Next week is Cata timewalking I believe, I am so excited for it because the cata dungeons were some of the very best. I wish we have more dungeons like the ICC 5 mans and Cata dungeons. I even enjoyed the WoD dungeons but I hate everything about the dungeons in Legion and BFA.
I don’t “waste time” in M+ regardless of any of those things as I enjoy running them. They are fun for me, and I play this game for fun.
You can find a group for the dungeon you want regardless of the key you have. If you have a good IO score and do Mythic Raiding (you mentioned later in your reply) you will have zero issue getting into any group you like. It’s less “random” than you are implying as you don’t need to use your own key.
No different than ever.
Okay, I’ll give you this 2nd layer of RNG. This is true.
So you saying that Method, Limit, and guilds in the “world top 100” didn’t begin the Mythic “race” based on not getting the perfect TF/Socketed drop in M+ runs the first week of the tier? Yeah okay, sure… If they don’t “have” to have that, neither does anyone else raiding Mythic. You want it, and it sure would be nice. But it’s not necessary.
So just run mythic without keys. No affix to worry about, no reason to rush, and all bosses drop loot.
I know you’re just trolling, but that’s not the answer. They are so easy they’re boring, and there are no rewards.
Mythic raiding doesn’t have any impact on whether people will take you, and for good reason. They’ll be very good at dodging swirlies, sure – but being good at one boss’s dance doesn’t mean you know 10 other dungeons’ worth of trash mechanics, routes, and CD budgeting well enough to make correct split-second decisions. A lot of raiders (myself included) can’t stand much more than the weekly 10 and don’t especially care if it’s timed, especially on a week like this.
It effectively turns the dungeon into 4 bosses giving one boss’s worth of loot. That’s a pretty big difference.
Most of them walked in running several pieces of socketed Benthic at 415-420. Beyond the three pieces with crazy effects, I mean, they were wearing a lot of generics too, which were considerably easier to get than any given piece from M+ and probably simmed better to boot. Keep in mind around last tier most specs hit the point where secondaries overtook primary stats, and now even randos derping around Nazjatar are at that point. So as long as the base secondaries are good enough (again, not difficult, especially as raid gear tends to be overloaded with vers) an easy-to-roll socket is going to be worth about 20 ilvl and is very likely to outperform 430 base even before you max the piece.
They ran M+ and split raids too of course, but the gear representation from it was dramatically lower than usual.
Not directly. But good IO scores and high iLvls always win. So indirectly, what you do other than M+ (including raiding, PvP, etc.) does effect whether or not you can get in groups.
Okay. But most people get nothing from any bosses anyway, so not really.
That has zero to do with M+ or drops. Most of them barely have a M+ score even now that the race is effectively “over”. We’re also not talking about Benthic gear. We’re talking about M+.
They ran raid splits. They ran very few M+. At least Method (Sco) ran hardly any. Can’t really speak on Limit. Didn’t pay much attention to them.
Does anyone else remember when Blizzard said they wouldn’t make the timer an issue in M+? IIRC.
Though, on topic, this is an easy fix. Hide the timer and introduce a point system such as the Garrison Invasions. Making each mob be worth a certain number each, bosses giving a flat amount, and have a multiplier based on speed of completion(as well as increasing the minimum time to allow at least a 1 lvl upgrade). Then at the end, there’s three tiers of key upgrade points, a 0 upgrade if at least completed, but taking a much, much longer time than is averagely required for a paced group. As well as a leave, but taking a downgrade option if your group can’t manage it. This would allow groups to find their appropriate key level, even with accidental mistakes, while those with the gogogo mindset can still fly through the heights and keeping the MDI untouched.
That has everything to do with M+ in that it removed most reason they had to run it. Not just fishing for TF, but at all even for heroic-level gear.
As much as I like M+ (oddly enough), it would be nice to have real dungeons back.
The people I used to play WoW with quit almost entirely due to the M+ system. Taking dungeons and instead of focusing on fun, Blizz focused on making it an esport, ruining dungeons for casual players. I enjoyed being able to queue up for my dungeon and get it done, and collecting badges or whatever, even if there wasn’t loot.
Now, as a casual, I don’t have the time or interest to run up my raider .io score, so I’m locked into below +5 generally. M+ has become a chore, rather than what used to be my favorite part of the game. I thought it was fine before M+ with challenge modes instead of forcing everyone into challenge modes and annoying affixes. Bleh.
I legit made a post like this the other day! We need more challenging difficult 5 man content to do that’s not just rush rush rush rush.
Go play classic in less than a month… really not that trivial. You want to play the game the way it was well over 10 years ago.
Go enjoy classic OP.
Problem solved.
Why do you people want the game to die? I don’t why do you? We’re asking for hard content to do that’s rewarding. Where you can wipe A LOT on a boss and eventually overcome them to get a shot at loot. It’s a VERY rewarding gameplay loop. Unlike in mythic plus if you keep wiping over and over people will leave.
People are leaving in mythic+ because you are bad. Plain and simple. Completing 10s in time is not that hard or all that speedy.
The loot from dungeons was never that great. It was always a stepping stone so to speak.
Even in BC, Magisters Terrace wasnt hard and it was ghetto epics at best.
What you are asking for is a massive content drought where dungeons are pointless after the first 3 weeks of xpac.
You are asking the company to roll back dungeons to the start of the BC era.
Hence “go play classic” because thats more or less what you are asking for and they are providing it.
Also strategizing old dungeons is a joke, there are next to no mechanics. The most basic of encounters.
I believe along with a raid, we need a mega-dungeon as well it’s new content after all.
The constant upscale dungeons + rewards just feels lazy and cheap.
We need challenging 5 man content that’s not a rush and we need more than one an expansion. I CRAVE MORE DIFFICULT AND REWARDING 5 MAN CONTENT THAT’S NOT A SPORT I FREAKING HATE SPORTS!
No one says you have to rush your key.
Put “for completion” in the title and take your time.
I complete 10’s and higher just fine. I don’t need to put anything in the titles but the whole m+ thing itself is a rush environment and you know it so please quit acting like that’s not the case.
No you can put that in the title but then you wont get any decent players queuing up and its perfectly fine.
Its only a rush if you want to 2 or 3 chest the key.
Really if the group is wiping hard before the first boss in the keystone, they are way over their head and people leave for good reason. That has nothing to do with a timer.
You’re giving a lot of contradictory information man. Are you a troll or what? First you say to put “for completion” in the title if you don’t want to worry about rushing then you also say that if you do that you won’t get any skilled players. Everyone should be skilled if they’re doing end game content.