Yes and I have a real problem of how to spend all my lottery winnings when I finally win, unfortunately I dont think planning for things that wont happen is a good strategy.
I don’t understand why some people are upset that some of us loved the game in 2004, and don’t like the direction it grew in. It’s not the same game. That’s why some of us went to the private servers. This might bring some of us back as paying customers. Why would that upset anyone?
Assuming every currently subbed player joins Classic at launch and every inactive subbed player returns for Classic, you’re talking at minimum, 15 million players returning for the launch.
If we have the layering system, the players will be able to enter the game and play, barring the obvious server lag problems. However, take away the layering and there will be those insanely long queues that will cause hours upon hours of back up. Players who lack the time because of their personal lives, will cancel out and exit the game. Some will wait for another day when servers won’t be as backed up, others will just give up. I, for one, don’t want to sit and wait for hours JUST to get into one game. If I want that, I’ll queue up for a ranked solo queue in League of Legends as a Top and Mid Laner.
Looking at BFA’s launch: by far the smoothest launch Blizzard had. All the kinks and problems happened during the pre-patch and Blizzard is fully away of the possible resurgence of players who miss the original game.
Point stands: Layers keep the game running smoothly. Don’t like it? Play an eventually shut down Private server if you want to experience “[Server] is Full! [Number] in queue.” I don’t, and I’ve dealt with BC’s and Wrath’s issues in the past. Hard pass on the queues. I’d rather be able to create my characters and sit in a starter zone and just take in the old world while fighting for spawns. At least then I’m in.
So layering is bad but he has yet to give one valid reason for layering being problematic.
People quiting is a valid concern because its 2019 not 2004, games get hype have lots of people log on then move on to the next big thing after a short time and the population stabilizes. Blizz is expecting millions of players at launch, and the biggest private servers which are free are just breaking a hundred thousand. 5 mill to 500,000 you make servers for 5 mil players for a month you have dead servers after a month, you have servers for 500,000 you have 90% of your players not able to play, thats a way to get them to quit fast. Also those queues are not hours long those queues are measured in days.
The vast majority of players in Classic at launch will likely be tourists from Retail.
Most of them will quit very quickly, because:
they don’t like being unable to complete any start area quests due to lack of mobs and shared tags;
they get bored of the dated simple gameplay;
they get cheesed off with the dated graphics;
they never had any intention of progressing in Classic. They just logged in at launch to satisfy their mild curiosity to see what WoW was like 15 years ago.
I don’t think Blizzard needs to concern itself with people quitting. With all of the bad decisions recently, they should be more concerned with how many actually join to start with x-D.
I’ll give you a couple.
Layer hopping for node farming (exploit made possible by layers)
Layer hopping to get to a faction in balance to you favour (reduction in PvP danger - fast leveling exploit)
Layer hopping to escape world PvP while in combat (fast leveling exploit)
Joining or leaving a group puts you in another layer in an area you just cleared (instant respawns on you or a rare you are inviting a friend to help you kill vanishes)
These are things we are already experiencing with the system.
I think they’re actually so bad that losing as much sub as they did in BFA is considered a normal cyclical player base for them, it’s impressive the amount of denial from current WoW management.