Blizzards negligence on the human pvp racial is legendary levels of pathetic incompetence. Nerf EMFH

Look at the RBG ladder on ironforge pro, not a single hero of the horde eligible character. Blizzard, if you were 1/10 competent you would do faction specific hero of the faction. But if you were actually competent, you would nerf that racial into the ground. Cata and second half of wrath is the absolute worst state of racial balance this game has ever seen, by far. Getting solid groups for arenas and RBGs on horde is a miserable experience. You forced horde into choosing a miserable eye sore and pathetic faction, or bashing our heads getting our games in with the slim pickings of good horde pvpers left.

For all the kicking and screaming about the myth that horde was going to dominate 99% of the glad spots in TBC, this never happened. In fact alliance had slightly more of those spots.

Turns out, gear advantages in pvp are a massive deal that you can’t play around at the top level the way you can with stoneform or will. Who would have thought?

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You should realize this isn’t a game in development. This is a repeat filled with almost all the bugs that were present in 2010. Additionally, racials are working as intended. They aren’t going to put any more effort into “fixing” intended design than they do fixing bugs.

Spoiler alert… the bugs are still around.

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You must be new here. #NoChanges has been dead since vanilla bud.

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Oh I get it, you’re special.

I didn’t say #NoChanges, I said that they don’t even fix bugs, there’s no way there going to change something that is/was intended.

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“I didn’t say no changes, but blizzard will do no changes”. You are caught in a corner and resorted to an ad hominem instead of backing up your position.

Nerfing EMFH takes less effort than most of the other changes theyve made since #nochanges became officially dead.

omg, you are an amazing level of stupid.

#NoChanges is a demand for changes to not happen. Me, being black-pilled, and knowing they will not implement changes of this magnitude and expressing it to you, is not a demand to Blizzard to refrain from changes.

Almost like I’m agreeing with the title of this thread even. They are negligent, they are incompetent. And you expect changing a racial to happen? A racial that would end up affecting so many in PvP as well as inevitably affecting PvE?

Guess you should have rolled human too like the bulk of the PvPers.

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You mean like changes on the magnitude of mercenary mode and heroic+? History contradicts your assessments bud. Nerfing a racial is right in line with the changes they have made since they declared NoChanges dead. You don’t have arguments against this reality, only ad hominems when you can’t admit you’re wrong.

EMFH is useless in PvE and PvE racials don’t even matter in PvE anyway. There is no racial that is going to noticeably knee-cap your ability to clear heroic mode bosses. PvE racials only matter to those who’s ego is hurt by a 97 parse over a 99.

PvP racials are way more impactful on outcomes that actually matter; your ability to win. You can outplay trash players up to a certain bracket, but the closer you get to the top the more noticeable the advantage will be. The room for outplaying a gear advantage as opposed to something like stoneform is very small at the highest level, especially with trinkets.

You were the one who misread my post to begin with and assigned no changes to me, bud. I was not wrong, you were in your reply back to me.

Yes, they did make big changes, but they were planned before re-release. They didn’t do it on the fly after seeing the imbalance in PvP or people needing a way to catch up in gear with an M+ style.

Racials do matter in PvE. Berserking, Orc’s Pet damage and weapon specializations, Arcane Torrent (hence why it was nerfed in later expacs), Draenai’s hit bonus, Gnome’s mana pool.

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You claimed blizzard would make no changes and I pointed out they already denounced nochanges and have made changes since. The changes they’ve made (such as mercenary mode and heroic+) are on par in terms of effort as nerfing a racial would be.

Heroic+ was preplanned, mercenary mode was done on the fly due to mass complaints about horde queue times.

They matter for getting a 99 parse over a 95. They don’t matter much at all for actually killing the bosses on heroic mode which is the only outcome that actually matters. They only matter in super tight dps checks where small differences in numbers can be the difference in wiping; there isnt very much of those in cata, and even then gear still takes care of that eventually.

I said, and you can go back and re-read it, that they aren’t going to put any more effort into fixing things than they do fixing bugs - and the bugs are staying in there, some pretty outrageous and near game-breaking, at the very least, time wasting.

Without looking for hours (because I won’t) at ranked PvP race/class combos and comparing to 95+ parsing race/class PvE combos, I can state that the abberations from the best combo in both styles of play are about the same small percent.

There’s no winning in PvP ranks any more than there are in PvE ranks. A rank is a rank is a rank. Guess if you wanted an easier time, you should roll human if PvP ranks matter to you so much.

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look gear in pvp always been a thing and emfh always gave you abilty to use a strong pve gear trinket over ur pvp if you dont like it go humen :stuck_out_tongue: bliz wonted cata to be dont bring the spec bring the player but the way people play is bring the race / class and player can be mid if ur a high talent player and you playing the lowest dps spec not going to bring you unless there ur buddys

And the other stuff not a bug or deemed a defect of some kind.

Its like installing Skyrim, again. With no mods. Stealth build will still be the best one lol.

One would need mods to fix that and make other builds better. I recommend the Ordinator mod.

It overhauls perks so you get options. Options that don’t require restoration alchemy loop hacks to make non stealth mixed with magic builds work better.

In what context?

I don’t think anybody is avoiding inviting non-humans specifically for any sort of PvP activity.

Sure class, spec preferences lean toward viable team compositions, and CR (sometimes xp) are quite relevant.

EMFH has probably been more impactful by having people move to Alliance for a perceived advantage or larger pool of players to play with than for actual PvP advantage.

:woman_shrugging:

Humans can be liked on alts for the rep bonuse more in some cases too. They are great for the more dedicated mog hunters. They got NPC faction unlocks faster to shave days off exalted item buys.

The time saved adds up as the expacs add up.

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Where were you when Zugs had OP racials 60, and 70?

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Take a peak at the top of the pvp ladder on ironforge pro. It’s near unanimously human, and the ones who aren’t are druids.

Anyone who says that EMFH isn’t a massive advantage is

  1. A human
  2. Doesn’t play at the top bracket
  3. Doesn’t even pvp

People fearmongered about perceived advantaged of TBC racials and that turned out to be a croc of dung. If perceived advanatges created disparities this extreme, we would have seen it in TBC too, but it didn’t happen, because it wasn’t actually a massive enough advantage with one faction over the other in reality. Double PvE trinket in PvP at the top level is a huge deal where games are decided by the smallest factors. Even at the highest level you can play around the type of racials TBC had, you cannot play around other races having an 20% dps buff over you.

So you were triggered by the title and didn’t read the content since I addressed TBC directly lol. Take a peak at ironforge pro, season 3 and 4 alliance had slightly more glads than horde, season 1 and 2 horde slightly more. Overall it was close to 50/50. Turns out alliance had solid racials too, and the racials on both sides could be played around.

Now compare that to cata and tell me which is worse.

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:woman_shrugging:

They could delete the human racial tomorrow and it barely move the needle in favor of horde for pvp. Everyone, even middling players, who cares about arena mains or at least has an alliance character because that’s where the existing population is for pvp. Unless they make arena cross faction, horde is not coming back from that.

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TLDR. Zugs with 50% stun resist for 2 expansions, and this dudes crying about a trinket racial in a rerelease of an expansion that was figured out 14 years ago.

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vanilla racials were meaningless since there was no ladder/rating. Yes Eles and WOTF were godly but Paladin was also incredibly good in large clashes, not to mention AV map being a free win for allies but ironically only the noobs queued it. Vanilla imbalance actually was profitable for Blizz since allies just ran from pvp servers, giving us the mono-faction mess we have today

TBC ally was equal if not generally better, if both rogues are mousewheel scrolling sap the horde team will never get it first. also for druids in 2s shadowmeld drink > +15 herbalism or “on-demand stun DR” war stomp

post by Snipy is moronic, why even chime in if you have literally no clue or are flat-out wrong?

Anyway end of day most people moved to follow friends or guilds, Horde racials were bad in wotlk but still had decent showing on the ladder. Cata shouldn’t be this bad but it’s just dead overall with less casuals playing, so the human skew is more glaring

TLDR this is cata this is how it was, the players changed