I usually don’t get involved in discussions like this one because it usually turns into a flame war. That being said, I do think it was crappy of Blizzard to do this. While at the end of the day, it probably doesn’t make that much of a difference, it gives the distinct impression that there are now two levels of players. At the least, they could have waited until the start of Season 1 so more players could have gotten through with the easier leveling. No one will really remember the leveling process, but people will remember the action of Blizzard to favor one type of customer over another.
Fair, I said it in another post. I don’t believe the devs are bad but management only cares about money. We are not people or customers in their eyes. We are numbers. They want to see numbers go up so they do scummy bs like this to achieve that goal.
I do get value for my money. I complain when that value is cheapened like this because of their attempt at conditioning players to buy early access next time. I complain because despite the shady stuff this company does I enjoy WoW.
maybe if they didnt charge for testing for a smaller pool of feedback or simply listening to content creators who believe they speak for the community as a whole, of course the content isnt going to be properly balanced or bugs properly fixed. Also having prelaunch paid for with these issues creates more issues lol gone are the days of Blizz being a company for gamers and now simply here to pump out money for shareholders for MS.
you either suck at ret pally or were in item level 20 gear cause my ret pally, could gather up an insane amount of mobs and within 2 divine storms they were all dead in the 70-76 range. 77 it took maybe 4 lol.
OK… I have to say… It’s a game, you are literally “paying to play”. Some people paid extra for early access. If you didn’t, then guess what? It’s not like it was five grand to get in early. The mechanics are a mess and it is blatantly obvious whenever anything that is close to a tank/melee spec can tank the entire dungeon. It’s a joke! It shouldn’t be that way and should be fixed.
That wasn’t early access. They payed for the actual launch day and all the rest of us payed for delayed access. The entire thing is pretty scummy and Blizzard should feel ashamed.
The “issue” isn’t that leveling was too easy. It isn’t that you feel weaker with each new level - you should feel weaker each new level when no change in ilvl has been made. The issue, at it’s core, is item level and scaling, which is a non-issue. The base ilvl for TWW is like 400 or something like that. For the most part, everybody entered TWW at 480+ ilvl. At 500 ilvl, you have to get to level 77 or 78 in the expansion before the drops catch up to you pre-expansion ilvl. The result is that for the first 6-8 levels, at ilvl 500, you’re going to be facerolling anything in your path.
IMHO this is actually how it should be. One should not be geared for heroic or mythic raiding at the end of one expansion and enter the new expansion and replace all of their gear with the first greens and blues that drop - which is how WoW has been, historically. Why should your efforts in the previous expansion be worthless upon release of a new expansion?
These hotfixes don’t “correct” the issue. They just make it more difficult for no good reason for everyone and anyone leveling a new character through the game and using the questing/dungeon gear in TWW as they get drops are going to have a much more difficult struggle through the new expansion.
The core issue here is that, for once, Blizzard gave people who put in effort before the launch of the new expansion some respect and the masses of people who didn’t put in even the minimal effort to gear up are now whining that they should be able to level through the expansion with the same ease as those who did put in that effort.