My suggestion would be to take WoD’s Valor points system, take LFR out of the equation and move it to normal, heroic and mythics. (5 badges per boss, 10 badges per boss, 20 badges per boss) to encourage raiding above LFR, first random heroic dungeon per day (100), have world quests reward 1-5 badges and have it be capped to 100 (so if you get to this limit, no world quests with badges will appear until next week.), no daily quests will reward badges, and completing a mythic+ on time will reward you 2 badges times whatever the number it was on, so if it’s a Mythic 5+, that will give you 10 badges. And make the gear cost 1500 minimum to 3000 max.
And their will be a system where it automatically adjust the reward amounts depending on what is popular and what is least popular. So one day, Heroic dungeons will 100x, the next day will be 50x, because everybody is doing them, meanwhile the raids, 5x, 10x, 20x, will be buffed to 10x, 20x, 40x. And there will be weeks every 6 weeks where the costs are lowered by 25%.
The point of this suggestion is to ensure players work hard to get the gear they need while force pacing to where you won’t get gear as quickly, but not terribly slowly either. To build enough determination and patience without it relying it on luck. Much like Gold.
Why do you keep defaulting to “i want loot” as if trying to excuse it as such?
I’ve made it clear multiple times that i want a clearer progress on loot, and not just luck. As i said before, relying on luck isn’t hard work (well hard work relative in a game).
“I have good luck, so it’s not a problem!”
Well, i think islands are fun imo because i got Squawks out of it. So does that mean it’s suddenly a good feature and it’s just a player problem if they have a problem with it? /s
Sarcasm aside, i do like islands, but i’m just because i like something, doesn’t mean it’s a great system because i think of that.