Party takes large aoe damage in M+, all 3 dps are Z Trolls. DPS use racials to quickly top up, healer just split heals himself and tank to save mana and big CDs.
Seriously, this takes minimal imagination. Come on, dude.
Sarcasm aside, no. I’m not going to cater to you. It takes minimal imagination to anticipate a PvE scenario in which people self healing is a huge advantage. There’s not a boss fight where the healer has to heal something other than his/her own party is there? Heaven forbid a scenario like that be taken advantage of…
Oh I can imagine a scenario. I just can’t imagine one that is actually practical to current WoW right now. Especially when the Alliance has a set of racials far stronger for m+ if you stack races.
“We are going to refrain from making massive changes to pvp during active seasons. (season 2 starts, 3rd week in) We are nerfing all healers mana regen by 50%+ (2 more weeks go by) We are destroying resto druids”
Restoration Druid mana regeneration is now reduced by 55% in PvP.
Holy Priest, Holy Paladin, Restoration Shaman, and Mistweaver Monk mana regeneration is now reduced by 50% in PvP.
Discipline Priest mana regeneration is now reduced by 45% in PvP.
Balance Druid, Feral Druid, and Elemental Shaman mana regeneration is reduced by 35% in PvP.
Developers’ notes: We’ve taken a careful look at healer mana during longer PvP engagements in both Arenas and battlegrounds, and the changes above are intended to address several concerns. In PvP, we want mana to feel like a more critical resource, and we want mana efficiency to be an important part of PvP healing. At the beginning of Battle for Azeroth, mana regeneration from all healer specs was reduced by 15-30% (depending on the class), and after reviewing the current state of the game, we feel like further reductions are necessary to both healer specs and a few hybrid specs.
Druid
Restoration
Nourish mana cost increased by 30%.
Rogue
Assassination
Neurotoxin now increases the cooldown of affected spells by 1 second (was 3 seconds).
Neurotoxin now has a 45 second cooldown (was 25 seconds).
Neurotoxin now has a 3 second duration (was 10 seconds).
Developers note: Unfortunately, we are unable to fix several technical issues with this spell at this time. We’re working on a fix for it that we hope to include in 8.1.5.
You claim to actually play the game, right? DPS and tank self healing during a phase where you aren’t hitting the boss slows down the encounter? You’re killing me smalls…
I was thinking RMP or RMD. Huge CC chains followed by either spike damage or your kill target self healing to full behind a pilar while his healer drinks to full behind the other pillar. Rogue-Mage becoming dampening kings will destroy the ladder.