Blizzard Silently Nerfed Dual-Wield Killing Machine Proc Rate in Shadowlands

Not anymore, my patience is 0 with some of these people.

The people coming in here for the first time are saying some pretty wrong things in the first place, and liking their own posts with alts to make it look like they have more support than they actually have.

I dont care if someone is new, I dont care if its the President, I dont care if its the strongest strongman in the world.

Chill does absolutely nothing because even if you are chill with good information the resulting posts are “you dont play the class so what do you know” and these are the people that say gcd is based off of weapon swing timer.

The only thing that was based off of weapon swing timer, base swing timer, was Killing Machine pre Legion which resulted in a % to proc KM per auto attack. It was straight forward, easy to balance because all they had to do was change ppm from 4-5 or just the opposite.

But lets just take the topic as true and that they stealth nerfed DW KM proc chance by more than 50% of its initial crit. They have to have this complicated convoluted system with internal protections just for the thing to work. 2h, just to compete needs an initial proc chance for the first crit to be 70% compared to what… DW 13%? Thats almost 7x the chance.

DW also has misses, take it any way you want, it feels bad to miss while the other option has a 0% miss chance. 2h still feels absolutely awful to play even with the tier set. RI falling off, no matter how great or minor of a loss it is which, feels awful and without that 8% crit ive sat there and sang the Jeopardy song waiting for a KM proc.

In DW with the tier set and the best possible crit and mastery I could get (~40% crit and 60% mastery and whatever haste comes from the tier set) Obliterates were around 15k ilvl 242. 2h I was able to get around 20k. Thats around 28% difference. Thats the max possible numbers my meter listed.

The dps was roughly equal between DW and 2h not taking in any factors like switching targets, having to run out, having to run across a boss room. Playing the tier set and looking at the boss fights, even if 2h is 8% ahead, I dont think it would have a place in the raid since almost everything had adds or target swap or movement. Factor that into RI falling off just passively with 2h frequently as people are saying in the ptr forums as well as my experience on the ptr with RI dropping off 15 seconds after my PoF window ended, its all going to add up and be pretty punishing.

When people are saying you might just have to run RI, is in these scenarios because outside of PoF even with DW RI is SLOW to stack up. Slower than just picking the talent and using it every 5-6 seconds whatever the CD is based on your haste.

On a side note which you dont see anyone talking about, Icy Talons with DW can be kept up close to 100% of time time in ST because of how frequently you get KM procs to fire off GA’s which contribute to Icy Talons uptime. Its only 15% attack speed so who knows what that actually translates to compared to Cold Heart and Inexorable Assault.

But its almost across the board people are so disappointed in the tier sets. Blood is a buggy mess, Unholy isnt fun and only really kicks in in Execute range since the rest of the time its just adding some pet damage, and frost has its problems too in M+ and in raids. It might look good on paper, but in practice its not that great.

Blood tier might look good on paper as well, but its only working off of melee hits and not any damage taken like its supposed to, in your DRW windows you have a lot of parries, which parries melee hits, so you arent getting these extra heart strikes, the extra heart strikes arent working with the 2pc, wonky stuff going on with CRW since you need bone shields to be consumed and the tier set wants parry to really work since the proc is based off of parry chance so the higher the parry the more damage you will do, but the more parry you have, the more you will parry, the less the proc happens because its not working as it says.

Its overall just a mess and basically everyone isnt happy with any of it it would seem. Havent seen any class buffs and no one is really talking about it or else it would be blasted everywhere.

Things I think they are just waiting to remake, Enhancement Shaman, DK and if they are going to do this DW / 2h thing, take a page out of the fury or monk book.

I also have a question floating around out there that hasnt been answered yet.

Where is the DW buff to bring 2h and DW in line if DW is in fact 8% behind. If the tier set is fixed one would expect it to be an even bigger gap, so where is the buffs? How do you buff DW without nerfing MotFW? If they do nerf MotFW its just going to piss off 2h players, BoS players are already erked, what about those DW players that like the increased KM proc chance and dont like BoS? See the issues with balance going on and possibly why they havent touched Frost Dk the entire expansion thus far just letting it play out until they can fix it next expansion. Kind of what happened in WoD where they just let it ride out there at the end with Unholy doing 50% more damage on some bosses looking at the best players out there. Unholy doing 50% more damage in WoD between the best players… thats absolutely horrid.

I cant think of a way to do any of this without just pissing off portions of Frosts playerbase. And thats why I hate the split of the spec and say its a detriment to it moving forward. 2h isnt needed to have the 2h playstyle. We have talents for that.

TLDR

Blood tier set is buggy
Unholy tier set is heavily stuffed into execute
Frost works but when applied to M+ or raids it has its problems.

How do you balance DW with 2h without pissing off some portion of the Frost playerbase?

1 Like

Not needed, I read the entire thing. You took the time to lay it all out there, figured I should take the time to read it.

Thank you, I’m sorry I can’t really add anything one way or the other to the discussion intelligently as I’m still trying to get back up to speed with it all.
Your input is greatly appreciated.

Ask Mr Robot and Raidbots shows my character while wielding 2H is still behind DW with BoS (granted their formulas might be flawed). Tested it out again in game, not seeing much of a difference between a 252 Crit/Mast 2H and a 246 Crit/Mast MH and a 226 Vers/Mast OH for ST with BoS or Obliteration. BoS is still the highest damage build for me regardless of what I equip.

Maybe it will make more difference with 9.2 tier set bonuses which seem to center around Killing Machine.

Just take a stab at it.

Y’know, the fact that I’m logging on my Warlock is probably a blessing after looking at this post now. :confused:

A stealth nerf?

I know I’m a bit late to this, but sheesh. As if there wasn’t enough things coming at us from left field.

Thanks for this info. Greatly appreciate the insight on that.

We can only hope.

Blizzard, my only ask is please share the KM formula with us. KM has many impacts on other aspects of the spec through ME, Koltira’s, the value of Obliteration, and so on. Having confirmation on how KM works will improve our ability to help players get the most enjoyment from their spec.

Sour… grapes… sometimes I get a feeling you are upset and insecure

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I’m annoyed absolutely.

I said there would be issues if 2h was returned with a split in the spec and there are issues and have been since prepatch.

I rather be annoyed than delusional to what is going or purposely ignoring it.

What are the issues exactly as you see it?

Can’t Blizz just compensate the lack of 2nd rune (so we use Razorice) and KM proc rate into MoFW?

I cannot play DW anymore, I can’t stand it FS and Obliterate animations lol

This is exactly what they’ve done.

There is no way to balance DW and 2h independently of each other yet people want them to play differently.

They had a better chance in WoD than they do know because DW had more of a focus on Frost Strike and they could tune the MotFW portion that increased Frost Strike to tune it without touching 2h at all. The same could be said about 2h with Obliterate. But those could only be tuned so much. Hit too hard and its just overwhelming damage and people don’t like to play against it in pvp. And so on.

Now however you have the base spec which encompasses DW and 2h, and MotFW which specifically deals with 2h.

So take your example earlier, just agree 2h sims 8% ahead and if the stack issue is solved then it goes up to like 10-12%. Then you also have to take into account where the spec as compared to other specs. So 2h would have to be nerfed no matter which way you cut it because as you said, that’s the only tuning knob they have internally between the 2 weapons.

Or you just force people into BoSs again by buffing it.

You have 3 different types of players with frost. BoS which is DW, DW Obliteration and 2h Obliteration. Then there are the people who want Icecap to perform at or the same level.

It would be so much better is Obliteration had the Obliterate increase. It was DW only spec, 2h was a trnsmog option where you could hit a check box for DW or 2h and you can just balance the spec.

It would be so much easier. People who wanted to 2h would get all the benefits of DW, 0 need for MotFW and so on.

That would cut down the complaints by a lot. Everyone within the spec would be on an even playing field.

The tuning bit really doesn’t sound like a problem to me. You move the entire spec up or down and then adjust MoTFW in conjunction to get where you want. Want to buff DW 8% and keep 2H where it is? Buff spec by 8% and adjust MoTFW appropriately.

Adjusting AoE isn’t as simple to be fair. MoTFW is a pure single target tuning knob and thus tuning directly for AoE can’t be done. I personally don’t mind that the weapon choice have different niches tho. Currently we have 2H for PvP, DW for AoE and then contested for pure ST. I think this is fine since it creates build variety and personal customisation options etc. You’d swap between weapons depending on how you prioritise etc.

I think a ton of people are very happy that they can use a 2H and I’m not sure if you want to remove that just because it creates some complexity. All this “2H is causing issues for tuning” nonsense isn’t something I believe in either. If they wanted Frost to be stronger they would buff it, simple as that. Your narrative that they removed 2H due to tuning issues doesn’t have any kind of validity what so ever.

8 Likes

You dont think 2h players seeing MotFW reduced to 20% down from 30% in the patch notes wouldn’t have any uproar?

I can already tell you what the complaints would be.

I think its causing tuning issues because it did before. The spec wasnt really touched the last time there was this split in the spec. When there wasn’t a split they did much more tuning. Legion they tuned Obliterate several times throughout the entire expansion. They haven’t really done anything this expansion.

The question is why? Is it within their tuning goals so they dont see the need? Overly complicated so they dont want to do it? Dont want to hear complaints if they do tuning and its not to the liking of x player group?

Im just looking at what happened in the last and applied it to now. Unholy on certain fights was doing like double dps or something in WoD. Again it would have been easier to balance then yet they didn’t. The only thing i can think of is they didnt want to alienate one side or the other and it was just too much work. Made it easier to balance and there was more balancing done. Much more.

I don’t think there is any correlation between them balancing a spec and it having the DW vs 2H option. They simply don’t tune certain specs very often compared to others, and also tune more/ less frequently in certain expansions n patches. I think it has 0 to do with DW vs 2H.

I’m not sure what your point is here? There is always uproar when Blizzard does any kind of nerf?

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I mean it is kind of justified if you’re really into 2h Frost playstyle. This can be said with any other nerfs. Personally, I’d be peeved if they touch the % chance to gain Soul Shard back from Soul Conduit in this regard.

They did tune Obliterate in SL beta accordingly since they added KM58 and Pillar Nerfs (unfortunate as they are, especially for Pillar). But overall, it did what it supposed to do: make Mastery a good secondary stat for 2h Frost which was historically a Physical Damage spec of Frost which doesn’t fit into modern iteration of Frost DK.

If there is always an uproar any time there is a nerf why put yourself in that position to only be able to nerf 2h if you have to balance 2h and DW? That’s just a stupid idea.

This is really not an issue? Why are you making such a big deal out of this? If you need to balance 2H vs DW, you either buff 2H or nerf 2H. Why does it have to be a nerf every time??

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