C’thun 2.0
While Zekvir ?? is supposed to be a challenge, it really does feel and maths out to be completely undoable at this time.
This comes from someone doing original mage Tower (on all specs and classes aside from warrior/mage/monk) at level and Kanrethad/Green Fire at level.
Mage Tower was tight, yes, but doable at minimal ilvl as it was a mechanics based fight. There was never anything that felt undoable or having to choose which way to wipe.
Zekvir kindly gives us that option three ways as a warlock:
• Spider add (whether i’ve dealt 50% or 90% of the damage to the web the spider always spawns with 100% health and immediately goes into casting the web blast). this can be doable with chain fears/mortal coil, but when two spawn its a wipe. Without the spiders having memory of the webs HP, there’s no point in killing the webs. With how much health the spider has, no point killing them.
• Interrupts: Poison versus Regen. The 10% regen (>60%) is the only meaningful interrupt in a class that has -one- interrupt every 16-30s (with mandatory interrupts <15s apart). If that goes off, you may as well reset. So Poison has to go off, healer bran will sometimes insta-dispel you only to die. Lock candy (1m) and pots (5m) aren’t up frequently enough to be meaningful. There aren’t enough defensives to mitigate the damage — so you die.
• Eat the cone and go again
Kanrethad is an example of a fight that uses a classes entire toolkit, long (10m at level), punishing, but doable. He never flat out one shot you unless a mechanic was missed, but would wipe the floor with you if you weren’t clockwork.
Zekvir, on the either hand, is punishing to be punishing in numbers and mechanics. For classes without a reliable second interrupt, get wrekt i guess.
He one shots Felguard’s since they’re treated as a tank (not a meaningful option), but you also need the felguard (or fel pup for non-demo) for the interrupt.
—
The semblance of what is supposed to happen is cool.
The Dance: In for cone, out for fear. Cool, understood, balanced.
Add priority: Balancing damage and interrupts on the boss - impossible
Interrupt Priority Conflict: To choose between poison or regen with only one interrupt feels impossible. Either his HP resets or you die to the second/third poison. Bran will get every other poison on you (maybe) as a healer, and will get every other to third interrupt as a dps. Both seem unreliable
Mechanics:
[Likely overtuned] It seems like before Zekvir could damage the webs, but now he doesn’t. So all 15mil has to be dealt in 15 seconds as the Spiders don’t retain health lost.
Damage: Brann has the gun of a wet noodle, has blizz checked if he repaired his gear?
Healer: AFK check please— or don’t stand in a fear when healing. He’s got no self preservation
The execution is something to be desired. I do believe, however, that even with the best gear available right now (full heroic), if you didn’t get the schematic by cheesing with Brann “RNG” Bronzebeard pre-tuning — it’s not possible.
——— Fixes?? ———
• Allow Zekvir to attack the cocoon. Reward pre-positioning him to help the fight.
• Put the heal and poison cast on the same cooldown. This trolley problem has no answer for classes without multiple interrupts aside from “just have the health to eat every dot” or “just do damage fast”. Or extend the timer and interrupt him if a certain amount of damage is dealt (while also allowing the option to int if needed)
• Have the spider start with same %hp as the web was when it died (or extend the time of the cocoon cast/cut the hp in half but keep other mechanics of the spider the same. Reward early killing the web, don’t make it feel wallshaped)
• Give the spider a 5-10 second CD before it can cast when it spawns
• Tune down the bosses and adds damage significantly, but increase the boss HP. Allow for players to do the mechanics and enough time that messups become additive rather than explosive.
• Let Brann do damage again to give him survival instincts.
• Allow Zekvir to LoS the spider webs and take the slow/DoT
A long, mechanic heavy, and punishing fight isn’t bad for a solo challenge like this. Thats rewarding to be like “i did it, and i did it right” rather than “pewpew lol, just kill him lmao”
—-Numbers are scary—
That being said the math isn’t on our side
Zekvir- 195 million (assume 4.3-5 minute fight at 650k-750k raw dps)
Cocoon HP- 15 million (Cast 15 seconds - bare minimum DPS check at 1m/dps this is without raid buffs if you immediately switch to the cocoon).
Even if you lust the first one, you’d need to somehow be able to use lust multiple times to meet the timer. (just not possible as 10m sated)
Fix (like above) change nothing but cut web HP in half.
Spider Hp- 30 million since the spider doesn’t recognize cocoon damage (web blast is 1.5s; unsure internal CD, hits 90% at this time even at 608 gear with all warlock stam+ and unending resolve at 5.89mil HP). This spell also doesn’t care about walls and cannot be los’d—when one spider spawns may as well reset.
Two mandatory interrupt effects on the boss <15s apart on rotation — this is mathematically impossible for most all classes. the shortest direct interrupt cd (since stuns don’t work on zekvir) has an CD of 15s on Warrior pummel/Rogue Kick.
- Fix: Share a cooldown, or make it possible to control Brann’s interrupt (and give him one as a healer)