Blizzard Logic is getting confusing

“We are going to refrain from making massive changes to pvp during active seasons. (season 2 starts, 3rd week in) We are nerfing all healers mana regen by 50%+ (2 more weeks go by) We are destroying resto druids”

Sources:

https://www.mmo-champion.com/content/8066-Developer-Q-A-Ion-Hazzikostas

Feb 14th
Player versus Player

  • Restoration Druid mana regeneration is now reduced by 55% in PvP.
  • Holy Priest, Holy Paladin, Restoration Shaman, and Mistweaver Monk mana regeneration is now reduced by 50% in PvP.
  • Discipline Priest mana regeneration is now reduced by 45% in PvP.
  • Balance Druid, Feral Druid, and Elemental Shaman mana regeneration is reduced by 35% in PvP.
    • Developers’ notes: We’ve taken a careful look at healer mana during longer PvP engagements in both Arenas and battlegrounds, and the changes above are intended to address several concerns. In PvP, we want mana to feel like a more critical resource, and we want mana efficiency to be an important part of PvP healing. At the beginning of Battle for Azeroth, mana regeneration from all healer specs was reduced by 15-30% (depending on the class), and after reviewing the current state of the game, we feel like further reductions are necessary to both healer specs and a few hybrid specs.
  • Druid
    • Restoration
      • Nourish mana cost increased by 30%.
  • Rogue
    • Assassination
      • Neurotoxin now increases the cooldown of affected spells by 1 second (was 3 seconds).
      • Neurotoxin now has a 45 second cooldown (was 25 seconds).
      • Neurotoxin now has a 3 second duration (was 10 seconds).
        • Developers note: Unfortunately, we are unable to fix several technical issues with this spell at this time. We’re working on a fix for it that we hope to include in 8.1.5.
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