole.