If you think 39 minute dungeon runs are at ‘breakneck speed’ how do you think it would be popular to add a dungeon type where the runs last an hour and a half minimum so that you can mark all the mobs and kill them 1 by 1 as though that takes any actual strategy?
I don’t think M+ is fun so much as it is an evil to gear for raids now. Used to be you got what you needed from a raid each week, and you worked with what you used.
Between that you could spam heroics (what would be regular mythic now) to buy a few low filler pieces. Now you spam M+ until your sick of it or check your loot box each week to see if your visiting the compactor next. Atleast with tier, I could avoid most of that when I had my set going and just enjoy some raiding.
Firstly, it’s the looming timer that’s the pressure, not the overall length.
Secondly, you don’t have to mark every mob and pull one by one for every pull. There were different mechanics for different trash packs. It also wasn’t a minimum hour and a half for a dungeon - sure some of them could blow out that long if you wiped a bit, but most were a bit less.
What the classic dungeons were missing were timers and random aids affixes. I don’t enjoy either - There’s already too much layered RNG in the game now.
And what about bosses actually dropping loot? Putting aside the TF/socketing rubbish, I’d like to be able to target a boss and run it as many times as I like until he drops the item I want. In past expansions we used to do many runs to certain bosses, not needing to complete the dungeon at all.
Right now bosses are just slightly more annoying trash mobs.
i loved BC, but ur wrong about 5 man heroic gear mattering at the end of the xpac. all 5 man content that was released at the start became useless once you had t5, because the end bosses of 5 man content dropped t4 ilvl equivalent gear. the only reason why u think 5 man gear was still used is because they released magisters terrace which was harder than the dungeons at the start of BC and dropped appropriate ilvl (basically how M+ is harder than the other versions of the dungeon)
think of a M+ dungeon as a single boss encounter in a raid, but also the trash clearing up to that boss, because its a half hour for each M+. if the boss is to hard, you wont kill it and u wont get gear, same for M+, but at least with M+ if ur willing to give up the timer you can still get gear and clear it because that is how it is.
raid content has always invalidated 5 man content, but with the emergence of M+, this trend is broken. but now that people have experienced 5 man content dropping raid equivalent gear, they want it to be free and not based on skill. any1 who says that its to hard to work up to M+10 means they arent good enough to do H uldir, and if they have done heroic uldir, it means they either got carried or outgeared it with wellfare epics and were barely able to squeak by.
enrage timer on boss = M+ timer
boss fight isnt hard w/o a timer
I meant, nowadays the new players or if you are fresh level 120… you don’t go into Heroic dungeons anymore… not even Mythic(0) you just buy a carry for your weekly +10.
Back then, people actually geared up from Heroic dungeons even from GRuuls and Mags just to get into raiding…
thats because of the introduction of titanforging. if you didnt need to have gear forge/socket/ and hope for avoidance/leech, then people would be much more willing to gear up slowly as there is always an end point in sight, as it is now, you need to max the number of times you get high ilvl stuff to drop in hopes of the best forges possible instead of being able to work you way up on proven content where there is a limit to how much u need to grind
and yet, in tbc the only reason why i touched heroics after my guild got out of kara was to do my daily heroic and smash it as quick as possible for the JP or VP or w/e the currency was at the time. we would mass pull and use cc skips as much as possible because we had better things to do, such as farm rep for mounts or mats for raid.
so yeah, raids still made heroics useless, and only reason to do them was daily quest that we chose to do because blizzard made it give free gear
who uses lfr for gear, just go kill rares in arathi and now darkshore, even if u dont control it, if ur toon has never killed them then you can fly out there and get 340 gear for free.
the real reason normal and heroic mean nothing is because blizzard is trying to put in so many different ways to gear up.
lfr, dungeons, pvp, warfronts, worldquest, incursions, world bosses, raid
kinda hard to balance all that w/o having some of it be useless
i mean if u want to joke about “difficult” content, our guild once used a level 69 warrior as a main tank in kara because it was funny and the content was such a joke back then but most people just didnt understand how trivial it was. 5 mans mattered back then because it was the only option, not because they were hard, unless u mean the first week where mobs hit so hard u needed to cc all but 1 and wait 5 min between breaking each cc for all tank c/d or they get 1 shot, because taking 4 hours in a heroic dungeon due to stupid tuning is not fun, its just bad design when hamstring was hitting tanks for 8k
i dont think you even know what your point is. you want challenging 5 man content, then put yourself in ilvl 305 gear and go run a m0 dungeon with 4 other people in terrible gear, see what it was like for those of us who did mythic dungeons on day 1 and 2 of the expansion. nobody is telling you to use all your welfare epics and run M+, nobody is telling you that you have to use your best gear to have fun at the game
but dont think for a moment that the wow community will applaud you for wanting 5 man dungeons to be the only gear path, because we wont, not that it really matters to me because my M+ group helps each other out by just carries for each others alts each week. but if other gear paths were removed, a large part of the casuals would leave