not sure how changing the engine changes skull of impending doom from
Increase your run speed by 60% for 10 sec, but deals 100 to 501 damage
to
2.0.1 increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your health
this is stuff that should be defined by the database and not the engine, just to clarify that the tooltip is correct but the drain mechanic isn’t and similar items have their 2.0 changes in effect
Oh great, more people with the “Oh boy, Blizzard did a new feature! I want that in Classic” threads.
These retail players I swear. They want everything streamlined and easy. They really cant stand playing Classic for what it is and want all their QoL, endless amount of retail features, and easy queues for dungeon/raids. Go back to easy town. This game is too cumbersome for any of you so you might as well go home where you really want to play. It isn’t here.
I play exclusively Retail, and I’m a #nochanges to Classic person. I don’t want it to change, because that misses the point of releasing it in the first place.
if the only solution that can be offered is “change it”, then…we should change it. If a third party mod and a first party change both have the same effect, I’ll take the first party thing every time since they’re less prone to crashing.
I think a fair amount of this comes down to them needing to completely reprogram the back end so that the vanilla AH that didn’t scale well into a hugely increased catalog so many expansions later can stop lagging so much.
Thing is one of the biggest problems they are trying to solve doesn’t seem to exist in Classic so far as I can tell. So the problem solves that they came up with for retail aren’t necessarily that appropriate for classic.
I think that if Classic had the minor BC tweak of ordering items by buyout price, or the even later tweak of showing them with lowest avg buyout price per item would be helpful.
Walls of singles on Classic? Why not just collapse for each person to one single line per item/price combo.
So like Jimbob posted linen cloth at 20c each with a modifier next to it x256 to show how many Jimbob is selling at the price. And if Jimbob goes back and adds more linen at the same price then only change is the expiration timer on the entire lot is automatically longest either of what is there already or what is being posted. Edit to add: And also let Jimbob set the minimum stack quantity from 1-20 on their lot that a person can buy.
I have issues with lack of filters for some types of items and maybe the new design deals with that, but it’s not really being discussed so I’d need to go check it out myself to see. Thing is that retail gear is a lot more complicated than Classic gear with items having different versions for the exact same thing. Much more complicated so we wouldn’t probably need all the sort categories they would.
I would like this even though it would change the game by removing the concept of pretty stacking and low bid scamming.
I would like it just because it’s a pain to scan 13 pages of linen cloth every time its time to level first aid on a new toon.
I think no changes 100% is nothing but a missed opportunity to enhance the reboot of wow while maintaining its core identity as a MMORPG
There are loads of tedious things that could stay in, but the AH is just players fighting the system to scan items with auctionator. Plus it crashes often with “internal auction error”
I don’t understand the problem #nochanges ideologues have with this. Are you just going to object to every potential quality-of-life change just because? Are you all angry about the clock below the minimap?
P.S. It’s about time they overhauled the AH interface.