You haven’t provided one good argument either besides saying you want more loot.
That name…I believe you have misspelled it sir or madam.
To be fair, our society in general is at a point where we demand things immediately and without the token “effort” added. This isn’t just a “kid” thing, I see it with all generations/ages.
Everyone believe their way is the best. Always have. The difference is today, we aggressively try to force others to also do things our way, or choose what we want/like. Essentially, we have become “Borg-like”, and opposition will assimilate or be eradicated.
Lastly, I mean it is a game where we sit on our rearends and fight fictional fantasy dragons with magic. The word “effort” is greatly abused in this game (and others) along with words like “skill” and “viable”.
Now, as for that name…
This is the problem right here. Making loot as common as it was in BFA is terrible game design. This is not a looter-shooter like Borderlands or an ARPG like Diablo. This is a game that is meant to be played continuously for years (as it has been).
You cannot have meaningful loot be common after a point because scarcity increases value.
That is the oposite of what you said.
You said:
Which is exactly what the badges were, so you are objectively wrong in this statement.
Now, if you say the badges were poor implementation I can argue that, but your statement was they never happened at all. When they did.
Regardless if i’ve did, using BIS to write off comments is just an excuse to avoid debating with these people because you think wanting more loot means wanting BIS.
I want more clearer progress on loot. I want to actually work on getting gear instead of just being lucky and hoping the next piece drops, because farming a currency and saving them up to buy something is putting effort in.
I don’t understand why people still argue about the badges? They were clearly a participation trophy for people to feel better about bad RNG, then they gave us the Vault and people STILL cry and complain.
Okay, I’ll concede, I was wrong. You could attempt to craft gear and you’d get the gear as long as you had the mats. And you could grind badges to get gear in some expansions. However, making BiS gear grindable prioritised the grind over everything else in the game and like all grinds, became boring very quickly. Boring grinds are fine if you’re farming a mog but horrible if they are a mainstream (as opposed to an uncommon when it comes to crafting some gear) method of gearing in an MMO designed to be played indefinitely.
Your argument is a bit misleading. You say “there’s nothing wrong with loot” but then go one to offer suggestions as to some improvements loot could have, tilted towards a profession one may think your main has.
Overall, the expansion is as good as any other so far, I guess. I mean we are all just tossing out opinions really, and I would say Blizzard already is convinced this is a good expac as supposedly it had huge presale volume. Money is what makes this a good or poor expansion.
Yes! This expansion brought back more players than ever, clearly people love the loot system.
Yeah pretty much, we still gear extremely fast already even with it being slowed down.
Again, i’ve never seen a loot shower in BFA. It just looks like the normal amount from legion. If anything, you can’t get much loot from mission tables as you did in Legion or WoD.
Can either of you (actually) define what a loot shower here in this in instance here? because i genuinely don’t understand what you guys are talking about here.
All games can be played continuously for years.
How exactly scarcity increases the value? Isn’t it just all subjective really on what one think has value?
One week ago I was iLvl 182… and now I’m already at iLvl 198. Gearing is brain dead easy right now if you farm M+.
This is what people don’t understand, it’s easier than ever.
I believe you are adding assumptions as facts. The number of players that came back does not mean they like the loot system. You are doing what Blizzard does with their “time played” metric. They will say “see people like this because they do X, Y, Z or use A, B, or C” when in fact the system may be disliked, but it is the only thing that actually can be used without severe penalties.
I am just saying that you could have stopped at “Yes! This expansion brought back more players.” and left the rest out since it is opinion. Heck, I am not even sure if it did bring back more players than any other expansion. I am not even sure how many even play this game, ha!
Because it’s much clearer progress. It’s not RNG. You are able to clearly reach to your goals along you put in effort to get the badges. This is what you’re consistently missing.
Getting lucky isn’t hard work or effort my dude. Infact, one might call RNG
participation trophies.
You still haven’t explained to us how the vault is better then badges, all you said was…
If you don’t get good RNG, there’s vault rewards at the end of the week that go upwards of 226 iLevel which is close to Heroic or Mythic castle loot. If you put in the work, you’ll be rewarded regardless of RNG which is better than badges which was just a participation trophy for showing up.
You forgot the trek to work up hill both way thru blinding snow storm bare footed.
Did you get them if you failed to clear the dungeon? If not, they are not a participation trophy.
They were a reward for clearing the dungeon, one that put you tangibly closer to gearing up, which is all people are asking for. For their effort to mean something.
So badges where you could pick and choose what you got were good, but they made the “optimal” choice boring. This could be addressed in a number of ways.
- No badges, you’re just guaranteed 1 drop per dungeon.
This is closest to what we have now. Gear is still random. You could still get duplicates or gear that’s worse than what you already have.
The only difference is running a dungeon means you will get something for your time, even if that something isn’t directly useful to you.
- Badges are back, but only come from the bag for the random dungeon queue.
This is less likely because it still allows you to work towards your BiS gear (unless they just make the BiS gear unpurchaseable) But it would solve the problem of people running a specific dungeon again and again for efficiency.
Lol wut?
You got raid gear for drawing circles in the dirt. Srsly.
People forget so quickly