Blizzard you're doing fine. There's nothing wrong with loot

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All of that is a player problem. Not a loot problem.

He was exaggerating, but has a point. You would get two or three drops in a dungeon run (I didn’t run raids or mythics) Now you dont get a drop for three or four dungeons. So essentially you’re getting one piece of loot (which might not even be an upgrade) for two hours of your time.

Asking for one piece of loot, even if it’s from a questgiver at the start of the dungeon isn’t asking for too much. IMO.

I usually play as a tank as soon as I learn the dungeons, but at this point there is no reason to queue for a dungeon unless there’s a campaign quest I don’t know about.

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Yup it is fine, predictable, boring & stale but fine.

How do you expect to get better gear without doing the higher level content? This logic makes absolutely no sense, do you just want to do normal dungeons and expect raid iLevel loot also?

Well i suppose that’s a fair enough reason to hold right here. I’m actually glad we got to that point where you actually explain to me what’s the problem with badges. And i do genuinely mean it when i say it here. :slight_smile:

To defend it a little before i talk about it’s faults, in fairness, there were two badge systems, that being the justice and valor points, which the justice points can be farmed from the easier content, where the valor can be get from the harder content. However, that’s the idea here.

Here’s where the faults come in when talking about the execution, Cata and especially MoP screwed this up a little by making LFR and Heroic drop them like crazy, as well from dailies and such. Not counting all the bosses and just one boss for Cata, 850 Justice points alone can be obtained for if you just did a week and more if you, like you said, spam heroic dungeons. MoP didn’t do much to soften the blow here. As for Valor points, i’l just leave this link here for you to look, because i’m looking at this and i’m thinking to myself, “Yea this is somewhat abusable here”. As well looking at the gear that costs very little for the highest gear available.

I think in WoD, they did try to salvage Valor points and just named them “Valor”. And in my Opinion, Wod’s is pretty much a better version of itself. Granted the number is still too high, and i would get rid of LFR’s and just move the full value to heroic, and have normal give half of that, to give an incentive to dedicate your time to raiding, nerf the weekly bonus down to 300, but other then that, first heroic dungeon of the day seems to solve the major issue of spamming heroics to get badges.

I still wouldn’t call them participation trophies, mainly because there’s some still work involved, but i can understand where your coming from when you say that, that the problem here that reward amounts is not really that well balanced here because the ways to get it very overly plentiful and abuseible at times.

Well i’m also saying that there’s no work involved either in these farm groups, most times it’s just people rushing through the content with above iLevel gear just absolutely blasting through it without a concern for mechanics or bosses. This is why i’m saying it’s WoW’s version of a participation trophy, you just mindlessly do it with little to no effort and get rewarded at the end to feel better about what you just did.

The vault at least makes you go do other content for loot and has a gear progression for each type of content.

Okay, i’m getting the impression here you don’t know what a participation trophy is. :confused:

A participation trophy implies that wining or even completion isn’t necessary to get this reward, so the logical step would be you don’t need to expend your energy to work towards it since it’s rewarded to you no matter what. For example, Arenas or BG’s where it gives you a little bit of honor for just participating, regardless if you win or not. And even then, you would still need to complete it to even get that.

Dungeons or Raids or really anything in this game, unless it gives you the reward anyways for not completing it (which is different then winning), still requires you to work for them to get the said reward. Even Mythic+, even if you fail the timer, you still have to complete the dungeon in order to get the reward. Yes, it’s lesser because you failed the timer, but quitting the dungeon isn’t going to reward you it.

I think you’re trying to say what you feel about it, as in an objective fact. But you still have to work in order to get anything, even all it requires you to just mindlessly do stuff.

One thing that does come to mind to something that may require little or no effort at all and can be contruded as actual participation trophies is the Headless Horseman event when he attacks goldshire, and you can just tag him once he’s attackable and run off, or sometimes you don’t even need to do that, and you can just complete the quest that way.

But taking this back to the loot system, doesn’t the RNG also allows you to just mindlessly do stuff until something drops?

Like the Torghast and Mythic+?

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I’d be alright with the lower loot amount if they gave us a currency we could spend to fill in slots when we get shafted by RNG. Going upwards of 10 dungeons dry and getting nothing is extremely unrewarding.

Bring back Valor/Justice points and reskin it so it’s expansion appropriate.

How is sitting in Violet Hold, vastly outgearing it and literally hitting mobs and bosses like they’re training dummies over and over again for badges not a participation trophy? You’re not winning in the terms of gameplay, you’re mostly just AFK mindlessly hitting stuff and completing it gives no sense of accomplishment beyond “Here, have these tokens for doing this run that took no effort.”

It might not be a traditional participation trophy, but it’s def. WoW’s version of it.

The Mythic+ loot system sucks right now. There is no BiS here; I don’t know where anyone is getting that. The only “BiS” loot that comes out of Mythic+ comes from the weekly chest. It makes no sense nerfing the loot amount from the end of dungeon chest, which caps at below heroic raid item level btw.

In fact, in its history the only “good” loot from the Mythic+ end of dungeon chest came in the form of Titanforging (which no longer exists) and a few gimmick items (Kings Rest bleed sword, Underrot DoT fist, Mechagon CD bracers etc).

Mythic+ end of dungeon chest should drop more loot. It’s only useful very early on in a raid tier and none of it is BiS. The way it stands right now feels really unrewarding to the point of wondering why it drops anything in the first place.

When we say we want badges we dont mean out of heroic or normal, but rather mythic and keystone dungeons. We dont want them handed to us. We want the effort put in to have some payoff that we can work for.

Did a +2 mists and a hunter that died every boss pull got a legendary memory and a piece of gear while the rest if us got anima. This has been a common thing since I started running dungeons.

We dont want anything handed to us. We want our efforts rewarded. Timing a keystone is difficult depending in the level and group composition. Only 1 or 2 pieces of loot dropping is leaving a bitter taste in our mouth and breeds resentment.

Edited for spelling and clarity.

Right but that’s why there’s a vault.

The vault is a bandaid not the solution. The solution would be adding Valor/Justice vendors and adding a currency to mythic and mythic+ dungeons.

And this is where we’ll have to agree to disagree, I find the Valor/Justice token to be abusable as did many people when it was relevant as did the devs. In my option, the vault is fine and the system is working as intended.

How is sitting in any dungeon, vastly outgearing it and literally hitting mobs and bosses like they’re training dummies over and over again for a chance of loot not a participation trophy? /s

Plus i’ve already explain this to you multiple times, that you still need to require to put in work to get stuff or complete it to get stuff.

Would you kindly stop with the exaggerations and be honest with me here for a second? :face_with_raised_eyebrow:

Yes, i understand what you’re saying here is easy, it’s braindead easy, and i agree that badge’s reward amounts as well ways of it is pretty unbalanced. In a perfect world, the badges will be balanced so you have to play a ton of content and i mean TON’s to get maybe 750. 100 if were gonna include valor too, if your doing the easy content and for hard content, 500. But my point here is you still need to put in the work or effort to get them because they are not just handed to you, even if it’s just braindead easy. Islands are braindead easy, but the rewards aren’t just handed to me just for signing up, the rewards aren’t given if i quit. Their only given after i completed it and to get to that point, i need to put in my effort in to get to that point.

And my point is that relying on luck as a reward doesn’t make a dungeon or anything suddenly hard work, because it’s determined on a system which is completely out of your control and rewards you when you just complete a dungeon.

How can it be abused in this situation? If you’re worried about people farming it from keystones then put it as an additional reward in top of the gear piece from the vault ala residuum. Mythic dungeons have a weekly lockout so you cant farm it that way which leaves keystones.

Easy solution would be only reward the currency if people time the key or put it on the weekly vault. Your worries are solved instantly.

This is the premise of every single MMO game ever including WoW since it’s inception, I don’t understand how else you want it done. Do you expect there to be loot after every single boss?

But there is. If you run a normal, heroic, or mythic dungeon/raid looy drops from every boss. The only time loot doesnt drop from a boss is when you run a keystone.

Stop trying to justify a broken system. If you want this classic feel then go back to classic.

That’s because they’re going away from the BfA system that everyone kicked, screamed and cried about and now that we moved away from it people want it back. No one is going to be pleased, and I personally love the current system.

I never said anything about better. In fact I quite explicitly said Heroic gear for heroic dungeons.

Again, actually read the argument I’m making before you try to argue against it.