Buff Havoc DH, reminder everyday

They need to make netherwalk an actual immunity not a 100% damage reduction. You can still be effected by magic while using it which is dumb

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You need stun breakers. There’s no reason why you should be totally locked down like the way it is now. 1 stun breaker will do demon hunter’s a real good and it’ll be easier for them to run comps. The current state of demon hunter isn’t acceptable but has room for improvements for sure.

Mmm - yeah - was a BM Hunter in BFA and kept getting smashed in raids. One of the game’s best healers once said there were some Mythics on which he would never take a Hunter because they used too much of his healing resources. I switched to HDH for Shadowlands - and they nerfed its defences - so back to being fodder again.

it needs to be baseline too, using up a talent for what other classes get for free only to get one that’s not even as good as the ones others have is a slap in the face

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Which is a bit amusing, considering that BM, at least, was incredibly durable in BfA due to how ridiculously strong Spirit Mend was. Was basically an off-the-GCD extra Exhilarate, except targetable on anyone in the group.

Not so much these days, though.

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agreed, i found bm hunter to be my most tanky class, pet taunts if tank goes down, turtle, exhil, and spirt mend, and not to mention that you can move and cast, so you are the first one out of any avoidable damage if played right, and if all else fails feign death and wait on everyone else to run back :stuck_out_tongue:

Vengeful retreat should break both slows AND roots. We’re supposedly the most “mobile” class, but can be locked down so easily

Yes other classes have base lines skills that fee them. But glimpse won’t do that, is just avoid cc and some damage absorbtion while jumping back. Is not even a worthy pvp talent.

I really was expecting to hear something Amazing about a 10% leech base line . Or blur been 80% dodge… But they came up with a talent that well. Won’t change anything and they removing a good talent for that one mana burn… So I guess they burning dh more and more

Like the last boss in plaguefall when he freeze you in place, hunter have disengage if talent free you from it , mage can teleport, druid can shapeshift we have nothing shammy cab free themselves, lock portal, pally bubble but not us

Um…what? The last boss in Plaguefall doesn’t have any snares at all, much less roots. Also, she’s a she.

In fact, I can’t think of a single boss in any of the 8 instances that has a root effect (maybe I’ve forgetting one, though). There are several snares, but even most of those are avoidable (example, the snare on Globgrog, the first boss in Plaguefall, is entirely avoidable by simply not standing in his conal attack, which is also, incidentally, usually lethal beyond trivial difficulties). Most of the rest of the effects are actually stuns, and those can’t be removed by Posthaste, or in fact most of the mechanics you mentioned.

He’s prolly referring to Necrotic Wake.

Yes sorry keep getting them mix up.

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Ah, that’s the one I was forgetting.

TBH, that’s also not an issue. That root goes on one person, and is dispellable. The only time you need a separate root removal is if you don’t move out of the blue circle or the healer jumps the gun. Both are screw-ups, so a root removal isn’t actually required for that fight.

Beyond that, 2 of the 6 tanks (via Blessing of Freedom and Tiger’s Lust) and a number of DPS classes can remove roots on other people if there is a screw up.

Oh, and I can’t think of anything shamans can do to remove the root other than cleansing (and that’s resto-only), as they don’t have the shift-removes-roots effect on Ghost Wolf that druids have on their shapeshifting. Mage blink and warlock teleport can move them, but they’ll retain the root and still die to the comet storm. Shadow Priests can mass dispel, but that has a CD and a cast time. Rogues can cloak it, but 2m CD. DKs can pre immune it with AMS, but if it’s already on them, they’re screwed, as AMS won’t save them from the comet storm. And paladin bubble is once-per-fight in effect (though they can Freedom instead, which is only 30s). Poor warriors just straight die.

Havoc really isn’t alone in not really having any answers to that root if they screw up on it. And Havoc, unlike a number of melee DPS, can nearly instantly get out of the blue circle when it’s cast (in fact, if you see who it’s targeting, you can get out before it goes off, if your healer is trigger-happy).

To be fair, they’re both all plaguey and green. Blizzard apparently really liked the Necrolord aesthetic and hated the Kyrian one, so despite Necrotic Wake being in the Kyrian zone, they decided to give a third dungeon to the Necrolords >.>

Well enhancement Shamans have a spirit walk which Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.

I believe that only removes snares, not roots, but I’m not positive about that. Regardless, Spirit Walk, as you note, is enhancement only. Elemental still has no answers to that, as Spiritwalker’s Grace does not do that.

Elemental is also a ranged spec that isn’t 100% useless when rooted.

I mean, the context was the last boss in Necrotic Wake. Doesn’t matter if you’re useful or not, if you get rooted and there’s no cleanse available, you’re straight up dead on the next Comet Storm, no questions asked.

Edit: my point was that there are quite a few other specs than Havoc that don’t really have a clear answer if they get rooted on that fight. But also, people shouldn’t be getting rooted, except the primary target of the ability, because you can avoid it by simply moving out of the blue circle before the cleanse.

ie. It’s not a spec weakness issue, it’s an L2P issue.

Sorry didn’t read the entire thread, on that fight i agree with you but roots on demon hunter in pvp effectively remove them for the 7 seconds they’re on with zero options to remove them which is dumb.

Ya, the whole “root 'em and ignore 'em” strat is at least as effective in SL as it was in BfA. The irony is, everyone was complaining to the moon and back that Havoc was OP as hell in BfA, and that was only really true at lower rating levels, because at higher rating, people understood quite clearly that if you just CC the DH during Meta, they’re basically useless.

The difference is, now you don’t even have to root them for them to be mostly useless. Havoc is basically just a one-trick pony via The Hunt burst.

  • [Unnatural Malice] Increase the damage of The Hunt’s strike against its primary target by 5,000.0%. over time effect of The Hunt by 3,000.0%.

pfff…