Yeah, pretty standard for most bosses, but it’s limited to inside the fight, not the entire raid run.
But they were much more memorable. I still remember Magister’s Terrace. I don’t remember most of the dungeons from Legion.
Fair enough but its still a timer based mentality which has been with the game since it started.
Hence every raid having a dps check type encounter. Thats your clock ticking right there in the raid.
You can spend the whole tier on that fight but if you dont make the timer you are not progressing any further.
Just because mythic plus shows you the clock counting down, lets not pretend its suddenly new to the game.
I agree with this, but I think Blizzard is trying to achieve balance or wants to. Leaving out a ton of your specs out of the meta makes the community not want to bring specs into their runs that aren’t meta.
I guess this is a community perception thing though, something that is hard to fix. It happens in Arenas too.
True, but it’s existence I find stressful and it fosters that gogogo mentality.
Yeah and thats not blizzard thats a mass group mentality.
Anyone forming a “meta” group for a mythic+ under 20 are jokers…
There a friends i know that will make my IO look bad because we are going to go 30-40 minutes over timer to complete but I still help them get a few 10s completed each season.
People are also playing for IO these days more than the content too.
Sadly thats the pug life. Find a mythic + guild and run with friends.
I chose to stick to raiding. Haven’t raided after getting ahead of the curve in Uldir with the guild. I’m mostly subbed in anticipation for classic now.
Right on.
Yeah after heroic BoD and some mythic BoD i am taking a break from raiding. I am happy with mythic plus. I can play it when i want to, not when others need me to.
Its the reason I like it and usually dont even pay attention to the timer.
Having more content options is never a bad thing.
I agree, mythic dungeons is boring content, at this point they aren’t really hard though if you have an average group… You could knock out a +10 without too much difficulty at all.
I’ll ask the question again; why are normal mythics (that are faceroll and reward awful ilvl loot), and mega dungeons such as mechagon (which still don’t reward particularly good loot), and all levels of raids on a weekly lockout, yet I can spam run M+ all week for great loot?
Classic soon son
Classic is coming…
So you’re complaining about os not being difficult? Then go on to complain that m+ is toxic because of a timer?
would be easier to take you more seriously if you posted on a main instead of a level 20 alt.
You could wait for classic if you want that type of difficulty and reward. in the current landscape of the game they can’t change the rewards all of a sudden for every difficulty. then re balance mythic 0s on top of that.
First off let me start out by saying I agree with the overall sentiment that something needs to change about m+.
I think that the m+ timer has further fostered the, oftentimes, negative attitude towards other players within the confines of m+. Let me explain.
Negative attitudes towards another player have been around in wow since I started in Cata. The timer has greatly exacerbated this.
The other day I tanked a m+ boss cleanly, no wipes, and still got harassed by another player because according to him I didn’t do the boss in the optimum manner thus removing “precious” seconds off a timer.
Although I’m not so sure removing the timer would fix any of this.
If I remember correctly, Cata dungeons, specifically the Zuls, used to enrage other players causing them to harass others.
I also remember either Zul taking several attempts to complete hahaha, which usually meant several days due to the extremely long que times, but that’s neither here nor there.
So, I guess I’m kinda on the fence about whether removing the timer would fix anything at all…probably not.
I absolutely loved m+ in legion but for some reason I’m not feeling that same love for it in BFA, and I’m not sure why.
I too feel there needs to be a change in m+. What that change is I’m not so sure, but I do know that I hate affixes!
You make some valid points, it’s funny how butt hurt people get when we don’t make timer. Particularly when it’s my OWN key and my own timer wasted, I don’t care. But the randoms seem to care so much
Megadungeons like Karazhan and Mechagon are a good start, but:
- They should be available on 3 difficulties, with mythic being as hard as a mythic raid.
- There should be one megadungeon each tier/season.
- Mechagon was too short. Ideally it should be the length of 3 regular dungeons (comparable in size to BRD in classic)
BC heroics didn’t take hours or need CC once you were slightly geared except for a few exceptions.
People overly exaggerate BC heroics. I would sometimes 4 man heroic shattered halls with a pally tank, healer, warlock and mage and AOE large packs at a time
Lol, slightly geared. You needed to be fairly well geared for them to be “easy”.
Of course you could with a pally, who were niche AOE tanks.
You know that is never going to happen right? The balancing alone would be bad. I like a megadungeon every now and then, but M+ is a good system to keep those dungeons that fell off into irrelevancy to still be played for gear,
They weren’t that hard, you could steamroll most of them with karazhan gear.
And scoffing at paladin tanks as beings niche? Yeah thats why every guild had one, the “niche”. In any case plenty of warriors learned to aoe tank just fine, just not as effectively. It no less niche to bring a mage for sheep than bringing a paladin for tanking.
Ive healed druid tanks wearing pvp resto gear with greed agility gems through heroic slave pens.
Again they weren’t that hard