If by “leave” you mean “take the free transfer”, then that is EXACTLY the point.
Like, that’s the entire intent of implementing such a system. You want to play? Transfer to the other server, or deal with the queues until others do so.
If by “leave” you mean “take the free transfer”, then that is EXACTLY the point.
Like, that’s the entire intent of implementing such a system. You want to play? Transfer to the other server, or deal with the queues until others do so.
You’ve either ignored what you actually responded to or blatantly didn’t read them. Why start now? Embrace it as your gimmick.
See, this guy gets it. He read and understood the proposal.
ok buds lol
Under a faction-specific queue system, one faction’s current population doesn’t effect the cap for the other population. Each faction gets something like 50% of the population cap.
so you are ok with getting multiple hours long queues to get onto a low population server ?
What is causing queues on the low population server?
Is it your reading disability?
Low pop realms are often low pop due to the imbalances. If you force balance them, people will not be loathe to roll on them or transfer to them.
faction specific queues will cause the higher population faction to have multiple hours long queues to get onto a server that is currently at low population.
First, there is no such thing as a perfect solution to any problem so get that preposterous notion out of your head. Now that we are being more realistic we can consider doing something… anything that actually helps the situation… instead of literally doing NOTHING.
Ok, random ideas off the top of my head. Allow transfers off or on for specific factions only. Offer xp buff to lesser played faction. Offer premade characters up to a certain level on the underplayed faction. Give the underplayed faction a worldwide buff like they did in wintergrasp.
That was just 30 seconds of random thoughts, with time and effort I am sure a much stronger list could be developed. Or we could take Blizzard’s approach and say “I’ve tried nothing and I am all out of ideas!”.
OK, and? That server would be getting a population boost from a different server with the opposite problem of imbalance.
Most players are 100% ok with the imbalance
…
wut?
I honestly don’t understand what’s so hard to grasp about this concept.
If a server can support up to 5000 people, allocate half of those slots to each faction.
If 2500 people from your faction are already online, you wait in a queue. If not, you don’t.
Do that on the bigger servers (or just… all of them), and only allow people from the bigger factions to get the free transfer. Then make sure the free transfers go to servers with the opposite faction imbalance.
I’m not saying it would cure faction imbalance issues, but it would help prevent servers from sliding further and further toward one extreme.
Once people grasp that, we can even talk about making the population cap of a 5000 player server 3000 per faction… thus allowing these larger servers to have SOME imbalance
wut?
was that confusing in some way ?
Most players on PvP servers want the imbalance or they would not have created the issue in the first place or make it worse every time there is free or paid transfers.
faction specific queues will cause the higher population faction to have multiple hours long queues to get onto a server that is currently at low population.
If there’s a queue in this case, it means the server is at half capacity PLUS whoever is logged in from the minority faction.
Are you imagining a server that has the max number of majority faction players logged in and then ZERO minority faction players? If so, which server are you talking about?
or they would not have created the issue in the first place
How did players create the issue?
Did we all coordinate our character creations to rig the faction balance?
Did I miss the player-created memo stating which PvP servers were designated for balanced factions and which PvP servers were designated for imbalanced factions?
or make it worse every time there is free or paid transfers.
Players on the smaller faction are fleeing an imbalanced server. That’s hardly surprising.
They’re not fleeing a balanced server and creating the faction imbalance problem.
Essentially, yes.
How did players create the issue?
Didn’t you hear? Each individual player is personally responsible for all the sociological effects going on around them.
Most want the imbalance? Yeah whoever has more loves the imbalance, but the other side doesn’t.
Players did not create the faction imbalance issue Blizzard did when designing racials people were saying for over a year before the game out that there was no doubt in the fact that pvp servers would be horde dominated.
Players did not create the faction imbalance issue Blizzard did when designing racials people were saying for over a year before the game out that there was no doubt in the fact that pvp servers would be horde dominated.
Thank you for showing how players created the imbalance. Players feel that the minute advantage of racials is so important that they must be Horde is why the imbalance exists, it has nothing to do with the racials themselves but people’s perception of them.
I’m sorry did I create the racials and how they worked? There’s no perception when it comes to the racials people know how good they are you don’t need to feel like a racials good when you bust out of a fear and get immunity to it for five seconds after. It has everything to do with racials.