Blizzard was listening

The “Challenger’s Peril” affix seems to hint that most dungeons are going to continue to lean heavily on one-shot mechanics, which is a gameplay design that is far from ideal. It absolutely should be punishing when you get a mechanic wrong, but not every mistake should result in an instant death.

At that point the game devolves from something that is fun and enjoyable to a sweaty, stressful, no-mistakes Olympic-style dance-competition. Perfection or failure, with nothing in-between; no room to actually be a human being that makes normal mistakes. That’s not what a game is supposed to be; and yes, that applies even to difficult content.

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If mechanics aren’t lethal, they can be ignored.

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That is what m0 is suppose to do.

There are other types of penalties besides death, such as stuns, slows, snares, debuffs, etc. Example: 50% Damage reduction for 15 seconds. In timed content, you couldn’t have everyone simply ignoring that, but it wouldn’t be overly punishing if you made an honest mistake once or twice during the run either. And I’d like to think that the people who are actually being paid to come up with creative ideas could do even better than that. There is nothing “creative” about having most mechanics one-shot you.

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Have you ran halls of infusion?

This was the exact quote that was used, and from what I understand they said at the end that they would also be doing minor tuning but that was not part of the package which makes it seem more substantial

And wowhead seems to think it will be a big change as well

Major Shamans Changes to Arrive in Next Week’s Beta Build - Wowhead News

I could be wrong but that is where I got my info.

I didn’t say that, or even imply it.

What I suggested would be a part of the dungeon strat-- period. And there are lots of ways to implement it beyond just “throw a bomb at a wall” (which is honestly the worst way to do it).

It’s a dynamic game and yet everything is so lifeless. We don’t truly interact with our environment in any meaningful way … and I would make IMMEDIATE steps to change that.

What makes WoW different from WC3/RTS is that we play in a WORLD. It’s not just a 2D map. This is a fully realized WORLD. Yet everything about it feels like a 2D map.

I would change that.

Yeah… they said the same thing about Heroic before those goalposts were moved.

1> You can’t practice anything when mechanics don’t matter/ you 1-shot everything.

2> You’re still relying on 4 other people. You’re fundamentally not understanding what “practice” is.

Yes, there is such a thing as BAND practice, where we all get together and work on a song.

But if we all get together once a week for 4-5 hours, I practice my instrument on my own EVERY … DAY.

That analogy is what I’m talking about. I want “practice” in WoW to mean: I can learn, understand, figure something out at my own pace without having to WASTE EVERYONE ELSE’S TIME.

Peral sounds like absolute cancer, what dev who never played a myth + came up with that piece of trash

Hey. You can’t really get by on being a consistent hater.

You can’t just give negative feedback to everything because it didn’t happen quickly enough.

When something good happens, we should react positively as a community to let the devs know that we like it when we get good changes and are listened to.

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6m boss fights are a literal snooze fest

The “final pass” guy is some top 0.00001% esports fanatic who ruins everything right before it’s shipped
Been happening since SL

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But are they going to be good fixes?

Right, right, right, right, right.

10 years is a short amount of time to you, aye? That’s interesting.

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Only the folks who never ran M+ and had no interest (and still don’t) in M+ were complaining about affixes in that way. So… 10 years is a long time, but also completely irrelevant - unless you count GD trolls who perpetually complain and whine about neigh on everything and anything.

Where did I say that? I’m telling you that it’s better to reward a positive change with positive responses. It doesn’t matter how long it took, what matters is that the change occurred at all.

I think challenger’s peril is their response to everyone saying the timers are free. I’d rather they shorten the timers or increase mob HP, but anything that moves us away from timing keys with 20 deaths is a good thing.

Delete the timer

If Blizzard doesn’t possess integrity, then they won’t do the right thing no matter what the community says.

If it takes them 10 years to make a single change to what everyone is complaining about, that’s not exactly worthy of praise.

A good change is always worthy of praise. Holding onto bitterness isn’t going to help make the game better, it’s just going to make you look (and feel) bitter.

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