This is true. According to some of their own posts (and sorry, I don’t mean to thrust here-say directly into this and then not go scour for the specific posts but I cannot be bothered so you are welcome to disregard this if you so choose) the players of existing servers are most well equipped and have had time advancing those toons to an extent that boosted characters will not affect them at all.
I often see “it is just one boost - it does not affect you/me/whomever”
I tend to believe it does effect even them in some small way - as brand new boosted players will be joining the server and potentially taking their raid/dungeon slots as they progress. However, that is not really any different than anyone else doing the same - aside from the fact that the boosted characters did not spend the same amount of time developing the character.
That said, having more players on a server is a bonus - a positive thing. Players are the life-blood of any mmo. Without them then the entire project is mute and can be deemed worthless. That is part of why I am okay with boosting. It will draw more people in.
I suppose in the end the current classic players who are left out of the running for non-boosted servers argument can boil down like this:
The battle-lines are clearly drawn.
At this point if you are against the boost you might have an alternative, but it requires a heavy choice:
Subscribe to the notion of “fresh tbc servers” that offer no cash shop and no transfers/boosts
OR
Submit to the current roll-out and accept that boosts are happening. Get over it. And have fun. Do your best to be magnanimous and get over the petty squabble with the people who will be boosting on your server to play there with you.
“But it is not fair!”
“I worked hard for my stuff etc…”
Please forgive me quoting myself on this one but I believe the post is relevant here.