Killing a boss shouldn’t reward you loot every time. If you disagree, I’m sorry.
Do you always take losing in RNG this personally?
People think they want piles of loot raining down from everywhere, but we had that and 95% of it just went into the scrapper anyway.
They were false rewards. That static has been removed.
This is much better.
Back in my day bla bla
Yeah, if you only play for loot then I could see how it’s an issue for you.
Why arent you still playing those games? Difficulty is a matter of judgement.
I love that. It articulates it so concisely.
False rewards
Killing the boss takes my time and effort every time, why should it only reward me for it less than a quarter of the time?
Why do you insist that must must be personal?
This system is bad regardless of how much or little it gives me personally.
New is always better bla bla
Not for enchanters. Can also sell the loot for gold.
ehh yeah, but the supply is higher so they’re worth less. Off topic though lol
Stop, you’re using too many big words for him. He just wants to see more purple pixels because he spent 30 minutes on a boss.
So you admit it’s bad and potentially unethical.
lol well he did ask
You’re willingly paying for it and playing it. No one is stopping you from quitting. Wow is designed to keep you playing. That should be pretty obvious.
And they can do that while also respecting my time.
You’re literally the mouse complaining because they didn’t get their cheese after they pulled the lever 3 times.
If your analogy beings with “you’re literally the mouse” that should be like 20 red flags before you even get to the part about cheese.
There’s no point in arguing with them. Boomers gonna boom.