Blizzard Please give us Solo Dungeons

Look.

If you can completely make things up, so can I

The concept of looking for things that is common to all expansions is hard for you. It is cool!

Don’t worry, Blizzard can’t figure it out either.

Those two arenas are a great example of something ESO did right. They are challenging, but there’s an easy mode for casuals to give them a quick spin; they have great rewards, both gear-wise and cosmetics/titles, that can completely change the way your character plays but are often not quite BiS or are BiS-adjacent in a lot of scenarios because of the way their sets work; and they can be repeated a ton of times for increasing score and other achievements.

Oh right and the only way to get a carry is to hand over your account information to a stranger, so you risk getting what you deserve by cheating that achievement LOL.

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But the thing is, that doesn’t make sense.

If you want to look at why something declined, you have to look at a key point. Look at what was added or removed.

If dungeons/instances/group/raid content are the reason of the decline, they couldn’t have been present for the rise either.

Unless your notion is that magically at a certain point, the playerbase got sick of them. They weren’t before hand. But they collectively got tired of them at a later point.

Which is why I said what is common to all expansions involved.

Wrong, players have have changed over they years. You think all things remain constant?

New gamers are the same as gamers in the early 2000’s?

So your theory, is that the only things that could have effected WoW’s decline are things that were present day 1?

That nothing changed in game from Classic to today, over the course of 18 years?

No, you have to ask yourself what are the core things that are in every expansion the decline happened in.

Obviously, temporary expansion changes aren’t stopping the decline.

So then whats effected WoW’s decline is based on what? Your personal whims?

:rofl:

The data is there just everyone is looking at the trees.

Ok. Well I would like to see the data that specifically shows that group content is why WoW is declining.

You already have it. Every expansion including wrath had experienced decline of the player base.

That is not data that shows group content is why WoW is declining.

That is data showing the playerbase declined, with nothing showing why.

Go play a single player RPG like Skyrim or something.

Correct, it has to be something common to all expansions.

Forced group content is common to all.

The removal of jousting dailies is something common to the expansions where WoW declined.

Anything common to WoW since day 1, does not count on its own.

Wrong it was only a wrath thing.

Yes. WoW declined after Wrath.

No more jousting dailies after wrath.

Therefor. The removal of jousting dailies is why WoW declined.

This makes more sense than your theory.

“you know that thing that was present and helped WoW achieve unheard of heights? its why wow declined”

:rofl:

Ok, let me know when you quit looking at the trees.

Let me know when you start looking at absolutely anything.

You are either trolling or just lack basic critical thinking skills. So I will move on.

I agree you are.

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