Given that as an arms warrior who enjoys prot, being told to “just play fury” and “you’ll scale” for all of wrath, and then having to wait for my turn for a legendary in the last raid tier to fix my classes dps.
I think you guys will live if you have to pick one of your other 3 perfectly viable roles to fill for an expansion.
It’s not like prot warrior started falling out of viability in ulduar, bounced back in togc because we already outgeared the raid when it released, and then immediately fell into unplayability in icc, and will be the worst tank spec until WoD at the earliest and we’re still being told that we’ll be just fine (just wait till you have full heroic dragon soul gear to be good in cata before you go back to f tier in mop).
Certainly, what if we enhance the Feral’s bleed damage by 50% and also boost the benefits from mastery by another 50%? How does that sound, in addition to reversing the weapon damage nerf?
That sounds like a You problem plus warrior dps wasnt that bad in Wrath if you played it properly!!!
Causes the target to regenerate 5% of maximum mana over 10 sec. If cast on self, the caster will regenerate an additional 15% of maximum mana over 10 sec.
Glyph of Innervate
If cast on a target other than the caster, the caster will gain 10% of maximum mana over 10 sec.
Plus feral rarely use there bres normally its more benificail for the boomy/restro druid to bres then have a feral bres. The only utiltiy that is used by feral is Stampeding roar and thats only on a few fights.
Seems like a good tradeoff. You can bring another Fire Mage and kill the boss 2-3 seconds faster or you can bring the cat and have Stampeding Roar any time you need it.
Alternatively, reversing the unjustified 18.07% nerf to ferals could enable them to inflict 18.07% additional damage, resulting in quicker boss defeats while still retaining the advantage of Stampeding Roar.
What PvP nerf do you suggest to go alongside that buff? You want Feral Druids to top many fights while also being the strongest any PvP spec has ever been.
DK wasn’t S-tier in PvP. Every single DK comp got forced out of r1 range by war/pal they had to dodge the war/pals to climb lol, and arms was awful in PvE the entire xpac.
Sounds like pretty 1:1 to feral right now. S-tier pvp, dominating both 2’s and 3’s, awful in pve. Atleast druids have alternative specs that are s-tier in pve, you should try those.
Funny too because before the end of wrath disc/feral was also one of the most broken arena comps. You had r1 disc/ferals on NA that didn’t have a strategy other than “hold w at the other teams healer” and that was all they did. Feral literally using barkskin on cd despite never being a target in the first place, class was a joke then and is a joke now.
It seems there’s a misunderstanding regarding the Druid class in World of Warcraft. Feral is indeed the only melee DPS specialization for Druids. Suggesting to switch to another spec isn’t a comparable argument since the other DPS option is Balance, which is a ranged/caster role. Comparing this to an Arms Warrior switching to Fury isn’t equivalent, as both are melee DPS roles. The distinction is quite clear and should be understood logically.
PvP is considered an afterthought and holds no relevance to the current status of feral DPS in the PvE environment.
playing a meme spec and trolling forums detracts from the credibility of your opinions, rendering them baseless. Unless you have something beneficial to contribute beyond failing to troll a post supported by facts, and the only argument you and this warrior share concerns the current PvP standings—which, again, are irrelevant in PvE—please refrain from commenting further.
Feral was not S tier until ICC
It performed well in Ulduar (ounce it got the FFF glyph) and improved with ToGC gear, but it truly excelled during ICC. (while having to compete with not rogues for leather gear but mail and plate users)
It is equivalent actually, especially given that our advice was to either respec fury for both arms and prot, or reroll completely. Atleast your other specs are S tier. Comparing swapping specs to a total reroll is insanity.
PvP being an afterthought is clearly not the case based on OOC glyph, the pala glyph, and shattering throw glyph.
Also, feral went from mid-pack to top 3 literally overnight during ulduar.
Druid (Feral to Balance): This swap involves a significant change in role and playstyle. Feral Druids are melee DPS, focusing on bleeds and combo points, while Balance Druids are ranged DPS, using spells and managing Astral Power. This shift requires adapting to a completely different combat style and positioning.
Comapred to warrior
Warrior (Arms to Fury): Both Arms and Fury are melee DPS specializations. While their playstyles differ slightly the fundamental role remains the same.
Gear Requirements
Druid: Feral Druids prioritize agility, while Balance Druids prioritize intellect. This means a Druid switching from Feral to Balance needs an entirely different set of gear, which is a significant barrier.
Warrior: The gear for Arms and Fury is more similar, focusing on strength and similar secondary stats. The gear overlap is much greater.
Druid: The abilities and rotations for Feral and Balance are vastly different. Feral Druids use abilities like Shred and Ferocious Bite, while Balance Druids use spells like Starfire and Wrath. This requires learning and mastering a new set of abilities and rotations. While also changing ones PoV in raids. (from melee to range)
Warrior: While the abilities and rotations for Arms and Fury differ, the transition is less drastic compared to the Druid swap. Both specializations share some common abilities and mechanics.
To summarize this for you, the transition for a Druid from Feral to Balance involves a more substantial change in role, gear, abilities, and playstyle compared to a Warrior swapping from Arms to Fury. This makes the Druid swap more complex and demanding.
As you can see, the points I listed above are facts, unlike what you have previously stated.