They need to make netherwalk an actual immunity not a 100% damage reduction. You can still be effected by magic while using it which is dumb
You need stun breakers. Thereâs no reason why you should be totally locked down like the way it is now. 1 stun breaker will do demon hunterâs a real good and itâll be easier for them to run comps. The current state of demon hunter isnât acceptable but has room for improvements for sure.
Mmm - yeah - was a BM Hunter in BFA and kept getting smashed in raids. One of the gameâs best healers once said there were some Mythics on which he would never take a Hunter because they used too much of his healing resources. I switched to HDH for Shadowlands - and they nerfed its defences - so back to being fodder again.
it needs to be baseline too, using up a talent for what other classes get for free only to get one thatâs not even as good as the ones others have is a slap in the face
Which is a bit amusing, considering that BM, at least, was incredibly durable in BfA due to how ridiculously strong Spirit Mend was. Was basically an off-the-GCD extra Exhilarate, except targetable on anyone in the group.
Not so much these days, though.
agreed, i found bm hunter to be my most tanky class, pet taunts if tank goes down, turtle, exhil, and spirt mend, and not to mention that you can move and cast, so you are the first one out of any avoidable damage if played right, and if all else fails feign death and wait on everyone else to run back
Vengeful retreat should break both slows AND roots. Weâre supposedly the most âmobileâ class, but can be locked down so easily
Yes other classes have base lines skills that fee them. But glimpse wonât do that, is just avoid cc and some damage absorbtion while jumping back. Is not even a worthy pvp talent.
I really was expecting to hear something Amazing about a 10% leech base line . Or blur been 80% dodge⌠But they came up with a talent that well. Wonât change anything and they removing a good talent for that one mana burn⌠So I guess they burning dh more and more
Like the last boss in plaguefall when he freeze you in place, hunter have disengage if talent free you from it , mage can teleport, druid can shapeshift we have nothing shammy cab free themselves, lock portal, pally bubble but not us
UmâŚwhat? The last boss in Plaguefall doesnât have any snares at all, much less roots. Also, sheâs a she.
In fact, I canât think of a single boss in any of the 8 instances that has a root effect (maybe Iâve forgetting one, though). There are several snares, but even most of those are avoidable (example, the snare on Globgrog, the first boss in Plaguefall, is entirely avoidable by simply not standing in his conal attack, which is also, incidentally, usually lethal beyond trivial difficulties). Most of the rest of the effects are actually stuns, and those canât be removed by Posthaste, or in fact most of the mechanics you mentioned.
Heâs prolly referring to Necrotic Wake.
Yes sorry keep getting them mix up.
Ah, thatâs the one I was forgetting.
TBH, thatâs also not an issue. That root goes on one person, and is dispellable. The only time you need a separate root removal is if you donât move out of the blue circle or the healer jumps the gun. Both are screw-ups, so a root removal isnât actually required for that fight.
Beyond that, 2 of the 6 tanks (via Blessing of Freedom and Tigerâs Lust) and a number of DPS classes can remove roots on other people if there is a screw up.
Oh, and I canât think of anything shamans can do to remove the root other than cleansing (and thatâs resto-only), as they donât have the shift-removes-roots effect on Ghost Wolf that druids have on their shapeshifting. Mage blink and warlock teleport can move them, but theyâll retain the root and still die to the comet storm. Shadow Priests can mass dispel, but that has a CD and a cast time. Rogues can cloak it, but 2m CD. DKs can pre immune it with AMS, but if itâs already on them, theyâre screwed, as AMS wonât save them from the comet storm. And paladin bubble is once-per-fight in effect (though they can Freedom instead, which is only 30s). Poor warriors just straight die.
Havoc really isnât alone in not really having any answers to that root if they screw up on it. And Havoc, unlike a number of melee DPS, can nearly instantly get out of the blue circle when itâs cast (in fact, if you see who itâs targeting, you can get out before it goes off, if your healer is trigger-happy).
To be fair, theyâre both all plaguey and green. Blizzard apparently really liked the Necrolord aesthetic and hated the Kyrian one, so despite Necrotic Wake being in the Kyrian zone, they decided to give a third dungeon to the Necrolords >.>
Well enhancement Shamans have a spirit walk which Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
I believe that only removes snares, not roots, but Iâm not positive about that. Regardless, Spirit Walk, as you note, is enhancement only. Elemental still has no answers to that, as Spiritwalkerâs Grace does not do that.
Elemental is also a ranged spec that isnât 100% useless when rooted.
I mean, the context was the last boss in Necrotic Wake. Doesnât matter if youâre useful or not, if you get rooted and thereâs no cleanse available, youâre straight up dead on the next Comet Storm, no questions asked.
Edit: my point was that there are quite a few other specs than Havoc that donât really have a clear answer if they get rooted on that fight. But also, people shouldnât be getting rooted, except the primary target of the ability, because you can avoid it by simply moving out of the blue circle before the cleanse.
ie. Itâs not a spec weakness issue, itâs an L2P issue.
Sorry didnât read the entire thread, on that fight i agree with you but roots on demon hunter in pvp effectively remove them for the 7 seconds theyâre on with zero options to remove them which is dumb.
Ya, the whole âroot 'em and ignore 'emâ strat is at least as effective in SL as it was in BfA. The irony is, everyone was complaining to the moon and back that Havoc was OP as hell in BfA, and that was only really true at lower rating levels, because at higher rating, people understood quite clearly that if you just CC the DH during Meta, theyâre basically useless.
The difference is, now you donât even have to root them for them to be mostly useless. Havoc is basically just a one-trick pony via The Hunt burst.
- [Unnatural Malice] Increase the damage
of The Huntâs strike against its primary target by 5,000.0%.over time effect of The Hunt by 3,000.0%.
pfffâŚ