You realise raids don’t matter either with Gdkp. Dungeons take up much more of your time in game then raids do, they are also the first group activity you come across as a new gamer, it’s the activity that you will first meet other players in and forge friendships.
Just because all you care about is your own convenience, doesn’t mean that dungeons aren’t an important part of the game in whole and an important part to creating social connections in a social game.
Classes have always had their dumb abilities, cookie cutter builds have always existed. Don’t act like the cutting of some talent choice in Cata is why the population dropped.
The only significant difference between Cata and the games before was RDF and Raid finder.
You keep saying social connections… You will have the same experience if you “whisper someone invite” as you will be automatically paired with a person. 9/10 times chat in a dungeon is pretty scripted. EG: Pulling, out of mana, rez, etc.
Raids are literally the End-game and bulk of the content… literally why every person plays WoW is to raid or PVP… they don’t play to run the dungeons… the dungeons do what they are suppose to do which is get you ready for the real content of the game. Where social experiences matter in your guild… not in a 5 man dungeon where you are coming for gear or for rep… neither of these require a 2 hour tell me about your life experience… if you are playing this game to meet people… I might suggest you try a platform designed for that… Facebook, IG, Twitter.
Put the original version of the RDF back in please. Not only does it give us something to do while farming materials before raid but also brings wait times down as well. If you insist on adding it in then make it optional in the menu or something.
Raids are a few hours at most with weekly lockouts…
Soooo there is nothing called Dungeon Logging… cause no one is logging in to just run dungeons… you run dungeons to get gear to raid… Raiding is literally the PVE end-game… not dungeons… PVP and Raiding are the end-game for WoW… no dungeoning.
If you play this game to only run dungeons you are literally not the community or person that WoW is made for… furthermore if you are just playing to run dungeons… wouldn’t faster queue times and quicker groups be what you want?
LOL you know how many hours I’ve spend doing dungeons after my character was 70… I haven’t ran a dungeon in MONTHS… I’d be running some dungeons if it was easy to get a group on my rogue… but try finding a dungeon with the current LFG mechanics as not a tank… lol be lucky if you can get 1 every few hours.
This kid said dungeons are most of the content… lol.
Yeah the decline literally had nothing todo with the design shift from cataclysm and the content delivery leading upto and including the gutting of warlords for their new content limit philosophy of the formulatic exapansion they moved to.
Definitely has nothing to do with the continual cycle of
Ignore the Players > Claim you didnt realise > fix in x.3.0 >apologise for not listening too the community and swear to do better in the future > rinse and repeat.
Definitely had nothing to do with the workplace culture issues that arose
Definitely had nothing to do with the players continually complaining about the borrowed power systems and the game feeling like it had to be redesigned every expansions with enjoyable game systems being left in the dust when the expansion ends.
Man there is a whole lot of reasons why retail has lost so much of it’s playerbase and RDF isnt even in the top 10
They changed the talents, “refined” classes, took tanking away from dks in all 3 specs, made dungeons harder and then kinda flip flopped around on it, the daily system wasn’t received well by the players, and they introduced looking for raid.
Cataclysm had a whole host of problems why people were leaving and most of that had nothing todo with rdf.
You can literally try and make the argument all you want but the fact is that rdf was well received, players came back to use it because it made the game more accessible rather than lfg spammer 2004 -2009, it opened up the world of alts to players making them also more accessible.
When rdf first opened I was using it a lot leveling all the classes which is something I would have never thought of doing and nearly every group would have people talking about how game changing it was and how convienient and better it was
This is also true for wrath, which promotes the fact that most of the players who came back at patch 3.3.0 probably weren’t coming back for icc seeing as only a small percentage of the player base raised. And with a year long raid most didn’t stick around for it either, they had rdf which allowed us to level alts easier and bought more accessibility to the game.
The dungeon finder was one of the most destructive features to game in it’s history. Most of the classic audience don’t want it. I hear retail has a dungeon finder if you want one.