Example if you had 5 layers on a “server” and each layer is essentially full, then it would be wise to take each layer and make it it’s own real server.
While in “layer” format they’re essentially their own server any way, but the difference is they share a player pool and auction house.
What better way to handle this than make the layers “sticky” meaning you cannot swap layers without going to town first and joining with other’s who’re also in town. (that mechanism not my idea, but a great idea to eliminate layer swapping)
Secondly each layer can be formulated by friends lists and guilds, this way the community is as healthy as it can possibly be.
This way once the layering “Ends” in phase 2, they can then divide servers by layer so that each one is it’s own “server”.
Each layer is not however made of a static number of players, but based on the number of players who’re on line (time of day).
No. There really wouldn’t. Whatever you used, its not math, its imagination.
And don’t get queues because of sharding and CRZ.
TBC had roughly 250 servers and a population of 10 million many of which were simply paying subscription, not playing, and we got those queues for at least the first two weeks on my server. It got to the point that I’d come home at lunch and log in, so that I could be online when I got home.
Doesn’t change the fact that people are going to see a 40 minute queue and say “Nah I’ll play something else.” Don’t need to unsub, just hit cancel, then hit quit.
Also that link kinda proves the point of “whatever your private server reference point is, multiply it 100 fold.”
Its likely layering won’t last even a month or two after release. It’s why they’ve been testing this week collapsing layers.
They said they plan to remove layering by p2 at the latest. It’s likely certain layers would be removed at different times for different servers. For the average player, they won’t hit 60 in this time and there won’t be a purpose to abuse it.
The only people who notice this issue more so than the common player are streamers who naturally bring massive amounts of players making layering more apparent.
Now, go search twitter and if they have forums for all the posts where people LOVED the ques. Go on. ill wait.
Point is… you are fighting something with a valid fear, but it’s just not seeing that layering is not the end all to the game. As long as we get fixes for abuses and it is removed after the rush dies down.