Ok hypothetically if someone plays 35 hours a week the 30 instances a day shouldn’t affect them assuming they play 5 hours a day.
The issue is many players only can play (or meaningful time played) on weekends. I would say I average about 35 hours a week but 30 hours are from Saturday and Sunday alone.
I will always hit the instance cap because when I can play and how long I can play.
If it is a weekly it would improve everyones gameplay. Those who play 5 hours a day 35 hours a week will still never hit instance cap and neither will players who play 35 hours a week but 30 hours over 2 days.
The principal is the same of 30 instances day on average. But the cap is 210 a week so on Saturday and Sunday between the two days lets say I do 90 instances hypothetically.
Over a week I will have done 90 instances. So would those playing 5 hours a day.
Having it weekly means no one should be afraid of capping if its weekly except those who play 10+ hours a day every day.
How is this changing anything? You’re still giving them your money lol. They literally don’t care if you smash your computer with a hammer as long as you’re paying the sub fee
Not to mention you can just item restore MCP that youve sold and they get returned with all charges restored so you only really need to farm a set amount.
That’s funny, because you say right after this that
And before you answer that you should have the right to play the game however you want, no, you don’t. We are sheep. Rats in Blizzard’s maze. Developers place boundaries within every game in order to steer players toward playing games in the manner they deem best.
Who are you to decide this for us? Activision-Blizzard is not the Blizzard that designed 2008 WoW. Classic WoW was a finished product. We allowed current Blizzard (Activision-Blizzard) to host us and take our money in exchange for stable servers (though as they’re not quiet up to par on that).
Then maybe don’t waste your 30 daily clears on dungeons intended for characters 30 levels below you?
Gnomeregan is very clearly intended for me, since my MCP is there. Saying that it was not intended for me 15 years ago and that it is not intended for me are two entirely different discussions.
Point is, if you were running dungeons appropriate for your level, instead of these baby dungeons, the cap likely wouldn’t be a problem, because endgame dungeons take longer because you are killing mobs more your level.
The only exceptions I can think of are BRD arena runs and DME jump runs. And as I’ve said before, SGC was intended to be a rare item, something a few lucky individuals on each server could be proud of, not spam-farmed by everyone.
I think you might be misunderstanding. Players have the ability in Classic WoW to reset instances. We have that ability for a reason. How is this different from any other rare item, like Briarwood reed, Eye of Shadow, etc.? Those are spam farmed, as they should be.
And the RTV’s in DME were intended to be a little bonus for miners at the end of the run, not something to be skipped to and spammed for hours on end.
And they are part of what contributes so much replay value to DME. This is good design. Why are you complaining about about the replay value of DME? Do you not like that the bonus gives us incentive to return?
And I think Blizzard is saying fine, but 30 per day is enough already. After 6 hours, time to go interact with others on the server. You can do another 6 hours tomorrow, and the next day. Not the end of the world. Toughen up a little, maybe. As they said, it only affects a handful of people. Roll with it. It’s not that big of a deal.